Game Development Mad God

Vol 10 Chapter 689: Develop a war

In fact, for the design of the development mode, Lin Yan used more of the settings in a game "Clash of Clans" that he had produced before, but only set some of them in this game. When it is embodied, it is more portraiture.

In "Clash of Clans", although a lot of data can appear very intuitively in front of the player, these data are on a flat surface after all, so there is no intuitive feeling for the player, but this is also a strategy game. It is a common problem that is inevitable.

If it can be placed in front of the players intuitively like the Three Kingdoms Warriors, it may be called an action game.

In this development mode, all aspects of the player’s data are not just a series of numbers that stay on the system interface, but can appear very intuitively in front of the player’s eyes, and the player can go to the granary to see themselves. How much food is there?

A box of gold and silver treasures can be seen very intuitively in the treasury. Players can gather their troops to review their majestic army.

Players can also walk on the streets of the city under their jurisdiction and look at their thriving city. Although it is called the development mode, you are not a simple panel game in this mode.

Players may need to use these panels to issue government orders or some other operations, but there is no shadow of this panel in other places in this mode.

The area under the jurisdiction of the player is gradually increased according to the place the player has annexed, but when the player starts, the area controlled by the player may only be as large as a small county or county, or even far away from a state. area.

But this county is the most basic for players to develop their own power. Players can gradually annex the surrounding territory through a series of war behaviors to gradually strengthen themselves. Of course, this also depends on who is around, if it is some big power. , Then the player himself should be more careful.

On each independent site, there is a large city. This city is very large. Players can walk freely in this city and conduct various commercial activities in the shops in the city.

Whether it is buying food afterwards or buying weapons and horses, it is all possible. Of course, these cities are not only for players to wander around, they can also become fierce battlefields for the two armies to fight during the war.

If you want to occupy a place, capturing the largest city in this place is naturally the most important thing, so in the game Lin Yan created a very tragic siege war.

Of course, if you want to attack a city, you must first have very high requirements for your own military strength. Therefore, if a player wants to capture a city in the game, he must have several times the enemy's force. This requires the player’s own army. There is a certain number, and a small amount of military self-protection may be enough, but if you want to expand the territory, players must put the development of military power in a first place.

Of course, to develop one's own military strength, we must first do what we can. In the game, militaristic warfare is absolutely impossible, and the maximum military development within the range allowed by various resources and population is the game. The best policy among them.

After all, the greater the number of troops, the more resources are consumed, which is a very test of the economic capabilities and civilian power of the region's own relationship with the players.

But the realm of a place is limited, and it is impossible to satisfy unlimited military growth. Just as an acre of land can only feed five people at most, it cannot feed ten people.

Therefore, if players want to have more troops, more population, and more money and food, they must actively expand to the outside world to open up new lands. Only when the territory is large can they feed more troops. Gradually strengthen yourself and the strongest hero in the world, and come to an end. .

Another very important point is that the other most important element in the development model besides economic development is the war system.

In this game, the simple war mode of the original Three Kingdoms Warriors is completely changed. The two sides fight a war on a limited area map.

The scope of the entire war was expanded many times by Lin Yan, so that players could not fully participate in any war.

To make a very simple analogy, for example, the player wants to attack a place, and finally decides to divide the army into three attacks. Among these three army, the player can only personally command one of them, and the other two must be handed over to his own The generals come in command.

Attacking from three directions respectively, then the war scene that the player can experience can only be one of the war experiences, and the other two players cannot participate.

Of course, the player can also concentrate and adopt a wave of battles in the middle. Of course, what kind of military strategy to adopt in the war is completely free for the player.

In this game, Lin Yan gave players the absolute freedom to execute their own military strategy, only in how to execute their own military strategy, there are naturally hints in the game.

So far, the entire game is equivalent to a complete production, but in Lin Yan's opinion, some things in this game can still be added.

But after thinking about it, Lin Yan still gave up. After all, there is enough content in this game. The more the content, the more complex the entire game. The complexity of the content may not necessarily be the same for the player’s experience. Good thing.

So for some content that may or may not be included, Lin Yan decisively took measures to give up.

The focus of the next work is on the sales of the entire game. Of course, this is not a difficult task. It can be said that the sales link in the entire game production link is the easiest link for Lin Yan himself.

The game sales of "Dynasty Warriors" don't even need Lin Yan to worry too much. After all, those partners on the Internet are also those website platforms. They may be more concerned than Lin Yan himself.

The game’s launch date is set three days later, but today’s launch is still three days later. These are of little significance to Lin Yan, but Lin Yan cares more about it. After this game, he should make one. What kind of game.

Lin Yan likes the feeling of constantly breaking through himself, and prefers to constantly break through himself in his favorite career. It feels very refreshing.

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