Chatty Hollywood

Chapter 522: Please close your eyes when it gets dark

The so-called video game linkage has already been ruined by unscrupulous film and television companies and game developers in the future, and has become a pure money-making method.

But in 1999, this was still a very novel business method.

After all, before the business concept of IP became popular and the business model of pan-IP entertainment had not yet emerged, the connection between the game development business and film and television companies was still not that close.

Even well-known movies such as "Star Wars" have several video games of their own, but the release time of the movie and the release time of the game are tied together, spending one penny to do two promotions, and squeezing the movie to the maximum extent As for the value of IP, everyone is not that proficient in it yet.

This gives Charlotte the opportunity to be the first to eat crabs.

However, the network speed and hardware conditions of this era still have poor support for online games, the famous money-making machines of later generations. However, it is necessary to make stand-alone games like "Red Alert 2" and "Warcraft 3" that can be connected to the Internet. Games are already available.

Of course, according to the story content of "Detective Sherlock Holmes", Charlotte wants Spectre Studio to produce, to a greater extent, an action game with a lot of puzzle components.

——In a way, it's a bit like "Tomb Raider".

Among them, the decryption component is naturally because this is a game with Sherlock Holmes as the protagonist, and there is no detective puzzle element in it. Are you kidding me?

As for the action elements, it is to attract more players.

After all, pure puzzle games are still relatively niche. If you want to increase the audience of the game and generate more income, you still have to introduce more popular elements.

——This is the suggestion of Steyn, the head of the newly formed game studio.

This game industry veteran who has worked at EA for ten years told Charlotte as soon as he was hired,

"Over the years, I have played many game types such as strategy, puzzle, action, sports, and RPG. Although I don't have platinum-level games, I still know how to play various routines in regular games - I can't guarantee the game. Make a lot of money, but you can guarantee not to lose money..."

Although these words sound very pragmatic, coupled with the confident tone of the other party, it can create a feeling of being better than me.

This actually made Charlotte a little surprised.

Considering that although she had played many games before time travel, she was still a layman on how to make games, so Charlotte decided to use the other party's experience.

And from the current point of view, the results are pretty good——

At least Stern quickly unified the people poached from EA to form a normally functioning game studio.

Now, they have taken over the post-testing and optimization work of "Magic Quidditch" from EA.

At the same time, after several explanations from Charlotte, they also understood Charlotte’s previous plan to develop subsequent versions of the game on a seasonal basis and organize a game league plan, and were prepared to implement it.

——It can be said that Charlotte no longer needs to worry about the game "Magic Quidditch" that Charlotte prepared to gain the ability to fly.

Of course, this ability to quickly accept and adapt is also related to the fact that these people who were poached were originally developers of EA's "Magical Quidditch" game.

However, Charlotte was really impressed by Stern's development suggestions for the "Detective Sherlock Holmes" linkage game——

The other party didn't just propose the idea of ​​adding action elements.

Considering that the detective profession often follows and investigates, he also plans to introduce the gameplay of stealth games such as "Metal Gear Solid" to make the behavior of tracking and investigation a kind of gameplay in the game.

This allows the game to form a gameplay loop of puzzle solving - infiltration - action - puzzle solving, which makes sense to Charlotte, who has played the "Dishonored" series, a masterpiece of puzzle games, before traveling through time. .

However, Charlotte did not completely let Stern and the newly formed game studio play freely——

On the one hand, he put forward many suggestions based on his understanding of future game discovery trends, and on the other hand, he also strongly requested that the game introduce online gameplay.

However, unlike those pure action, strategy, and RPG games, games with heavy puzzle components are often not easy to introduce multiplayer interaction.

Therefore, Charlotte decided to introduce asymmetric multiplayer interactive gameplay based on the games she had played before time travel.

——To put it simply, it’s a bit like Close Your Eyes When It’s Dark, Three Kingdoms or Werewolf, and it’s also a bit like games such as “Identity V”.

In this game, special case copies will be created.

When multiple players participate, they can play the roles of detective (Holmes), detective assistant (Watson), policeman (Lestrade), criminal, instigator (Moriarty) and other people involved in the case.

Depending on the player's role, there will be different camps and tasks to be completed. Some people need to find criminals, while others need to protect criminals.

——It will be very interesting for a group of people to play like this.

Of course, if there is only one story line in the dungeon, it will no longer be interesting to players after completing it once. Therefore, the plot of the dungeon also needs to have randomly changing plot elements——

To put it simply, it is not certain who the criminal is.

It can be said that each copy is a complex story that can be participated by multiple people, has multiple endings, and everyone's actions can also affect the ending...

“This is a really good design!”

Stern also liked Charlotte's gameplay suggestion.

Although this meant that developers like them had to deal with very complex work and overcome some technical difficulties, he readily agreed to the plan.

Even on this basis, he added a more abnormal gameplay——

With a relatively small probability, the player who plays the detective will also be a criminal.

——Everyone has been looking for the criminal for a long time, and then they find out that the criminal and the detective are the same person. It must be a sour feeling.

Of course, this can only be said to be Steyn's personal bad taste.

But after the introduction of this multi-player gameplay, the design of this multi-storyline copy plot has become a key point.

Fortunately, Spectre Studios has no shortage of writers.

With the cooperation of the film crew and the game studio, it is no problem to design a variety of storylines that are similar to the movie plots but are also plausible.

This is also the reason why Charlotte asked Game Studio to join in the preparation of "Sherlock Holmes" from the very beginning——

The preliminary preparation work of both parties, from story scripts to original painting design, and even some scene special effects, can be shared.

——Working together in the early stage and gradually separating in the middle and later stages can maximize the use of manpower and resources and achieve the effect of mutual exchange of needs.

And Charlotte is also looking forward to the expressions of moviegoers when they go to play the game after watching the movie and discover that there are more hidden criminals and mysteries...

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