Game Development Mad God

Vol 10 Chapter 655: Fantasy novel elements

In fact, instead of treating this game as a game, it is better to treat it as a fantasy novel, because in this game players can see many elements of fantasy novels.

After all, fantasy novels are things that exist on paper, but this game is three-dimensional, and it appears on the player’s computer screen. It has a more sense of substitution than fantasy novels, and the player has a variety of things about it. Variety of choices.

Therefore, in the game, players can fully enjoy the feeling that everything can make their own choices, and the protagonist is not under the control of the creator, and can proceed according to the player's own wishes. This can be said to be very attractive.

After all, when we were reading novels, there were countless plots that we originally wanted to see, but in the end, because of the author’s creation, the direction was completely changed. Apart from regret, there is only regret. There are no such regrets in this game. Lin Yan used his own settings to eradicate all these regrets.

The plot of the entire game can go in the direction that the player wants. This is undoubtedly a huge attraction for the player, so from Lin Yan's own perspective, no matter what kind of change it is.

The trend of the plot is to increase the player's sense of substitution, and everything else is secondary.

Of course, although the player's choice can determine the final trend of the entire plot, it does not mean that the player knows the subsequent plot. After all, if the player is allowed to know the subsequent plot, then it is equivalent to a spoiler, but such a spoiler is Lin Yan could not tolerate the whole game.

It’s just that there are many times in the game that players have multiple options when facing certain things. For example, if the player’s army captures a beauty of the other party, how to deal with it?

Is it the income harem? Is it sent back to hometown? Or is it a reward to your own subordinates? These are all players can choose by themselves, but different choices will have different consequences. These consequences can be big or small. The small ones may be trivial things. If Satan gets bigger, it may be subverted. The major event of the protagonist's forces.

Therefore, in this game, it is obviously necessary for the player to actively watch the plot. After all, many choices are made in conjunction with the progress of the plot. To avoid the deterioration of blind choices, then for this For this game, it’s definitely not an optional gameplay.

After all, Lin Yan himself has said that every choice will bring different consequences in the game, and a familiarity with the plot can bring the impact of such a choice into the direction that is beneficial to the player.

So this point can be said to be very important. Naturally, the protagonist’s emotional line has also become a key direction of Lin Yan’s shaping in the game. In Lin Yan’s view, a game can have a fascinating and emotional line A very important thing.

After all, the games Lin Yan made by himself are essentially geared towards all players in this market, among which there are naturally male players and female players.

The average female player is not interested in the kind of fighting and killing things that some men like, so if you want to make a game that can attract female players, then the shaping of the protagonist’s emotional line must be very In place, it can even be said that the shaping of the emotional line exceeds the importance of the main storyline.

Of course, Lin Yan would not let this kind of unnatural nature appear in his game, but the shaping of the emotional line is still very important.

In order to better cater to the emotional line and the needs of female players, Lin Yan adopted a dual protagonist model in this game, that is to say, in this game, Lin Yan portrays a male and a female two protagonists.

When the stories of the two protagonists merge together, it is the most complete main story in the entire game, or the story of the entire game is divided into three directions for narration.

The male protagonist represents the narration of the main storyline from a perspective, and the heroine also represents the display of the mainline storyline from a perspective.

And if you merge the plot with a supporting role together, it will be a complete main story. Therefore, the sustainability of this game is very high. The plot experience in the three directions will be different from each other. , But the point of concern is different.

To use a very simple analogy, there are many people at the Shaolin Lion Slaying Conference in "Eternal Dragon Slayer", so everyone has a different perspective on one thing, so Zhang Wuji and Zhang Wuji are described separately. The perspectives of Zhao Min and Zhou Zhiruo.

The same is true in this game, which allows players to have more understanding of the plot of the entire game. As for the emotional line of the hero and heroine, it can be said that the emotional grievances between the two protagonists have been to the end of the story. Except for the encounter, it basically runs through the entire main story. So even female players value emotional drama at this point, but they will be attracted by the main story unconsciously. It can be said that Lin Lin Flame's design is very ingenious, and when both are taken into consideration, it does not affect the experience of the game.

On the contrary, it makes this game more attractive. Such game production is very rare in game production that pays attention to trade-offs.

Emotions and the main story can be said to be two lines, highlighting any one line is not advisable for this game, because highlighting one of them will inevitably seriously affect the display of the other.

And combining this is the best solution, but combining this is a very important requirement for the ability to write the story. It is easy to make a very good game story into four different things. This is Absolutely not.

Therefore, combining this with this and shaping the plot, the general game is definitely not easy to try when it is made. After all, such an attempt is very dangerous for the producer. A bad operation may be possible. Make a game nondescript.

It is not the first time that Lin Yan has done this method of combining the main story with the protagonist’s emotional line. As early as the production of "Fire Emblem", Lin Yan tried this approach, so Lin Yan himself is still relatively sure.

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