It is for understanding the world view, and does not reflect a fine sense of distance, etc.

After finishing lunch, Grace and I decided to take a look at the labyrinth (dungeon) first.

A full challenge to the Labyrinth (Dungeon) begins tomorrow, but without basic information to decide which of the two Labyrinth (Dungeon) to dive into.

So he wanted to gather the information that he could find out within today.

Grace told me that many of the labyrinths (dungeons) were labyrinthine where they were originally the temples of the gods.

I don't know who made it, but it was originally complicated on the temple of the gods alone. It's splendid and it's quite massive.

However, they often mean that years go by only on a large scale and they are poorly managed and eventually labyrinthine.

Because it is the temple of the gods, it is characterised by its relatively large proximity to the city as a place, but when the temple labyrinth, demons (monsters) become nested there, and if left alone, demons (monsters) may rise up toward the city.

Therefore, in a city with a labyrinth (dungeon), the relationship is that they are purifying the labyrinth (dungeon) by creating an adventurer's guild and rewarding the adventurer (incentive).

What matters here, by the way, is that demons (monsters) are not like barbarians or beasts.

Outside the Labyrinth (Dungeon), for example, Kobold, whom I fought in the Lumen Forest, is a barbarian.

Barbarians and beasts are, in fact, creatures that “die" if defeated.

In fact, Kobold, whom I defeated, exposed his body to the woods.

In contrast, demons (monsters) are basically born in the labyrinth (dungeons) and act within the labyrinth (dungeons).

Demons (monsters) are created when there is an object called the Possessory Cost (more so) that gathers spirits and magic within a labyrinth (dungeon).

So, when you defeat it, it disappears, and only the cost of possession (more so) remains.

The Adventurer turns his possession bill (more so) into proof of the Crusade of the Demon (Monster) by replacing it with an Alliance. Then you will receive the rewards determined by your Alliance.

Objects that become possessory (more so) vary from demon (monster) type to demon, for example, goblins drop copper coins and poison snakes drop silver nails.

Naturally, strong demons (monsters) drop rare possessive bills (more so), and there are other things that the Alliance can't help but take away from them. Orcs and the like seem to drop pig (bump) bones.

It should be noted that after defeating the demon (monster), it is a violation of manners to leave the charge of possession (more so) in the labyrinth (dungeon). I have to put it in the pouch properly and collect it.

They say that if you leave the possession price (more so), a demon (monster) will be born from it again. In the original world, it's like a ban on discharging (releasing) fishing -.

Grace and I were aiming for the northern labyrinth (dungeon) based on previous information from the Adventurer's Guild.

From what I heard, this one was less difficult and closer to the city.

As a result, the northern labyrinth (dungeon) was located about fifteen minutes' walk from the city.

It's by the sea, but there's a cliff, and there's a big hole poking under that cliff.

On the side of the hole (by the side) stood a person who appeared to be an official of the Alliance.

We'll show the official the Adventurer Guild registration.

"- The West Course and the North Course each have two parties diving in and no one on the East Course.

The South Course is now closed. "

Alliance staff will brief you briefly.

When people say “course”, it's like a tourist attraction and it's disappointing...

Grace glances at me and tells the staff.

"Okay, let's take the East Course."

"- Okay. Not so many enemies in the east, but there seems to be a trap (trap), so be careful.

And take this one at a time.

I'll give it to you next time, so don't hesitate to use it. "

That said, the official gives me and Grace some kind of magic writing paper.

When I stared at the paper and tried to appraise it, Grace added it from the side.

"This is the magic formation of the return (return).

You can come back from inside the labyrinth (dungeon) to outside (here). "

Can you come back with one piece of paper like this... It's too convenient.

Speaking of which, I remember Rodney saying that light attribute magic has something to move through space.

It may be different, but it may be extremely convenient.

Me and Grace thanked the staff and went down the hole and into the east side of the road.

