Game Development Mad God

Vol 10 Chapter 645: Alternative end

I or this game is not the kind of action-adventure game that is used by itself. It uses a large number of action systems in it. Whether it is flying over the wall or going up to the earth, it can be done, but in "I still "Alive" is very real. Players only need to master up, down, left, and right, jump and fall. At this point, this game has paid a very big sacrifice in order to show the background of the game more realistically.

However, in Lin Yan's view, this is not so necessary. The addition of appropriate gorgeous actions may not destroy the realism of the game, but increase the game's playability. This is something that Lin Yan needs to change when he is making it himself.

In the game, players can be said to be climbing all the time in the world after the earthquake. But let’s not talk about the difficulties during the climbing process. The operation actually requires very few tricks, so it seems that the operation experience is very scarce. In addition, there are various types in this game. The supplies, including the number of bullets, are really pitiful, so even if there is a gun, there are very few opportunities to shoot.

In the course of the battle, the player can kill the opponent by frantically pressing a certain button. During the climbing process, they still have to press that button. It seems that the button can solve all problems.

Therefore, it is impossible to find a bright spot in the operation in this game. Although it is classic, in Lin Yan's view, these so-called classics definitely do not include the manipulation experience of this game.

Even more bluntly, the feel of the operation of "I'm Alive" is simply a mess, after all, no one likes that kind of static operation.

Of course, for such a game, everyone's views and perspectives are very different, but according to Lin Yan's own ideas, it is only from the place in front of him. This game is in addition to the classic theme and story Beijing. Among other hard indicators, it is a difficult but uncharacteristic work. The boring operation and difficult games enter the city. Sometimes it is really easy for people to give up halfway.

However, in the eyes of Lin Yan, this game is still very suitable for him, so now this game is not so hopeless, at least Lin Yan will turn it into a classic among the classics, far away Exceed the height of the previous life.

"It costs 10 million yuan to make a large-scale game. Are you sure?" Lin Yan quickly confirmed it without order, and he didn't care about 10 million.

As for the name of this game, Lin Yan still continued the name of this game in the previous life, still called "I'm Still Alive".

In the previous life, the data size of this game is not as big as 1.9G. Even in a stand-alone game, the data of this game is considered very small.

It may also be due to data reasons that have limited some of the improvements in the game's graphics and operations, but now Lin Yan is about to change these to a large extent.

First of all, for the picture, Lin Yan himself does not like the almost black and white picture set off, because besides the atmospheric rendering, the help from other places can be said to be almost no, even more influential. The player's own game experience, in general, this design is completely outweighed by the gains.

Any kind of scene design that takes the player’s experience as everyone can be said to be worth the loss. This directly determines the overall vitality of the game. If the vitality is lost, even if the mood is high, it is just a short-lived ghost. .

Therefore, on the screen, Lin Yan adopts the most realistic method, according to the game screen design ideas of the artifact to portray the screen, and present the most realistic world in front of the player. This is not the case. It weakens the visual impact of a world full of ruins on the player, on the contrary, in terms of the quality of the game screen produced by Lin Yan, it can definitely allow the player to experience what it means to be after the end of the world.

Give the player the most extreme visual impact. This is the correct way to give the player a different experience. It can be said that Lin Yan's understanding of this aspect is still very thorough.

When this game is launched, players will see that the pictures in the game are very impactful. In the depiction of the big scene, it can be said that it is definitely the kind of very high-end atmosphere and high-end existence, overlooking the whole The world can be very intuitive to see this world full of ruins. When seeing this endless ruin, the player can also experience the deep despair in it.

The details of the treatment can also be said to be very delicate. Lin Yan even refines this delicate feeling to some of the hair on the protagonist’s face, even the lustre of the climbing iron rope reflecting the sunlight. It can be seen.

It can be said that Lin Yan has reached the pinnacle of picture processing. Looking at the game production companies in the entire industry, there are basically no picture processing capabilities of Lin Yan's level. It is also one of the few.

The next thing that needs to be changed is the single mode of operation that has been criticized by countless people. The single mode of operation can be said to be a major flaw in the entire game.

Imagine that in a game, the player only needs to operate one or two buttons. It's okay to say that the game time is shorter, but what about longer? All kinds of thoughts that I want to give up come out, there is no meaning to play, and this game has such a problem in this respect, and it is very prominent.

Coupled with the single action and single angle of view, the operability of this game is not good, and it can even be said to be a mess. This must be changed.

In the new changes, Lin Yan made a relatively big change to the action. During the battle, players not only need to press different buttons, but also need to be prompted by the computer to respond quickly. Press the designated key, if you press the wrong key, there may be very serious consequences.

In the action design, Lin Yan added a lot of cool actions to the protagonist. Of course, this kind of coolness needs to be quoted, but it is also much better than the original game, so in terms of operability, Lin Yan made great changes.

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