Dragon Wizard of the Heavens

Chapter 247 New Equipment

"Chip! Bring up the blueprint of the Archmage's Robe!"

Soon the design of the intricately crafted Archmage's robe appeared in front of Alan.

The Archmage Robe first appeared in the period of the Arcane Empire. The material of this robe is various, including spider silk rune cloth, dragon skin or other enchanted beast skin, metal cloth, etc., but the best is the dragon. For this reason, many evil dragons active in that period were sought by arcanists...

The Archmage Robe was standard for legendary spellcasters during the Arcane Empire period, but since the destruction of the Arcane Empire, it has become the highest mage robe, and the higher Planeswalker Robe, Starry Sky Robe, etc. in the dust.

The five-ring tower does not have the design drawings of this kind of high-level wizard's robe, but Allen once saw Dean Alfred's mage's robe, and the elemental fluctuations on it are not much worse than the archmage's robe. Clearly the wizards have devised not-so-subtle equipment.

Allen's set of design drawings is the treasure of his mentor Bandar. After optimizing with chips, Allen began to make his own mage robe.

Controlling the bright silver engraving knife, he engraved the rune circle bit by bit, and the light golden rune lines slowly filled in. After three weeks of boring work, Alan finished burning all the runes. When the last rune was successfully connected, a multicolored brilliance bloomed, and the surrounding elemental energy spontaneously poured into the robe of the archmage.

When all the light dissipated, a simple and majestic mage robe appeared on the workbench. Because dragon skin is used as the main material, this mage robe also comes with dragon power. The strength of dragon power is equivalent to that of a young dragon. If you want to fight Allen, you must first make a judgment of will. If the judgment fails, will be in a state of shock.

A ray of light shrouded it, and the chip began to detect the quality of the great mage's robe.

"Item: Allen's Archmage Robe.

Class: Legendary Magic Item.

Material: dragon skin, thorium alloy wire.

Physical Armor: Strong.

Spell Resistance: 60.

Additional effects: Longwei (youth), cleansing, tenacity, concealment, restoration, advanced rejuvenation (speeding up the recovery of magic power and physical strength), and advanced elemental affinity.

Additional Spells: Greater Invisibility {once per day), Psychic Protection (constant), Greater Grace of the Cat (3 times per day), Greater Fortitude of the Bear (3 times per day), Greater Might of the Bull (3 times per day), Greater Mage armor (constant), teleport (three times per day).

Special Effects: Advanced Accident, Spell Sequence.

Evaluation: This is a boutique wizard's robe made by an advanced spellcaster. "

Compared with the spider silk robe, this great mage robe has been greatly improved in all aspects, and the mind protection and advanced spell armor have become constant, so that Alan must first break through the protective spell whenever he encounters a surprise attack. Advanced Accident Art is an enhanced version of Accident Art. With the Spell Sequence, it can release the spells prepared in advance when being attacked, and the number and level of spells that can be stored have been greatly improved.

The appearance of the great mage's robe still follows the style of the spider silk robe, and the high-waisted collar windbreaker is elegant and full of majesty. It looks much better than the sleeve-style mage robes of the five-ring tower.

Throwing the spider silk robe into the storage room casually, Allen directly changed into the robe of the archmage. Putting the remaining materials directly back into the storage room, Alan hid the gorgeous archmage robe and turned it into an unpretentious state again. Open the door of the laboratory and end the retreat.

As high-level wizards, wizards in this period have many life-saving spells. As long as they don't kill themselves, they can generally live for a long time. Wizards at this level can already study [cloning].

This spell requires some body tissue, and then clones an identical body in a special training cabin. Of course, this body is just the same as the body's foundation, and physical fitness needs to be exercised the day after tomorrow.

Many wizards who are afraid of death will hide their bodies and go out with their trumpets. Even the soul is only partly separated. Even if the trumpet dies unexpectedly, it will only lose part of the power of the soul. Just clone one.

The strength of the clone is much lower than that of the main body. Allen has calculated that his own clone is only the peak strength of an official wizard, but it is said that the legendary wizard clones are all third-level wizards, and because they control the rules, compared to ordinary Level 3 wizards are even stronger.

It is said that the phylactery of the Lich is also created according to this principle of magic, but the Liches are one step closer. As long as there is no problem with the phylactery, they can roam freely. The sealing technique was cast on his own phylactery, and all spellcasters who wanted to use divination to search for the phylactery would be backlashed, unless his strength was much higher than that of the lich. In the multiverse, liches are second only to ancient evil in terms of survivability.

On the day you become a wizard, you will be told by a mentor or guide that you should try not to leave your own body tissue, hair, etc., partly because of cloning, and partly because of the voodoo school.

The voodoo school likes some gods and gods, all kinds of poisons, bugs, curses, etc. They can use the nails, hair, flesh and other items that fall from your body to curse you, and the curse is silent. It's very covert, and you don't necessarily know who it is until you get hit. The strength of the curse also requires the item to cast the curse on. Flesh and flesh are the best, the fresher and the closer the relationship, the easier it is to succeed, and the greater the power.

If it is a body tissue that has lost its vitality, its effect on the body is limited. For wizards with clones, when they find themselves cursed, they can directly transfer the curse to the clones, so as to ensure that the main body will not be harmed.

The emergence of cloning has raised the security level of wizards by several levels, and there are also some wizards with special hobbies who use this spell to do other things.

For example, a wizard likes another wizard, but others prefer to change him, what should I do? It doesn't matter, these difficulties of yours can be solved with only one cloning technique. As long as you get a part of her or his body tissue, you can use cloning to perfectly clone an identical one.

The clone has no soul, so it's just a flesh and blood puppet. If you don't think it's fun, no problem, these are not a problem for wizards. [Soul Shaping] spell can create a soul, and [Memory Weaving] can do whatever you want Weaving to fill memory, [Wisdom and Enlightenment] can shape personality, you can even create an identical one, and if you like gentle, queen, mature, pure, even gay, you can attack or accept also. Doesn't it feel like a sense of accomplishment to play a trumpet with your own hands?

For a period of time after the invention of this spell, there was a period of chaos in the wizarding world, and finally a brief war broke out. The appearance of this spell also dropped the marriage rate of high-level wizards in the wizarding world to a freezing point. A little improvement, after all, a partner who can design according to his own heart is much better than marrying someone else.

Of course, since the turmoil broke out, this kind of thing has been explicitly banned by the Wizarding Union, but no one knows how much there is in the dark.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like