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1
Chapter 1: How to get the first development fund
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2
Chapter 2: Recruitment
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3
Chapter 3: The contempt chain of the game world
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4
Chapter 4: Team formation completed
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5
Chapter 5: Can you be satisfied without money?
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6
Chapter 6: Funds are bottoming out
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7
Chapter 7: Marketing plan
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8
Chapter 8: Internal testing, positioning of page games
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9
Chapter 9: Competitors
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10
Chapter 10: I have played many plays, I only like to play the legend of Red Moon
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11
Chapter 11: Incredible data
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12
Chapter 12: Hold on, we can win
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13
Chapter 13: the reason is simple
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14
Chapter 14: Horrible day water
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15
Chapter 15: Our reputation is good! Hold on and win!
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16
Chapter 16: Playing the legend of Red Moon, everyone has mine?
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17
Chapter 17: new project
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18
Chapter 18: Origin Engine
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19
Chapter 19: Make your own game
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20
Chapter 20: Famine project established
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21
Chapter 21: Tianhe network to be a stand-alone?
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22
Chapter 22: Discussion, collision of thinking
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23
Chapter 23: achieve my dreams
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24
Chapter 24: Is it great to have a girlfriend?
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25
Chapter 25: Interview with game starry sky
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26
Chapter 26: When the interview is in progress
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27
Chapter 27: Issuing platform
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28
Chapter 28: Platform cooperation
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29
Chapter 29: Monopoly? NO!
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30
Chapter 30: Game launch day
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31
Chapter 31: Me, Beye in the famine!
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32
Chapter 32: Emperor? Do not! Non-chief!
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33
Chapter 33: success
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34
Chapter 34: The game should not be controlled by capital!
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35
Chapter 35: Famine Media Rating
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36
Chapter 36: This is the most spicy chicken system I have ever seen
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37
Chapter 37: Solicit
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38
Chapter 38: Without money, why do you complete your dreams?
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39
Chapter 39: No, I have no chance to touch my dream
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40
Chapter 40: New mission: phenomenal
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41
Chapter 41: Cool idea
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42
Chapter 42: Really fragrant!
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43
Chapter 43: Need 1 blame
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44
Chapter 44: New game project starts!
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45
Chapter 45: Yao Daxian
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46
Chapter 46: Engage in online game RPG? Don't do it, don't do it
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47
Chapter 47: select
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48
Chapter 48: First thoughts on new projects
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49
Chapter 49: Gameplay, collision of ideas
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50
Chapter 50: Project name "Jianghu"
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51
Chapter 51: DEMO
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52
Chapter 52: Press conference
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53
Chapter 53: repercussions
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54
Chapter 54: Independent Game Show
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55
Chapter 55: Meteor Butterfly Sword
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56
Chapter 56: Acquisition of Longzu
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57
Chapter 57: The core of the Meteor Butterfly Sword
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58
Chapter 58: Painted pie
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59
Chapter 59: Meteor Butterfly Sword on sale
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60
Chapter 60: Multiplayer
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61
Chapter 61: Am I arranged?
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62
Chapter 62: Unexpected sales
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63
Chapter 63: Rub the heat
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64
Chapter 64: Do you want to change the combat gameplay?
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65
Chapter 65: What players need is not to teach them how to play
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66
Chapter 66: Multiplayer mode?
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67
Chapter 67: Martial Arts Battle Royale?
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68
Chapter 68: Points to consider in multiplayer mode
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69
Chapter 69: News from the Cologne Game Show
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70
Chapter 70: Happiness is to share, is it right
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71
Chapter 71: Cologne Game Show First Day
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72
Chapter 72: It can also be like this! !
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73
Chapter 73: Surprise from rivers and lakes
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74
Chapter 74: Winster
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75
Chapter 75: Rich capricious
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76
Chapter 76: Host?
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77
Chapter 77: News of surprises and surprises
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78
Chapter 78: Returning to China
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79
Chapter 79: Otome game
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80
Chapter 80: Profitable idea
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81
Chapter 81: 2 brothers
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82
Chapter 82: Online games and stand-alone theory
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83
Chapter 83: "Jianghu" pre-sale
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84
Chapter 84: Game conference
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85
Chapter 85: Signing
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86
Chapter 86: Jianghu first experience
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87
Chapter 87: Beginner's guide?
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88
Chapter 88: Different plots
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89
Chapter 89: Someone rejoices, popular
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90
Chapter 90: Multiplayer mode without splashes
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91
Chapter 91: Cooperation from EA
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92
: Say something
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93
Chapter 92: MOD Studio
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94
Chapter 93: FPS mainstream discussion
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95
Chapter 94: Leftå››Dead
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96
Chapter 95: Consultation of style and background
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97
Chapter 96: Want big news?
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98
Chapter 97: This is too shameful!
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99
Chapter 98: Look bad
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100
Chapter 99: The upper and lower limits of krypton gold in mobile games