Game Development Mad God

Vol 10 Chapter 570: Scavengers and sneakers

Of course, the changes to the new gameplay in the game are not just about the battle. Lin Yan's changes to the battle mode in the game, but also when conducting missions with the player in the game, not only require strong combat skills and marksmanship. arms.

In this game, Lin Yan wants to create a real Resident Evil atmosphere, which is basically non-existent in other Resident Evil works.

In the previous game, although the player said he was fighting with biochemical weapons and infected zombies, in Lin Yan's view, in addition to some special levels, the player is more like a scavenger in the game. The character was killed along the way, not infiltrated.

In the movie, many people have seen the kind of zombies marching slowly on the street like mountains and seas, and in the game, the players themselves have to face this situation.

It's just that in the former Resident Evil, when faced with this kind of crisis, the game itself has designed a means of escape, and the player is more like manipulating the characters to follow the command line, and lacks autonomy.

It can't be said that this is wrong, but doing so will undoubtedly weaken the player's own experience in the game, so Lin Yan has made a greater degree of change in this setting, which is to increase the player's autonomy in the game.

In many scenes in the game, players can interact with some things, ranging from overturning a wall to hitting a person with a car.

In certain crises, players need to use these interactive scenes to change their situation.

For example, the front army of zombies has slowly come over, but the player himself has no way out, so the player can find an empty trash can around and hide in it.

While listening to the heavy footsteps and roars of the countless zombies passing by outside the trash can, while playing these zombies in your heart, don't lift the lid of the trash can.

There are many interactive places in each scene. Not to mention that these interactive places must be used, but if you use these interactive facilities at the right time, it will definitely bring some unexpected effects to the players. .

It can be considered a small easter egg in this game.

Although Resident Evil is a horror-like game, shooting elements definitely occupy the mainstream position in the game.

Therefore, in this game, the impact of various weapons on the game is very large. In the original Resident Evil, although the model design of each weapon can be called very delicate, but in use However, many changes are missing.

Therefore, Lin Yan has made a very big change to the weapon in this game, that is, Lin Yan has set up a special weapon system interface in this game.

In the weapon system, players can not only use the currency in the game to purchase weapons, they can even make their own personalized modifications to the weapons.

Take a pistol as an example. The pistol is a very important weapon for the player in the game. In the game, the player can modify this weapon as long as the economic conditions permit, such as adding a silencer to the pistol. In the city of zombies, the muffling weapon itself has a huge advantage, and even allows players to save their lives.

After steaming the dumpling silencer, you can also add some accessories such as red dot sights to the gun to make the gun more accurate and larger.

Among the firearms, there are even dozens or hundreds of personalized firearms paintings, so that the favorite guns in the players' hands are more personalized.

It can be said that Lin Yan’s changes in this regard are very huge, and the firearms that can be provided to players in the game are definitely not just those of the previous game. Lin Yan has added hundreds of models to the game. The standard firearms and civilian versions of firearms that are in service in the military and superintendents of various countries even include the Winchester lever shotgun.

Players have at least full freedom in the choice of weapons in the game. Of course, the premise is that the players themselves must have sufficient funds to purchase.

Similar to the "Far Cry" developed some time ago, in the game players need to have enough funds to purchase weapons, but in the game of Resident Evil, players do not have the freedom of Far Cry. Therefore, it is impossible for players to go out for private work.

Then the only way for players to get money is to rely on various main tasks, and how much money is rewarded depends directly on the player's performance in the game.

The number of deaths of the player in the game, the number of kills, the number of times the enemy was discovered, the amount of money collected in the game, the hit rate when shooting... and many other factors determine the player's ability in every level The amount of money earned.

It can be said that there are many requirements for the player's performance in all aspects, and even in the game itself, it is not very demanding that the player must kill more enemies in it.

Avoiding all kinds of dangers in the game can also bring players a large amount of monetary rewards. It can be said that this game is definitely more than just fighting and killing for players.

What's more, the various rules in the game are interactively used to get the most benefit from the game.

In the game, players also have various achievement levels, such as the number of zombies killed and the high hit rate. The acquisition of these achievements can also bring a lot of benefits to the player.

Money can buy many good things for Wa Niang, not only guns, but even some special equipment, such as night vision goggles. These things can help players complete tasks and avoid danger in dark corners of the city.

Of course, the equipment that the player has purchased once in the game is not lost after clearing the level once in the game.

The game equipment in the previous week can also be used when the player restarts the experience later, giving the player a more refreshing feeling.

The story of the different weeks, but the equipment has inheritance, this is Lin Yan's previous work of Resident Evil retained.

This is also one of the places where most players are most satisfied with Resident Evil.

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