Game Development Mad God

Vol 10 Chapter 568: Lift the dark curtain

It is of course impossible for a weak and incompetent organization to exist in the game. After all, for any qualified politician, although he can sacrifice everything for his political career, this sacrifice is at the cost of the entire world. , It is absolutely impossible.

So in this game, although it involves some political conspiracies, and some big family clan interventions on institutions and special operations forces, these themselves are not the focus of the story.

In Lin Yan's own setting, the whole game is more focused on direct combat. Although politics is important, it is definitely not the core of Lin Yan's storytelling in the game.

In the game, players will follow their own team in the game to shuttle through the biochemical terrorist attack time around the world.

And with the development of the plot, a shady scene will gradually be revealed. It can be said that the plot in this game is designed by Lin Yan to be very long, but for the player there is no such thing, because the plot is endless. It’s because Lin Yan has set a lot of suspense in this game. In the plot, Lin Yan will fully mobilize the curiosity and sadness of the players, and set one and another in the game. A mystery needs to be solved by the player in the game as the plot progresses. In the game, the player will definitely be attracted by these pits one after another. After all, Lin Yan is not a professional. The screenwriter, but Lin Yan himself is very good at creating story suspense.

The story frame of the whole story has been formed in Lin Yan's heart, and Lin Yan also has his own ideas for some of the details.

In the game, players will never face a large number of biochemical entities alone in a battle of great power disparity, and there are even very few places where there are only two people fighting with the player and the partner.

In most of the battle scenes of the game, the player will act with a large number of comrades and brothers around him. In some levels, the player’s troops can even get various heavy equipment and inject heavy main battle tanks and other weapons to proceed. Support, players will also face a variety of biochemical monsters in the game, and even some giant biochemical weapons that are more than ten meters high and weigh hundreds of tons.

In the game, the force that fights with players and others is itself a huge organization with its own energy rich in enemy countries.

The tentacles of this organization have even penetrated into the internal organs of the Wuchang country. Of course, these are all in the game's background story, and will not really appear on the game's plot screen. After all, Lin Yan himself is not willing to let his own work Was banned brutally.

In this game, Lin Yan has made a very rich setting in the player's battle mode. In the game, the player's perspective is a third-person perspective, which means that the player can see the whole picture of the protagonist in the game.

If you see the protagonist with the aesthetics of normal ordinary people, then it can be said that Lin Yan's model design for the protagonist is definitely a standard tough guy image.

In other words, the tough guy is a bit too much. This is a young man who looks twenty-three or four-year-old, but he is full of fortitude in his handsomeness. In appearance, he is definitely a standard man, even from the perspective of the model. It gives people a very sharp feeling.

In the game, Lin Yan still uses the classic aiming mode of laser aiming in Resident Evil.

It's just that Lin Yan used the settings in Resident Evil 6 for specific operations. In the game, players can control the weapons in their ears, and these weapons are not placed in virtual backpacks in the game, but real. Will appear on the protagonist, which is very similar to the costume of Chris in Resident Evil 5.

When the player is fighting, Lin Yan completely abandons the slow aiming mode. The character will be very fast when aiming at the forehead, and the arm flexibility is also very high. Even in the game, it also supports blind shooting. mode.

This mode has not appeared in so many previous works. In the previous game, the player wants to shoot at the enemy, no matter which works, you must first aim before attacking.

This situation greatly reduces the player’s reaction speed to emergencies. When Lin Yan was playing this game in his previous life, he often encountered something. Suddenly, something jumped from above and he wanted to attack him. At the time, the laser aiming was not yet in place.

In this situation, Lin Yan himself thinks that a change must be made, so Lin Yan has changed this aspect. Laser aiming mainly deals with enemies who are still a certain distance away, and is the main aiming mode for players in the course of combat.

In the blind shooting mode, there is always a front sight with a relatively large range in front of the player. This is the front sight required for blind shooting. Designed under the framework of this sight, without laser aiming, then bullets The spreading area of ​​the bullet will be very large, of course, such a setting cannot attack the enemy in the distance, after all, the bullets don’t know where they will fly.

However, when encountering sudden situations at close range, this setting will make the player react quickly, although it may not be able to kill the enemy directly, but at least when the enemy launches an attack, the player still has the ability to fight back .

So this aspect is Lin Yan’s most direct change to the entire combat system, and there are many other changes that follow. These are the summaries that Lin Yan made after experiencing all the games in the entire Resident Evil series. .

It can be said that the inadequacy of these combat systems has a direct result that seriously affects the experience of this game. At least in the game, it does not fully reflect the role flexibility that third-person games should have. .

Instead, the entire character becomes very clumsy or even slow in the player's field of vision.

In the first few works of Resident Evil in the Deep House, players cannot move when shooting.

This is a bit incomprehensible. Mobile shooting is a simple matter for a normal person, but why not in this game?

Even in Resident Evil 6, where the gameplay has undergone a large-scale change, the player’s movement speed slowed down significantly during the process of aiming and shooting.

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