Almighty Game Designer

Chapter 643: Artificial intelligence anti-plug-in system (one more)

The plug-in problem in fps games has always been one of the most headaches for designers, even on the vr platform.

Mainly because of the type of game, in order to ensure the smoothness of the game in fps games, a lot of solutions relying on local computing are adopted, which is equivalent to giving space for modifying data on the client.

Although the various technologies on the vr platform have been innovated, it is still very difficult to eliminate the impact of the full root, especially in the field of shooting games.

The vast majority of game companies solve the plug-in idea from the technology itself, such as the game itself to make the game itself less vulnerable, more difficult to be invaded, easier to find those plug-ins that pretend to be normal programs, and detect and stop.

But after all, the road is one foot high and the height of the magic is one foot. The producer of the plug-in is an offensive party and it has an advantage. Like many games, finding bugs is much easier than fixing bugs.

Moreover, the benefits of shooting game development are too great, so under the temptation of interest, there are countless plug-in makers who are eager for the benefit.

In other games, even if the other party is open, it will still be subject to the character's own attribute problem, but the fps game is completely different, and it will be a few milliseconds to be able to get the most benefit.

As for the famous vac system of Chen Mo's previous life, although it is very famous, it can't be excluded from the roots, and it can only be used as an auxiliary means.

In fact, when vac is detected as abnormality in user memory or other hardware, the user will be disabled at intervals, making it difficult for the plug-in producer to determine which code is causing the vac.

Although the accuracy of this system is relatively high, the biggest problem is that the timeliness is very poor. It can be said that it is settled after the fall. Obviously, for many professional players, this level of ban is not painful.

After all, most of the professional hangs have a lot of accounts on hand, just one for another.

As for the use of program detection to identify plug-ins, Chen Mo’s past life is also a difficult thing to achieve.

Many anti-cheat systems do start with player data. However, due to the low level of artificial intelligence and insufficient data, it is impossible to accurately determine whether this person is open or not.

After all, the data between the master and the rookie is a world of difference.

Therefore, some people have called Battlefield 1's fair duel system an official anti-master program, because this system is too unfriendly to the master, often misjudged.

So far, the most effective way is actually the official launch of the detection system, which is what Chen Mo did before in Watching Pioneer.

This detection system has extremely high privileges, it will start before entering the game, collect various data while monitoring the process of the device, hide the game memory, and once it detects that a program tries to interfere with the game data, it will take corresponding measures. When you detect some unresolved conditions, you can even close the game directly.

Of course, in principle, this ultra-high privilege is not essentially different from the so-called rogue plug-in. The price is that the user's every move will be completely seen.

On the one hand, it may infringe on the privacy of users, and on the other hand, it will cause the game to become fluent to a certain extent.

But in any case, this is the most effective way at the moment.

Chen Mo knows this well, so when the "Watching Pioneer" plug-in is rampant, he also adopted this test procedure very decisively, prohibiting those relatively low-end plug-ins.

In the chaos of the world, sometimes it is too much harm to the player.

What's more, the vr game compartment is different from the pc, and the main function is still used to play games.

However, this system is not omnipotent, just like the previous PC game has the same kind of mouse macro.

In parallel world vr games, there are similar auxiliary input devices that can fool the detection program and correct the player's awareness signal, so that those who have a bad shot can greatly improve the accuracy.

In this regard, Chen Mo’s idea has returned to the very beginning. Can he judge through artificial intelligence and judge whether a player is a master or a hang?

The previous game could not be done because the level of artificial intelligence is too low, and there are often large errors in judging the true level of the player through various data.

However, the artificial intelligence of the Pangu system is sufficiently developed. Through the screening and testing of the actual data of a large number of players, it is possible to better determine which operations are close to humans, thus distinguishing between the hangs and the masters.

In a sense, Pangu system and origin itself are the world's top plug-ins, and can even fully simulate human operations, to the extent of realism.

Then, their judgments on whether "some kind of operation is like human beings" must be clearer than most human cognitions.

Therefore, Chen Mo's plan is to first provide a corresponding review standard for the Pangu system through a large amount of data, so that artificial intelligence can grasp the habit performance of human beings in the game, and the corresponding probability data.

Second, the player will trigger detection at certain nodes in the game, such as killing more than eight or eating chicken. At this point, the system will detect whether the data transmitted by the player in the entire game is abnormal, and find the abnormality and incorporate the suspected target.

Of course, some players who are frequently reported will also be reviewed.

Moreover, when the data in the game has a special situation, it will also trigger an artificial intelligence alarm. For example, a player's aiming always locks the enemy's neck or waist, and the data is obviously larger than the normal value, which also induces detection.

For players who confirm the opening, the method of sanctions varies according to the opening and closing.

For special plug-ins such as blood lock, see-through, blasting planes, and inhaling people, they will be directly and permanently banned. This kind of plug-in has no acting skills and is not confusing. It is too low-end and there is no need to keep it.

In addition, for players who open micro-targeting or assist aiming, Chen Mo has a malicious joke waiting for them.

First of all, these players will be directly sanctioned in this game. The game will refresh an artificial intelligence enforcer directly in a hidden position, killing the player on the spot.

After this, the player will have a hidden cheater tag in the system. After re-matching, it can only be matched with other openers, that is, special out-of-the-box.

The outfit looks exactly the same as a normal server, but it's all using plug-ins and a lot of artificial intelligence.

Since these plug-in players are all acting like micro-player plug-ins, they won't soon find themselves in the suit.

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