Chatty Hollywood

Chapter 838 Agent

Video games, known as the ninth art, are somewhat similar to "artistic predecessors" movies. They are both industries that comply with the 80-20 rule - good works make a lot of money, and junk works lose death.

However, the two industries are sometimes quite different in judging whether a work is a good one——

In the film industry, the director himself and the starring creators of the crew think that a good movie is not necessarily a good movie, but more likely to be the kind of author's movie that most audiences cannot understand.

——This is also an important reason why the film industry wants to introduce the role of producer, who has relatively little participation in the film production process.

In contrast, the game industry’s criteria for judging good games are more idealistic——

Games that can make the people on the production team still like to play and become addicted to them after the finished product is produced are often considered good games.

Just like Blizzard, which was once prominent in the PC gaming era and "produced products must be high-quality", they particularly like this standard——

Every time a game is delayed, one of the reasons they give is "one of our production team members accidentally got addicted to playing their own game, and as a result did not complete the scheduled work plan"...

——It’s very shameless. It makes the players helpless and at the same time they continue to look forward to this game that has been delayed again...

Charlotte had seen enough of such shameless excuses in his original time and space. He also understood that although there was deliberate propaganda in it, the authenticity also existed——

You know, although video games are also called art, their production process is quite boring. Endless overtime and repeated adjustment and testing will allow the production team to understand the game to the core from the code and data levels, and play until they vomit.

If the average player sees a good game like a beautiful woman with a hot figure, then for the production team, they see this beauty through an X-ray machine.

——What can be seen is nothing but the dense white bones that make it up.

In this case, if the production team still finds it fun to make a team game and is addicted to it, then it really means that the game is fun.

After all, games are not like movies with limited time, where you may mislead yourself during the screening due to subjective factors——

Even if the game misleads me, playing it for a few more days will still be an illusion! ! ! ! ! ! will slowly disappear,

Then all the truth will be revealed.

As a former otaku who has also tried to make mini-games herself, Charlotte is quite familiar with this aspect.

Therefore, one of the criteria he proposed for the game department of Spectre Studio is that they can enjoy playing the games they create.

——This is not a mandatory requirement, but a criterion for judgment. Any game that can meet this standard has the potential to become a hit game.

In this regard, as the actual manager of the game department, Steyn also agrees.

However, although he found several previous games produced by Spectre Studio to be good, they did not reach the level of addiction, but now this game of the same name "Pirates of the Caribbean 3" has completely addicted Stern -

The first thing he does when he goes to work every day is to turn on his computer, log in to the game that is in public beta, and start a day's journey at sea.

——He doesn’t particularly like being a pirate and robbing others, but the feeling of fishing on the sea makes him feel particularly comfortable, and the special items he can salvage from time to time make him even more happy.

Of course, Spectre Studio does not support this kind of work. However, the special nature of the game department's work made them confident in their occasional strokes. In addition, Stern was still the head of the game department, so Charlotte turned a blind eye to him.

Of course, the more important reason is that the online game "Pirates of the Caribbean 3" has been beta tested in the United States and has begun to make substantial profits.

——This time, the game will be released earlier than the movie "Pirates of the Caribbean 3". This not only takes advantage of the popularity of the movie's promotion, but also promotes the movie in disguise.

In this case, the game "Pirates of the Caribbean 3" even overwhelmed Blizzard's "World of Warcraft" for a while.

——In fact, because of Charlotte’s early layout, Spectre Studio researched 3D online game technology earlier, which gave it some advantages over other companies at the same time.

As a time traveler, Charlotte's forward-looking approach to game design helped them avoid many detours.

Coupled with Spectre Studio's video game linkage policy, the promotion of their games is stronger and more targeted.

——To put it simply, while others in the game industry are still foolishly making original themes, Spectre Studio has already started making IP games in advance...

All of this means that the works of other game companies in the same industry at this time are always crushed when faced with the works of Spectre Studio.

Even Blizzard, which was considered a loser at the end of PC gaming, was somewhat powerless when faced with the real loser of Spectre Studio——

At the end of last year, the online game of the same name released by Specter Studio at the same time as the movie "The Lord of the Rings: The Return of the King" set off a wave of craze in the US market, competing with "World of Warcraft".

This year's public beta of "Pirates of the Caribbean 3", which is more sophisticated and has more diverse gameplay, makes it even more difficult for Blizzard.

At this time, the player base of the "Pirates of the Caribbean 3" game is rapidly expanding, and some special bugs in the game are gradually emerging as the public beta progresses. Under this situation, as the director of the game department, Steyn, every day Watching the game online is actually pretty good.

What's more, as the public beta of "Pirates of the Caribbean 3" is in full swing, it's not just Stein who is eyeing this game - at this time, many game operators in Europe and South America have already come to the United States, looking for Spectre Studio is discussing the introduction of the game, and people from the other side of the Pacific are also coming——

"It seems that for this game, we can get a lot of money just by charging agency fees! Then as a producer, I should also be able to get a lot of money!"

For a moment, Shi Deen felt that his "money path" was bright.

However, he had some headaches about how to choose an agent——

In some countries in North America and Western Europe where Spectre Studio has more control and does not have many restrictions, Spectre Studio is able to go into battle in person.

However, in places such as Central Europe, Brazil or across the Pacific, agents are necessary for various reasons.

In this regard, Europe and other regions where the game industry has been developing for some years are okay - as a veteran gamer, Steyn knows something about them and can easily choose powerful agents to cooperate with.

But on the other side of the Pacific, things are more troublesome——

As the Internet industry has only just emerged a few years ago, and the gaming industry has just been born, there are a lot of agents from the other side of the Pacific, and their bids are quite generous. This gives Shi Deen, who doesn't know much about that side, a headache... …

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