The roar rose that no one knew belonged to.

The voice that is supposed to be human sounds fierce (how can it already be) like it really belongs to the beast.

The voice echoed in a labyrinth (dungeon) surrounded by ceilings and walls, a great wooden spirit.

The space in front of the door unlocked by Sylvia is never a small place.

The aisle is the same size as the hall, although the passage is thickened.

And there was a strangely densely populated place on that corner.

The inhabitants of a settlement with a weapon of thought in their hands are densely packed with obviously unnatural densities.

And as they roared, they laid their swords in their hands, and their knives on the spot.

All the inhabitants were 'enchanted'.

The action they are about to adopt now is by no means something they themselves are aware of.

It was manipulated by someone.

I hear the roar of a beast, and once again I rebel (solder) that fact in my head.

Although the residents raised their voices, they have not been able to move from the spot.

In contrast, he began to move quickly.

A small (Dwerg) demon - it's Aida.

"Sylvia, go backwards"

"Roger. I'll take care of the attack."

Celestia and Sylvia respond calmly as they observe the moving demon.

They spoke to each other, and toward the demon (Aida), they picked a vertically deployed line.

The opposing Aida is taking steps to the left and right, while showing agile movement.

Aida originally looked smaller with the girl. However, the figure created by demonization seemed more fulfilling than that of adult warriors, depending on the way they saw it.

Not unlike (though) that imagination, Aida waves an axe at the impending Celestia in front of her with relentless momentum.

The axe that Aida has is a single-edged, boneless shape that is close to a large one. In terms of size alone, it's not like a very girl swinging lightly. However, it turns out that Aida's power to deal with it is considerable.

Celestia felt uncomfortable and took Aida's waving axe with the shield of the Virgin (Shield of Lines). The moment the two pieces of gear clash, there is a flashy sound of metal called gut bumping into each other, and a bright white magic spark flies.

"Ha!"

Sylvia was firing rock bullets (rock balls) in two consecutive attempts at Aida, whose movement was stopped by the clash.

Aida and Celestia are at close range. The magic that Sylvia unleashes can be a direct hit on Celestia if you make a mistake. But Sylvia was confident that she was attacking.

When Aida realizes the magic looming upon her, she pulls a sad axe and takes evasive action. Ida, who flew backwards and backwards, cleverly avoided rock bullets (rock balls) that flew in addition to the pursuit unleashed by Celestia.

But the second rock bullet (rock ball) seemed completely inevitable. On Aida's right upper arm, a rock bullet (rock ball) forms a swept wound from which blue and black blood begins to flow.

Meanwhile, the inhabitants of the settlement (Ferim), who were roaring, have yet to move a step from a dense place.

The gaze of the immobile residents captures me and Grace straight as if they were piercing.

Seeing that gaze and expression, it was easy to gauge what they were trying to grab at once.

- But they don't move. I can't move.

They can't move at all because I hung the restraint magic of the earthly attributes, the hands of (Ivy).

Low levels and near zero magic resistance, they were restrained from resisting my magic at all.

The hand (Ivy) itself is by no means a wide range of magic. However, because they were unnaturally dense, I was able to keep all of them in captivity.

Nevertheless, just because you stopped moving doesn't mean you rescued the residents. In the first place, the magic of the hand (Ivy) has a time limit of effect. We can't keep the residents in captivity forever.

"Grace, untie the middle-aged woman (Thelma). Can you disable it?

"Yes."

Grace nodded and stood between the detained residents and me. The gaze of the inhabitants then turns simultaneously to Grace.

But the fascinated residents have no shame in realizing that it is Grace of the Old Knowledge who is in front of them.

When I adjusted the magic range of the hand (Ivy) to untie the middle-aged woman (Selma), Selma, who was able to move, shook up the knife and immediately hit Grace.

"Uhhhh!"

Grace smiles at her face as if she were a beast.

Grace lightly avoided the blow of the wielded knife and struck Thelma in the hand with a dagger of destiny (Chris) pattern. Thelma removes the knife in an instant, squatting between me and Grace as she holds down her battered hand.

As I approached Thelma immediately, I used a magic to release (cancel) her head.

But when I checked her condition (status), the letter 'Charm' hasn't disappeared.

"- No.

“It's not going to be easy."

