Game Development Mad God

Vol 10 Chapter 580: Cut and cut, exceed specifications

Regarding the design of the game itself, it was not a very difficult thing for Lin Yan himself. After the main story was written, Lin Yan began to produce the game scene.

Regarding the production of the game scenes of this game, Lin Yan has accumulated very rich production experience in God of War and Devil May Cry. After all, most of the game scenes of this game itself are separate, so compared to a grand world view. In other words, it is much worse in its own complexity, and it is not very laborious to just do it naturally and simply.

At least Lin Yan is already very familiar with some related production processes, and all he needs is a certain creativity and some of his own things in it.

In the production of game scenes, Lin Yan has adopted a model that is already very mature. After all, Lin Yan wants to amplify some of the advantages of the previous game in this game, and it can be used for many things. This is a must for cutting and cutting, so Lin Yan has always adopted a principle of amplifying his original points as much as possible for this game.

Players can cut things in this game greatly increased, and even many of the prototype modeling things players can cut them into pieces.

And as the player’s own strength continues to increase, in many parts of the game, the player can attack the enemy in multiple directions, and even use a different weapon to attack. These weapons can be the player’s own or it can be Use the enemy temporarily.

In the game, the enemy’s weapons can be said to be diverse, from the simplest firearms to some very complicated looking high-tech weapons. Some weapons can only be used temporarily, and some Weapons are too powerful.

For those enemies whose weapons are very deadly, players should be as careful as possible during the game. After all, players are limited by their health in the game. In an action game full of enemies, the player’s health is always constant. It is necessary to pay attention, and these enemies with Chi You's powerful weapons can consume a large amount of the player's health in a short time.

But it is worth mentioning that Lin Yan did not design any overly powerful enemies in this game, or in addition to the BOSS, Lin Yan’s design for the miscellaneous soldiers is either to attack with strong and crispy skin, or to attack. The means are generally self-resistant.

It can be said that the highest level of game balance has been carried out in this regard. After all, in Lin Yan's opinion, playing mobs on the map in the early stage is an indispensable place for a game, but there is no need to give players when brushing mobs. Set too much difficulty, allowing players to swim in the endless world of mobs.

The ones that really need to be designed as meat shields or tanks are actually those BOSS-level enemies. These enemies have a special feature. They are capable, and can resist and fight.

After all, for this kind of action game, the player subconsciously thinks that only that kind of BOSS is his biggest enemy, and the mobs are just more interesting.

But once the fun becomes a challenge, the player will have less instinctive confidence in the greater challenge after the challenge, which affects the confidence to continue playing, and directly affects the experience of the game itself.

In this game, players need to choose reasonable tactics to play their own games. It’s not just rushing inside if they dare to fight and kill. Lin Yan can be very responsible for saying that in this game, if the player is in the game If a certain sneak tactic is not adopted, it will always be rushed in, slashed, and slashed, then the player will be very difficult to play the game. After all, Lin Yan himself has filled a lot in this game. In the sneak mode, if the player can simply get in directly, then those sneak functions have become decorations.

Therefore, the player can perform a strong attack in this game, but the premise is that the player has enough ability to face a large number of enemies and kill all the enemies while keeping themselves.

For this game, Lin Yan himself did not set how high a level of difficulty. There was only one level of difficulty in the game. But from Lin Yan’s own eyes, this difficulty is not high or low, and even a little bit high, but absolutely none To a player in this game because of the difficulty, and can not play the game.

Players can play the game smoothly in this game, but in some key areas, Lin Yan still recommends even actively guiding these players to the direction of sneaking in the game.

Through the infiltration mode, although the player may reduce some of the refreshing blow and the visual impact when fighting with the enemy, the infiltration also has its own unique beauty. The player can experience a kind of passing under the enemy's eyelids. A thrilling feeling.

I believe that this kind of thrilling feeling is what many players who like excitement like and yearn for in their hearts, so Lin Yan has done very well in this kind of place.

When players sneak in in the game, they are not just as diverse as they are traditionally manipulated or hiding behind rocks. The various abilities brought by genetic and biochemical transformation are also very important for players to control the role of sneaking into it. rely.

Players can control their body temperature during the game, thereby avoiding the detection of thermal imaging detection equipment, and can cling their hands and feet to the walls and ceilings to avoid patrols from below. Players can even fly over the walls during the game and get some ordinary Where people can't go, there is a taste of Ninja Dragon Sword in it.

In the game, the player feels like the protagonist in the Legend of Ninja Dragon Sword, and can play various stunts in the battle. The various stunts in the game are also very important in this game. A big buy point, players can even use the high-frequency particles in their hands to vibrate the war knife in the game to block the bullets designed to themselves.

Moreover, when a large number of bullets are shot at him, the player will block with the samurai sword in his hand. In the process of blocking, the crackling sound will give people a very refreshing feeling in their hearts.

It can be said that in this game Lin Yan designed a lot of stunts for the characters, and some stunts are not something players can master at the beginning.

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