Chatty Hollywood

Chapter 718 Wave

The "Pirates of the Caribbean" game of the same name played by Depp, River and Keanu was released by Spectre Studios.

——After Charlotte proposed the business strategy of movie-game linkage, Spectre Studio implemented this strategy perfectly.

Take this time's "Pirates of the Caribbean" as an example——

The time when Spectre Studio released the game of the same name was when the release cycle of "Pirates of the Caribbean 1" reached the end, when the momentum was at its strongest and it was about to retreat.

Releasing the game at this time can be said to take advantage of the popularity of the movie to the greatest extent.

In particular, for the convenience of players, the game department of Spectre Studio also launched both console and PC versions this time.

This is because the game of the same name "Pirates of the Caribbean" is different from the previous "Quidditch" and "Sherlock Holmes". It is a game that focuses on strategic management and does not have such high requirements for graphics.

In this case, game developers can easily port it to the PC platform.

——If it can be compatible with more platforms, game developers are naturally willing to be compatible with more platforms in order to have more users.

And the efforts of Spectre Studio were not in vain——

So far, the "Pirates of the Caribbean 1" movie is about to be released in North America, with a cumulative box office of more than 560 million US dollars.

At the same time, the game of the same name has also sold 8 million copies and is on its way to reach the super platinum level of 10 million copies.

——This also brought hundreds of millions of dollars in revenue to Spectre Studio.

In fact, for the game of the same name of "Pirates of the Caribbean", Spectre Studio is more based on the gameplay of "The Age of Discovery".

However, under the guidance of Charlotte, the developers of Game Party Studio gave the game more exquisite 3D graphics and strengthened the gameplay related to naval battles.

After all, the name of the game is "Pirates of the Caribbean"!

Moreover, because the movie trilogy was shot in one go, there were many abandoned manuscripts or branch stories accumulated in the Spectre studio, which were all used by the "Pirates of the Caribbean" game development team.

——It can be said that the "Pirates of the Caribbean" game is a large-scale expansion of the world view of the movie.

In particular, the personal stories of many characters in the movie will be introduced in more detail in the game.

Players can get to know everyone among them by completing tasks.

——These elements have intrigued many people who have just watched the movie.

This is why this game was able to sell 8 million copies at once.

After seeing this situation, Charlotte made a decision——

He decided to have the development team responsible for the game update the game regularly so that the story in the game could evolve to connect with the story developments in the movie world.

——The story in the game will serve as the connection between the first and second parts of "Pirates of the Caribbean".

On the one hand, this allows the game to borrow more of the popularity of the movie. On the other hand, it can also maintain the popularity of the movie through the game.

In this way, when "Pirates of the Caribbean: Dead Man's Chest" is released next year, a lot of money will be saved in terms of publicity.

And when "Pirates of the Caribbean: At World's End" is released, Charlotte is planning to directly ask the game development department to make the game into an online game.

After all, it was probably 2003 or even 2004 at that time, and the online gaming trend had arrived.

Especially in China, due to the influence of S·A·R·S in 2003,

Many people have to stay at home, and the indirect consequence of this is that the number of Internet access users in China has surged.

——China’s Internet industry, especially the online gaming industry, has truly entered a golden age.

According to Charlotte's memory, in the five or six years after 2003, basically any game with a certain quality guarantee in the Chinese market could make a lot of money.

Charlotte is very worried about the operator who cheated "Age of Discovery Online" in the Chinese market.

Fortunately, as a traveler from the other side of the Pacific, Charlotte has a good idea of ​​which companies in the Chinese market will eventually grow into big players - he can easily avoid those operators that are too cheating and directly select the future ones. Of the giants.

*********

Of course, it is still somewhat early to consider these at present.

Although in September 2001, Chen Xiqiao of Sheng·Da was about to introduce "Legend" to China and became the richest man in China, the current situation of China's network hardware and the technical reserves of Spectre Studio are very different. There are still some gaps.

Therefore, for Charlotte, he can only make plans in this regard. The best time to officially enter the Chinese game market is still two years away.

During this period, he still had a lot of work to do.

Not to mention, the game of the same name in the "Lord of the Rings" series is also being steadily produced by Spectre Studio.

And this game, especially the online game that will be released simultaneously with the third part, will also be the first MMORPG game of Spectre Studio...

"I always feel that if things continue like this, game development will take up half of the studio's business!"

After accompanying Charlotte to review the recent work progress of Spectre Studio, Alexis couldn't help but sigh like this.

In response, Charlotte shrugged.

"This is normal! The development of Hollywood in recent years has been that peripheral income accounts for an increasing amount!"

He pointed to the game demo on the computer screen,

"Games are a peripheral product that can provide great cash flow! - Especially with the rapid development of the Internet, games are less dependent on channels than traditional industries, which means that the net profit we obtain will be very high!"

"Yeah?"

Alexis was a little disbelieving, while Charlotte nodded heavily.

"That's it - to a certain extent, this is an industry with very high profit margins, even no less than that of Mexican drug lords..."

Of course, Charlotte did not say that if the development of a game fails, the money burned will be completely wasted.

As for the game industry entering the red ocean after 2014, the purchase cost is getting higher and higher. He selectively did not mention this.

——After all, if you can make money with a high profit ratio for ten years, what else is there to be dissatisfied about?

Moreover, even in the red ocean era of the game industry, companies like Spectre Studio, which holds a large number of big IPs and can develop their own games or license them for money, can still make money...

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