When I said bitterly, Grace tightened her expression.

In this world, "state abnormality" and "mental abnormality" are classified as something else.

"Conditional abnormality" refers to something like poison, paralysis, or captivity (bind), and the magic of disarming (cancel) can cure all "state abnormalities".

On the other hand, 'fascination' is classified as' psychotic abnormality '. In the past, the Church priest (Rodney) was able to resist the' charm 'that had been unleashed because of the high level of psychotic tolerance between me and Grace.

Cancellation (cancellation), a high healing magic, can cure "state abnormality" as well as "mental abnormality" once. But not all "mental disorders" can be cured. "Psychiatric disorders" received from people with high skill levels are untreatable. So this time, the residents will be receiving 'glamour' from people with high levels of 'glamour' skills.

What can cure all the "psychotic abnormalities" is the magic called Water-Chin (Purifi), the high healing magic of the water attributes used by Lehne. But in the present situation, it's just a request for something that isn't there.

I originally envisioned the possibility that I could not cure 'charm' by disarming (canceling).

So I also think about the means when I couldn't cure it. As I said, it's not “easy” to fix, it's not “never” to fix.

One means of doing this is to punish those who “fascinated” the inhabitants.

Specifically, it would mean using rock walls (rock walls) and the like to physically isolate residents, and in the meantime defeat those who attracted residents.

In other words, assuming that Aida is' fascinating 'the residents, defeating Aida will definitely solve the residents' 'fascination'.

In the meantime, if we can isolate the inhabitants successfully, we can fight without worrying about their existence.

The residents have low levels, so if Sylvia builds a rock wall (Rockwall), she can't poke it down. Furthermore, this labyrinth (dungeon) also has the favorable condition of not seeing demons (monsters). So even if we were to isolate the residents in the corner of the labyrinth (dungeon) and leave them somewhat alone, it was considered that there would be no harm done to them.

However, important conditions exist in order to adopt this approach.

It is a condition that it is clear who “attracted" the inhabitants.

And that's exactly what I was worried about.

The time since I met the demon Aida is still short.

But she doesn't say a word, she just chases her enemies hard.

They "fascinate" the residents to keep their presence hidden, and they feel a huge gulf (gap) in the way they secretly lurk.

"- Hey, don't come this way!!

When I glanced up at my voice, Aida was setting up a ramp (charge) toward Sylvia.

Again, the style of attack is intuitive to the point of exhaustion. I don't think it's the type to behave thoughtfully.

Sylvia panicked, releasing flamebullets (flameballs) toward Aida. But Aida has no shame in avoiding it at all. She doesn't even care if her skin burns, she just comes up to Sylvia.

"Let me!

Celestia unleashed a shield brow as she interrupted it from side to side.

The blow that sharply flaunts the shield does capture Aida. Aida lost the momentum and rolled to the ground when she was struck by a strong (did) body.

With Celestia sheltering Sylvia, her position is closer to where Grace stands.

And the moment I saw Celestia with her back turned and the scar on her back - I felt a strange sense of prescience (deja vu).

"Ceres -!"

Celestia, who heard my voice, looks back for a moment.

Behind her - I picked up a fallen knife, a middle-aged woman (Thelma) appeared.

"Ahhhhh!!

For the middle-aged woman (Thelma), who raises her voice and strikes, Celestia tries to wipe her sword away from her.

"Ceres, no!!

Grace interrupted there and thrust Thelma by the body. Having realized it, Celestia stops the Saint Maiden's sword (Jacqueline), which she tries to wipe out, perfectly in her place.

"Ouch -!"

"Grace!?

Grace, who slammed down Thelma, distorted her expression in agony.

Thelma, with her knife, slashed herself against Grace.

The blade hit Grace's chest, cleaved the area where the armor was thin, and created a red muscle.

I can see Grace's plump chest peeking from her torn clothes and I can see her skin hurting. There seems to be bleeding, but fortunately the wound seems shallow.

Grace left her fallen Thelma behind and retreated from the spot as she jumped up, sheltering her chest (if at all) with the back of her left hand.

There are still a number of options for combating this situation.

Some of those options exclude residents by force - which in the worst case includes killing residents with their own hands - such extremes also existed.

But I don't want to see any more people fascinated, used and baited by demons.

