Game Development Mad God

Vol 10 Chapter 685: Abandon the mowing stream

This is a brand new game. Although it still uses the name of the previous game, this game has largely escaped from the original Three Kingdoms Warriors.

Or use sublimation and perfection to describe the current changes to be more real. In short, this game is very different from the original Three Kingdoms Warriors, but there is still a strong inheritance in some content.

The plot mode is the first competitive mode added by Lin Yan in this game. After that, there are Wushuang mode and free mode.

Lin Yan did not make any changes to the Wushuang mode and the free mode. In the Wushuang mode, the players still control each character to perform the plot that belongs to each general. For this part of the plot, Lin Yan still made more elaborate productions. of.

It's just that there are a lot of secondary elements missing, but more of it is closer to history, allowing players to understand these people from different perspectives.

It is worth mentioning that in Lin Yan's Three Kingdoms Warriors, the number of various unparalleled generals has not decreased, on the contrary, the number has increased.

Lin Yan remembered that in the original latest Three Kingdoms Warriors game, the number of Warriors was 83. In addition to the three forces of Wei, Shu and Wu, there were forces from the Western Jin Dynasty, and there were also some missions such as Lu Bu Diaochan. It is classified into other categories.

However, Lin Yan felt that the number of such generals was still relatively small, so Lin Yan added a lot to the wise men and generals of the Three Kingdoms period.

As a result, the number of Wushuang generals has increased to more than one hundred.

Cheng Yu, Cai Yang, Zu Mao, Hua Xiong...and so on, Lin Yan added them to the game, which also allowed players to have more choices.

In the free mode, the player still chooses the map of a certain game scene to fight in the game as before, and joins a certain faction in the game to experience the war.

It’s just that Lin Yan found that the battle itself in the story mode is still a bit less, and many classic battles in real history have not been portrayed, so Lin Yan also added a lot of battle maps, even including some more side-by-side The battle map, in short, adding these content also gives players more choices.

After shaping all of these, what is left is to make the characteristic system in the game. In fact, instead of calling this the production of the system, it is rather an improvement to the original deficiencies.

In fact, in the original Three Kingdoms Warriors world, players can definitely feel the feeling of being a thousand riders, but many details of the settings during the battle are very dissatisfied to the players, at least these details Many people have made complaints.

First of all, in the battle scene, whether it is our soldiers or local soldiers, they look very dull when facing the enemy. In the normal people’s impression, ancient wars were very fierce battles between flesh and blood. And fierce and bloody.

However, in this game, whether it is from the first generation to the last generation of development, the intensity of the battle between the enemy and us on the battlefield is always low, and more is that the soldiers of both sides show off there, but when they attack each other Very rarely, even if it is really hitting you, it is the pattern of you hitting me and I hitting you.

And many players who like to rush into the enemy camp alone, often the player has to face hundreds of enemies alone, but after these enemies surround the character, there is no next attack action, even if it is Yes, the frequency is also very low, resulting in the complete absence of that very fierce battlefield feeling.

Moreover, the unparalleled generals controlled by the player exist as gods in the game. The surrounding enemy soldiers were killed as if they were cutting wheat, and fell in pieces. Although they look very cool, they are A bit of real feeling is missing.

After all, in a battle, a few players can kill hundreds of defeats, and even more than a thousand are commonplace, which greatly affects the overall balance of the game.

The player is almost like a raging existence in the game, and all enemies in front of them are scum. In this case, what challenge can it give the player?

Obviously in the original version of the game, the developer has already realized this problem, thus setting the difficulty of the level for the Three Kingdoms Warriors.

From simple to Shura, but this difficulty setting is not that the attack frequency of the soldiers has become higher, nor is the battlefield more intense, but it is more difficult for players to kill surrounding soldiers in the game, because they The HP is very high, and he can be killed more easily, because the minions inside have very high attack power.

Although this improves the difficulty, it reduces the sense of substitution in the game itself. The refreshing feeling no longer exists. If the text is why? It's very simple. No one will think that a game where he can't kill people is very cool.

So Lin Yan has changed this aspect. The battle itself is not divided into difficulty levels. There is only one level. This level is not difficult but the same is not low.

In response to the problem that the battle conditions were not as bad as the situation, Lin Yan made a wide range of changes. In the game, both the enemy and the enemy, as long as they are fighting on the battlefield, the battle between each other began to become very fierce, almost Every second, people are dying, and the small soldiers and other actions on the battlefield have also begun to enrich. Wherever the two sides can hold their long swords, they can slash at each other, and several people can stab their spears into each other’s body. .

Because of the exquisite modeling on the screen, the environment on this battlefield is very real, and even very bloody, like Shura hell.

The character controlled by the player in the game cannot kill the enemies in the same way as cutting wheat on the battlefield. The battle mode of the player is more like an action game like "God of War", which itself has a very gorgeous Fighting actions, and can also perform actions such as block.

Players should lead the soldiers behind them to defeat the enemy during the battle, instead of being a lone ranger, and the player has to face a tide of attack during the battle.

This also puts forward certain requirements for the player's own technology.

In general, Lin Yan is speeding up the shaping of this game.

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