I pull out a sand dagger (Sword of Sands) inside the Labyrinth (Dungeon) as Grace pulls out the sword. Then he also wore an iron cage hand (gauntlet) on his left hand.

"-This labyrinth (dungeon) demon (monster) is probably not strong"

Grace explains.

"The closed South Course is probably a strong demon (monster).

But even though I'm weak, I've never been caught off guard. "

"Okay.

Basically, it's the same as it was in Rodney, and I'm gonna turn to auxiliary. "

"Please.

And I think we can try all sorts of magic here, so challenge me if you can. "

Grace said so and smiled nicely.

The first and second tiers of the labyrinth (dungeon) were clammy and broken.

All I get is goblins.

There's nothing I can do to try magic, because Grace slashes it down with one knife, so there's no turning for me.

There are only a few copper coins left on hand.

I had no choice but to take off the iron cage hand (gauntlet) and walk around reading the magic book I had bought earlier.

Exactly in this situation, Grace hasn't told me to be alarmed either.

What I've been reading is a magic book called Grant Magic (Enchant) Overview.

I was also interested in attribute magic, but now I have no one to let go of me.

Compared to that, we thought that granting (Enchant) would allow us to try without enemies.

The book "Grant Magic (Enchant) Overview" introduces the magic of protection (protection) as an introduction. It seems magical to develop a magical field that protects itself around you.

Speaking of magic defenses, I can use the Magic Wall. Does protection feel like protecting your body with a demon wall? I imagined it and unfolded it, but the big demon wall (magic wall) just formed and disappeared without being able to maintain it.

Thank you. You seem to have some ideas on the balance between activation and maintenance.

Then, after repeated attempts and errors twice or three times, I was able to grant (enchant) something that appeared to be somewhat protective.

I can see a thin, colorless protective film around me.

I checked my numbers again (parameter) and the defense was +10% and a counter of numbers arrived next to it.

Counter figures are 1199, 1198, 1197 - and decreasing one by one every second.

- Does that mean 20-percent insurance?

When I was looking at the magic book and figuring it out, I noticed that Grace was looking at me as if I was stunned.

"- What's wrong?

Looking at Grace, who stopped, I call out.

"What's wrong and these things...

No way, Kay, did the grant (enchant) suddenly become available?

"It's still just protection."

That said, Grace took a sigh (sigh).

"- Kay doesn't know how awesome that is, does he?

Granting (Enchant) is difficult to use, so only about one in a hundred magicians (Enchanters) are among the wizards (Sorcerers).

I'd be just as surprised if that could be used in a reading of a magic book "

Oh, is that so?

The fact that the grant (enchant) is now available should not in itself have done anything cunning (cheat) -.

After that, even to the third and fourth tiers, my turn never came.

The enemies that emerge have changed from goblins to oaks to hobgoblins, but it has not changed that Grace is hit with a single blow.

I had no choice but to keep reading, and by the time I stepped through the fourth tier, I was able to use muscle gain (mite), walking strength (speed), and mental strength (concentrations), and Grace was completely dumb (awkward).

By the way, along the way, I was so obsessed with readings that I was about to step through the trap I was told to "beware" just before, and there was also a side of Grace that I was told to look up to. I'm a little scared.

Up to the fifth tier, I just thought about time and decided to use my return (return) to get back to the ground.

In the end, my first labyrinth (dungeon) didn't do anything but read.

"Sorry, I'm a newbie, so maybe I was being insulted (ah, etc.).

I've been led to a very gentle labyrinth (dungeon). "

Grace apologizes.

Seeing Grace looking sorry, I said with a smile.

"No, it was fun for me.

All the enemies have pushed Grace...

Another labyrinth (dungeon) would be more fateful because this is all the adventurer guild was busy.

Good luck tomorrow. "

Hearing that, Grace laughed nicely.

When I went back to the inn, I kept trying the grant technique (Enchant) in my room.

Grace had defeated every enemy with a single blow today, but when I settled the collected possession bill (more importantly) in the Adventurer's Guild, I still earned about 1200 Serges.