Thinking ahead of Asrina's grave marker, to what I thought when I dropped Clive off - I thought now was the time to be faithful.

The moment I think about it, I will naturally choose the means that will most certainly save the inhabitants of the 'enchanted' settlement.

But that choice seemed, on the other hand, to be one in which some concerns could be dispelled, not just emotions.

Use "Blessings of the Wise (Breath of Sage)".

Grace, lead the “recovered" residents to the open gate.

Send them all safely to port town (Ashbell). "

I look at Grace and tell her of my decision.

"-Okay."

Grace nodded wonderfully whether she recognized what my decision meant.

I immediately transfer to the rear of the raised Selma with a combat transfer (Battlegate).

He concentrated his consciousness looking straight at Thelma's back and activated the "Blessing of the Wise (Breath of Sage)" towards her.

――

Suddenly, Thelma, wrapped in a golden light from her back, is stopping her from moving while her eyes are peeled off. The expression was, you don't know what really happened.

The release of intense magic can only happen for about five seconds. But the "Blessing of the Wise (Breath of Sage)", which restores all states, rescued Selma from a state of light 'fascination'.

"Ah - oh?

The sudden return to sanity seems to be preventing him from grasping the situation.

"Little Mother (Aunt), come here"

As Grace spoke, she saw the face she saw and Thelma gave a look of relief for a moment.

"Ko, is this -?"

I guess I've never encountered a situation where I'm alive before and there's a hole in the space, etc. Though there is Grace of the Old Knowledge, Thelma seems to be anxious about the situation in which she was placed.

Unfortunately, however, there is no room for detailed explanations here.

When I told her only the conclusion in a few words, I urged her to enter the gate.

"It's dangerous to be here.

Ahead follows the port town (Ashbell). Come on, get inside. "

It's like me and Grace pushing me out, and Thelma walks into the door (gate).

When she did see the door (gate) diving (creaking), Grace gave her a flashy look.

"- Next."

"Yes."

I've confirmed Grace's response, and I'm releasing the next resident (Ivy).

The inhabitants who were released from detention immediately came upon Grace, shouting.

But it is also powerless in an instant by her.

I approached that side and used "Blessings of the Wise (Breath of Sage)" to restore my residents "charm.

Residents who have regained their sanity follow Grace's guidance by diving (cuddling) through the gate and transferring to the port town (Ashbell).

I checked my condition (status) every time I dropped off residents one by one.

- The decrease in SP is more intense than I imagined.

The Blessing of the Wise (Breath of Sage) is the most effective means of ensuring that residents are rescued.

However, the reason why this option could not be given the highest priority is precisely that this "drain of magic power (SP) is severe”.

I don't have the means to effectively restore magic (SP) other than to recover by the passage of time.

Although I am called Sage, I am only a human being if I lose my magic power (SP). That could have made him a mere leg puller in the fight.

If you lose your magic power (SP), you will incur a huge penalty for the struggle that follows.

Understanding that, this time I dared to make the choice of using the Blessing of the Wise (Breath of Sage). That was not because it gave priority to feelings that, in a sense, were close to self-satisfaction: the desire to ensure that the inhabitants were saved, no matter what.

In the battle that followed, I believed that the presence of residents who remained in the labyrinth (dungeon) was likely to become an element of uncertainty.

Even if we could isolate the residents somewhere in the labyrinth (dungeon) and drive them out of the reach of the demon (Aida) - that concern would not have been dispelled.

Because I still didn't think that Aida in front of me was' charming 'the inhabitants and sitting next to Grace's home diving (hissing) their breath.

In other words, he who 'fascinated' the inhabitants, "there are others".

And - the lurking “he” hasn't shown up yet.

I dropped off the last inhabitants and closed the gate.

Now the inhabitants of the settlement can be saved safely.

But at the price of that, "Blessings of the Wise (Breath of Sage)" takes nearly 10% of the SP in a single use.

My SP, which recovered ten people - was no longer close to zero.

In front of me, there's the demon Aida.

Celestia and Sylvia are bravely fighting - but I can't contribute to the struggle as it is.

"Kay, take your weapons, please."

Grace approached me and said:

Looking at her expression, she is more Rin than usual.

Normally, I would not accept the proposal.

