Game Development Mad God

Vol 10 Chapter 563: Difficulty and puppet set

Want to be a thousand riders in the game? It may be possible in many games, but it is very difficult or even impossible in this "Far Cry" by Lin Yan.

In the game, players gradually escalate as the situation is involved, and the player’s wanted level in the game will gradually increase, and as the wanted level increases, the player’s force in the game will be higher and higher. .

Maybe at the beginning, players only need to face some light infantry in the game, but then they may face heavy infantry.

In Lin Yan’s design, the heavy infantry was like an iron king. Although it walked very slowly, the heavy body armor plus the machine gun in his hand could definitely make the player’s own firepower. Can't lift his head Ali.

Of course, this is only infantry. In the game, as the player's wanted level continues to increase, armored vehicles, tanks, gunship helicopters and even fighter jets will participate in the encirclement and suppression of players.

It can be said that in this game, the best thing for players is to make quick decisions, but they must also pay attention to good strategies while making quick decisions.

If it is a frontal attack by a person, then the player is likely to be directly dragged in the game, and then the wanted level continues to increase. When the enemy is really out on a large scale, even if the player wants to run, It is definitely not an easy task.

Moreover, as the wanted level increases, the speed of reduction will gradually become slower. The first-level wanted status may disappear in three to five minutes, so that the player can enter a scene again to start the mission. .

However, it may take more than ten minutes for level two, half an hour for level three, and an hour or so for level four to disappear.

With such a high wanted level, what the player has to face is the encirclement and suppression of enemies like mountains and seas, even if the player himself ran into the snow-capped mountains and dense forests, helicopters are constantly patrolling in the sky, and there are many on the ground. The enemy is searching.

The only way players can eliminate the wanted is to prevent anyone from finding themselves within more than an hour. You can imagine how difficult this is to achieve.

Also at this time, it is necessary to improve the ability of concealment. At this time, concealment definitely has a very big effect. The importance of a good concealment skill even exceeds a powerful combat skill.

It can be said that in terms of concealment, it is about the ability of the player to survive and die in the game.

In terms of combat, Lin Yan still inherited a design from "Far Cry 2" in the previous life, that is, the guns used by players in the game have a very clear durability design.

When the durability of the weapon reaches a certain level, the weapon itself will experience jams and other faults. Even when the service life of the firearm is complete, the weapon itself will experience failures such as blasting, and sometimes even cause damage to the player itself.

It's just that the weapon itself was scrapped in two or three days in the previous life. The difference was complained by countless players. In this game, Lin Yan also set the maintenance mechanism for the firearms, and the life of the weapon can be Extend through sophisticated maintenance.

If a gun is not used frequently, and the maintenance is sufficient, it may even be used to complete the main task time of the entire game.

It can be said that in this game, firearms are the second life of the character. If the player does not properly maintain the firearms, then once they are scrapped in the battle, it is definitely a very fatal thing.

Also in order to increase the authenticity of the game, it is also to allow players to focus more on the careful maintenance of the firearms instead of changing the firearms when they are not good. Therefore, in the game, the firearms purchased by the players are basically a one-time purchase .

To make an analogy, the player bought a Barrett anti-material sniper rifle in the game, which is the game currency of US$8,200. Then the US$8,200 is just the price of this gun. If you want to buy another one, you will have to pay US$8,200. The price.

Therefore, every time a player buys a weapon, he must think carefully about what kind of weapon he wants to buy and what kind of weapon he needs to use.

At the beginning of the game, the game has opened hundreds of various weapons to players, but the prices are expensive and cheap, players need to work hard to make money to buy the weapons they need.

It is worth mentioning that in the game, players not only need to spend money to buy weapons, but even to buy bullets. It is just that the purchase of bullets is relatively cheaper than the weapon itself.

But bullets themselves are a large number of consumables. In the long run, the consumption of bullets is also a large amount of money. Before buying anything, all players must think about leaving enough money to buy bullets.

Of course, if you want to get weapons without spending money, there is another way to grab them from the enemy.

There are a large number of weapons in the hands of the enemy that can be captured, but the enemy's own weapons are very unstable, so you still need to be very cautious in the game, considering whether to use enemy weapons.

At least in Lin Yan's view, if the bullets are all out on the battlefield, it is a good choice to pick up the enemy's weapons for emergency response, but if you have to rely on the enemy's weapons for a long time to fight, then there is a sense of desperation. In it.

Lin Yan did not make too many restrictions on the basic performance of the enemy's weapons, but the failure rate was three times that of the weapons he bought.

This alone is enough to make many people intolerable of enemy weapons.

But in the same way, the player himself can collect enemy weapons to create benefits for himself, which is very similar to "Mountain and Blade".

Players can search for loot from the enemy's corpse. Basically, everyone should have something like gadgets or cash.

Cash will become the player's own money, and those gadgets players can choose to sell them to the grocery store, and they can also make a lot of money.

Players can also collect enemy weapons or bulletproof vests and the like. After these things are sold on the black market, they can generate a lot of income for the players.

And the same money can make ghosts grind, in terms of money, players can do more than just buy weapons.

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