Almighty Game Designer

Chapter 639: "Jesus Survival: Great Escape" (one more)

In the experience store, Chen Mo is still writing a design concept draft.

For Chen Mo, the options for fps games are quite a lot. Many of the best fps games in previous life have their own advantages.

However, with the current ability of Chen Mo and the needs of the current new game, there are not many options.

First of all, the super-modern modern warfare theme can be smashed away. On the one hand, it is not enough, and the ability is insufficient. On the other hand, domestic players do not eat this set.

If this kind of game is really made, it is very likely that the European and American regions will be the main market. It is really not advantageous in comparison with "Wolf Soul" and "Fire Assault" in China.

Secondly, although it will be used for military training, it is mainly to take care of the tastes of domestic players. This is a game, not a special modern war simulator for the troops.

If it is completely for war simulation, the best choice is definitely "armed raid", but it is clear that as a game, the machine configuration it requires is too high, and the various operations are too cumbersome, infinitely close to modern warfare. The real situation, it is not necessarily a loss, but it is not necessarily fire.

Besides, it is very difficult to do it with Chen’s current ability.

Moreover, the use of troops does not mean that it is dedicated to special forces. How many ordinary soldiers, policemen, and special forces are there in the country? If it is only for the development of special forces, it is even more extravagant.

If the special forces want to train, they can use the real scene, the real person to take the hostage, etc. If the game is played, it is impossible to match the real training scene.

Therefore, this game still has to be relatively universal. The gameplay used by the forces like "Wolf Soul" and "Fire Assault" is actually a sudden outburst in a special map scene.

At present, the fps game on the vr platform is mainly played in two aspects.

On the one hand, it is to cultivate the reaction skills, consciousness, teamwork and combat skills in individual combat, to deal with a variety of complex battles. The game is not only for military personnel, but also for armed police, police and so on.

Let the police go to the high-end operations that the special forces need to do, which is not enough for most people.

No matter how real the game is, it is impossible to replace the daily training of the troops. This thing is a kind of adjustment, and it can relax a little.

What's more, vr games are still games, Chen Mo's primary goal is to make a good fps game to seize the market, become the force's vr training program is only the second goal.

Just as the emperor's mutual entertainment is in discussion, the first thing to think about is how to make the game new and let the players like it, instead of how to better meet the requirements of the amusement committee.

After Chen Mo has a wealth of fps production experience, and the conditions are allowed, the ultimate goal of the vr platform fps game is definitely a comprehensive modern war simulator like "Armed Assault."

But even if you really do it, you don't have to have a lot of people to play. After all, the more you get closer to reality, the more cumbersome it is. The more cumbersome it is, the smaller it is. At that point, it is not for profit, but for historical status.

Of course, there must be a gradual process, not to mention Chen Mo. Now the game designers all over the world have not yet done this step, and the technical level of the vr platform has not yet been reached, so that is all afterward. It is.

The same is true for other similar stand-alone games. Although these games have their own advantages in the eyes of **** players, the most important thing for Chen Mo is to highlight the price/performance ratio.

Make the best results with the fewest resources, and you can simplify them without complexity.

At present, for Chen Mo, there is a tricky choice.

"Jesus Survival: Great Escape".

The reason why this is a relatively good choice is because its gameplay is completely different from the traditional fps, but in terms of production difficulty, it is actually no difficulty.

As a game, "Jesus Survival" should be considered very successful, both in the country and abroad have a very high popularity, and even spread the trend to the original group of players who do not play fps games.

After "League of Legends" has been online for more than two years, Chen Mo has not yet a phenomenon-level online game that can really dominate the vr platform. At this key node, "Jesus Survival" is launched. The timing is just right.

Of course, the launch of Jedi Survival does not mean that it can sweep the entire vr platform, nor does it mean that all fps games can be terminated. It is a very novel gameplay, but there is still a lot of room for development in the fps game category.

For Chen Mo, there will be more rich fps games after "Jesus Survival", but the purpose of these games is different.

......

Speaking of "Jesus Survival", this game is a complete design concept victory.

In fact, the technical level of "Jesus Survival" is not particularly high. This game mechanism can be done many times before the "Jesus Survival" fps game, but because the design concept has not been reached, there is no game at all. Can make a similar "big escape" mode to be perfect enough.

From dayz to h1z1, to "Jesus Survival", a similar model is in constant evolution.

In the past life of Chen Mo, dayz was only a module based on "Armed Assault 2", and "Armed Assault 2" was a game released in 2009.

In "Armed Assault 2", it is already possible to realize the survival and competition of many players on the super-wide map, but the "Jesus Survival" that truly perfects this model is only in 2017, which is completely separated. Eight years old.

To say that technological progress, there must be some, but far from reaching the point where a game is decided to die.

From the 2012 dayz module, to h1z1 in 2015, to the “Jesus Survival” in 2017, this model has been continuously developed and improved, and this is also inseparable from the “Father of Survival” Brandon. Constant efforts.

To a certain extent, Brandon is also the top designer who deserves to be well-deserved, because the game mode of the whole big escape is created and improved by him.

Of course, the idea of ​​the "big escape game" originated from the muddy movie "The Great Escape", but after all, there are hundreds of thousands of miles between the movie and the real game, and billions of people around the world. Only Brandon really turned this idea into reality.

In Chen Mo's past life, "Jesus Survival" is certainly not the top fps game in terms of quality. Many fps **** players can devalue this game in many ways.

But it is undeniable that Brandon is a designer and his idea is full marks. As for the game, it’s a technician’s pot, and it has nothing to do with the designer.

It is impossible for the designer to write a plan, and the bugs and plug-ins in the game are all killed.

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