I don't have the magic (SP) left to support the Devil's Weapon.

Grace also understands that my magic power (SP) is low.

But there was a clear “reason” for her to still take the Devil's Weapon.

"Demon's Weapon" consumes a large amount of Demon Power (SP) in exchange for all being powerful.

But only one of them exceeded the amount of magic (SP) consumed to “heal".

It's - The Wand of the Wise (Staff of Sage).

"You mean you can choose a weapon with intent -?"

Grace is telling me to take the Demon's Weapon in this situation, which means I can pick out the Sage's Wand and take it out.

Is it true that 'Demon's Weapon', which appeared in previous struggles, was sorting out the weapons she would take out?

I've never, at least, had that conversation with Grace.

However, it is true that many of the weapons that have appeared so far seem to be compatible with a relatively favourable change in the situation.

"I can't say for sure.

But - be sure to give me the wand of the wise (Staff of Sage). "

She nodded with a smile at the question I threw up.

There must be some prospect that Grace is more than that.

"Okay. Let's bet on that.

- Is there anything I should be aware of?

When I said that, Grace looked seriously at my face and blushed a little out of sight.

When she reaches out and grabs my left hand gently, she directs that hand to her chest.

Then, from the flat of her hand, which was placed on Grace's plump chest, her sooner heartbeat came through.

"Yes -.

- Please, only the chest (here) should be touched.

Because when you touch an unconcentrated part of your consciousness, you can't do what you think. "

Looking back, when I first fought the Great Haunted King (Gino), I felt too exalted to grab Grace's chest and butt. And the weapons that emerged as a result were the Ice Emperor's Sword (Viola) and the Thunder Axe (Siebert).

I don't know which was what she intended and which wasn't what she intended.

As a result, I think it was the right weapon for the fight.

But we can't just take out weapons that aren't what we intended this time.

"Okay. Grace, please."

When I make an immediate decision, I stand facing Grace.

"Kay - before the chant is over, make sure you touch it"

When I nodded at her request, I cleared my weapon and put my hand on Grace's chest.

And before her chanting begins, hang the magic of treatment (recovery) on Xu (Omoro).

Since there is no SP left, it can only be hung for a moment.

But in that moment, the scar that ran on Grace's chest disappeared without a trace.

Regardless, it is not possible to fix torn clothes, so it is the same situation where the chest can be peeked at.

"Thank you -"

Grace smiled and squealed a little shy, closing her eyes and starting chanting the spell.

Across Grace, we see the offense of Aida and the Celestias.

Celestia and Sylvia had a good fight. No, you could say that you're totally in the vanguard against Aida.

Struggle with each other's voices and hunt down demons with a combination of defense and attack -.

Aida was scratching all over her body against a breathtaking attack between the two of them.

However, if you look closely, there are several areas where the coat or clothes have been torn, even where there are no scratches.

"Automatic Health Restoration."

Aida seemed to have some pretty high skill level physical recovery skills.

By entering the battle, Aida's HP is visible as a state (status).

In terms of appearance alone, Aida is covered in all her body wounds. However, her HP, which appears as a number (parameter), has barely decreased.

Of course, that doesn't mean Celestia and Sylvia haven't been able to hit him effectively.

But so far, there seemed to be no doubt that Aida's ability to recover more health than the damage they did.

When I turn to my current Grace again, I reach for her chest with my eyes closed.

The chanting of the spell still continued.

As Grace demanded, I touch her skin directly before I finish that chant.

The moment my hand reached my skin, Grace shook her body freaking out and showed a huge, unprecedented reaction.

As I grabbed her chest up, Grace responded and stretched out as if sticking her chest out.

From the palm of her hand, her “excitement” came along with Grace's increasing magic power.

When I look at the look on her face, which I was ashamed of, I really think of what happened that night in my brain.

Touching Grace's skin - it's been since that night.

I ravaged what I grabbed in my hand, remembering the unspeakable excitement.

"Grace."

"Ahhh!"

The interruption of the chant makes me more worried that it is inhibiting my concentration.

But whenever Grace's wheeze rose, she felt that her excitement was increasing, as was the magic she could enter.

"Ahhh -!!"

And the moment Grace's wheeze jumped international loud...

A strong beam of light rose from my hand so much that it enveloped me and Grace's body.

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