Chatty Hollywood

Chapter 792: Number One Player

? In fact, Charlotte has been doing this to enhance the games produced by Spectre Studio with future gameplay and creativity.

And he has never stopped incorporating personal goods into it.

In this regard, the most obvious one is the game of the same name based on the IP of "Detective Sherlock Holmes".

That game has developed to this day and has become a wonder in the console game industry——

First of all, as a console game, it emphasizes networking and social interaction. It is not an exaggeration to say that it is a miniaturized online game;

Secondly, although there are many action elements, the multiplayer copy is unfolded in a mode similar to a killing game.

——Players play different roles and compete against each other based on the random role position when entering the instance at the beginning.

Unlike mainstream games that feature fair duels, this confrontation is completely asymmetrical.

You can either choose to use skills to hurt each other directly, or you can use some special techniques to trick your opponent.

——To a certain extent, this can also be seen as a small-scale game of chicken.

——It’s just the team version.

In particular, after Charlotte intervened in the later stage and emphasized some sandbox elements with a high degree of freedom, the designers, led by Stearns, the boss of the game department, opened up unlimited imagination.

This allows the game version of "Detective Sherlock Holmes" to have many rather bizarre ways of eliminating opponents. Many players enjoy this "thousand ways to die" gameplay.

Of course, this also means that the programmers responsible for making the game are under great pressure——

After all, sandbox games are never easy to make.

Anyway, when making this game, the confrontation between opening up ideas and filling in holes was very intense, and there were even situations where "it went to the rooftop"...

However, after the game was launched, the good feedback from players and even better sales data made everyone on the production team feel that the hardship they endured was meaningful.

As a result, since 2000, the game department of Spectre Studio has released an upgraded version of "Sherlock Holmes" every year.

By this year, it’s already “Sherlock Holmes 3.”

——Of course, the eternal confrontation between the brain hole and the hole filling has not stopped during this period, and "going to the rooftop" will happen again from time to time...

Now, this has even become a working style in the game department of Spectre Studios.

Faced with the weird ideas that often come directly from the boss Charlotte, everyone is "painful and happy"...

Nowadays, it is no exception when making games in the "Pirates of the Caribbean" series——

Although according to Charlotte's plan, the final version of the online game will be based on "Age of Discovery OL", it does not mean that he intends to let his subordinates copy it completely.

On the one hand, since the background of the story is the "Pirates of the Caribbean" series, it means that pirate and fantasy elements will account for a greater proportion.

——This time, in many details, this game distances itself from the "Age of Discovery" series.

On the other hand, Charlotte always feels that the one-man-one-ship model of "Age of Discovery OL" is less confrontational.

The social interaction between players is mostly based on its economic system.

——For Charlotte, who is actually very aggressive at heart, this is not very satisfying.

——Especially in naval battles.

Therefore, he instructed the boss of the game department, Stearns, to strengthen the elements of naval combat, preferably by introducing team elements.

It would be best if we could achieve the gang-hopping effect like in the movie.

——This request almost caused Stern, a middle-aged man who already had some hair loss, to lose all his hair.

After all, in this era, online games have only just emerged a few years ago.

Not to mention the basic hardware conditions and implementation technical methods, many things are still in the exploratory stage in terms of gameplay creativity.

——Stern has worked at EA for many years and has rich experience in the field of console games, but after all, he is not the kind of person who can easily create a system.

——That kind of person is Shigeru Miyamoto, Sid Meier, Hideo Kojima, John Carmack,...

"Besides, even those perverts can't figure out a new gameplay casually!!!"

In short, some time ago, Stern, who was exhausted mentally and physically after being tortured by Charlotte, the "unreasonable" boss, almost submitted his resignation.

Fortunately, Charlotte is not the kind of boss who ignores nonsense requests after all.

He comes from the future. Although he is not a professional game maker, he has played a lot of games and is well-informed.

This allows him to use his golden fingers from time to time and guide his men with things that have been proven in the future——

"We can use the dungeon mode to realize gang-hopping battles!"

After thinking about it for a while, Charlotte said to her men,

"In multiplayer mode, there can be five players on each ship. Once the two sides connect in a naval battle, they will enter a dedicated dungeon mode for gang-hopping battles - the scene of this dungeon is spliced ​​and combined based on the ship types of both sides. .”

"Splicing combination!?"

Stern's eyes lit up.

Charlotte's words seemed to open a new door for him.

However--

"In order to enrich the fun of this kind of battle dungeon, we can even let players specially design some layouts on their own ships, put some of their own special weapons and even traps..."

——Charlotte’s next words made Stern realize that he was still too young.

Indeed, Charlotte opened a door for him.

"However, it is the gate of hell!"

Stern silently cursed his perverted boss in his heart.

However, he also understood that if the idea given by Charlotte was done well, it could indeed lead to a very good gameplay.

Little did he know that what Charlotte said later was actually based on the gameplay of "Clash of Clans" produced by Supercell Studio in the future to a certain extent...

In short, because Charlotte activated Goldfinger in time, a dilemma in Spectre Studio was solved.

Of course, if you want to completely solve it, you still need to solve a lot of details and overcome many technical problems.

But that's not Charlotte's job.

——In this world, creativity is both valuable and worthless.

But for a boss like Charlotte who has enough strength and subordinates, creativity is very valuable.

In particular, because the online game "Pirates of the Caribbean" was based on "Age of Discovery Online", it was not particularly successful in Charlotte's original time and space, so when Charlotte mixed personal goods into it, it became even more difficult. Unscrupulous.

By contrast, he's less talkative about the Lord of the Rings games, which directly reference World of Warcraft.

After all, everyone knows how amazing "World of Warcraft" was when it first appeared.

Charlotte only needs to borrow the golden finger of her time traveler to point out the direction for her subordinates...

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