If tomorrow's dungeon is fatal, you may be able to expect even more income, but you must not be able to go as easy as you are today.

But if we can improve the ability of the two of us with granting (enchants), it should be pretty positive.

With that in mind, I continued my trial and error that night until I fell asleep.

The next morning, when I woke up, I checked to see what changes the trial and error had made to my own state (status).

[Name]

Kei Yanagawa

[Age]

Twenty-one.

[Class]

Granting Magician (Enchanter)

[Level]

31 (13)

[Status]

HP: 2688/2688

SP: 2413/2413

Muscle Strength: 696 (21)

Endurance: 521 (14)

Mental Strength: 1310 (95)

Magic Power: 977 (43) (+12)

Agility: 450 (74)

Dexterity: 482 (28)

Dodge: 379 (16)

Fortune: 22 (02)

Attack: 744 (+48)

Defense: 559 (+38)

[Attributes]

None

[skills]

Status (All Targets), Appraisal , Unattributed Magic 2, Recovery Magic 2, Grant Magic 3, Life Magic, Spiritual Unity 4, Magic Control 7, Swordsmanship 1, Physical 3, Bar 3, Sudden 2, Negotiation 2, Mental Resistance 7, Sleep Resistance 4, Pain Resistance 3, Disease Resistance 2, Auto Health Recovery 5, Auto State Recovery 2, Auto Magic Recovery 4, Collection 3, Knitting 1, Housekeeping 2, Florence Language

[Title]

Clancy's Apostles, Gentiles, Seekers, Barbarian Hunting, Church Help, Wizards (Sorcerers), Hunters, Healers, Granting Mages (Enchanters), Livestock

[Equipment]

Sword of Sands (Attack +48, Magic +12)

Plate Robe (Defense + 38)

[Status]

Clancy's Constraint LV98 ▼

The defeat of Rodney has raised the level considerably.

Maybe so will Grace.

However, I became an Enchanter in one day.

Now available are Muscle Gain (Might), Protection (Protection), Walking Strength (Speed), Mental Strength (Concentration), Health Strength (Breath of Body), and Magic Strength (Breath of Magic).

By the way, why these six types is a pitiful reason because they were only listed in these six in the Granted Sorcery (Enchant) Overview -.

I guess Grace will be dumb again today.

When I joined Grace, I bought something for lunch and just decided to head to another labyrinth (dungeon).

Another labyrinth (dungeon) is in the southwest woods.

Walking away, it's obviously not like yesterday, it's different from a bunch of adventurers over and over again.

Every group has four or six people, and they have a lot of gear.

However, I didn't care at first either, but sometimes (sometimes) a different group looks at me and Grace. - There's even the one inside who's laughing.

As an example, I also wondered if Grace was stripping her gaze, but apparently things are different.

"Grace, why do you think?

"- I don't know.

I don't think there's anything wrong with us. "

They don't even know Grace.

However, the reason for this was to walk out of the city for nearly an hour, shortly before reaching the labyrinth (dungeon) in the southwest.

An adventurer from a different party called out to me and Grace.

"You guys meet in front of the labyrinth (dungeon)?

"No, not like that."

When I answered that, I felt sorry for him, and the adventurer said.

"You don't know? The labyrinth (dungeon) here must be party regulated now and there must be more than four people in the party."

When I heard that, Grace and I looked at each other.

When I thanked the adventurer, I was just draped.

"I wasn't expecting there to be just a number of people regulation.

What shall we do...? "

Grace asks me how sorry I am again.

"Whatever we do, we just have to find the other two."

When I almost said that, I heard a woman calling from the entrance of the labyrinth (dungeon).

Apparently, he's stuck in the guild's staff.

Me and Grace tried to get close to the entrance to the labyrinth (dungeon).

There was a stuffed guild official and a stuffed black robe woman, a big male adventurer trying to arbitrate it.

That's...

Definitely a red-haired woman (Sylvia).

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