Game Development Mad God

Vol 10 Chapter 728: Diversified zombie models

In fact, many things in this game are designed according to the reality. When players collect various resources, all the things that can be used can basically be The intuitive appearance is displayed in front of the players. Lin Yan himself likes to say that the overall feeling of the entire game is basically the same as the real scene, which can more highlight the authenticity of the entire game, which can be said to be in the shape of authenticity. Lastly, what Lin Yan did was very well done.

Of course, it is precisely because of this meticulous attention to detail that Lin Yan has achieved a very high level in the overall quality of the game. It can be said that if the overall quality is concerned, it is basically in the entire game industry. There is no other existence.

Of course, it is not impossible to describe some details better than Lin Yan or the same, but it is just rare.

Players will interact with various things intuitively in the game, just like going to a supermarket. Players can see and interact with these items in a normal and realistic way in the scene, making a simple stroke Just like visiting a supermarket, players will actually see these items placed there, and then pick them up, or choose to discard them.

The items in the game do not disappear after being used up, such as a bottle of glucose. This medicine has a great effect on the game, but after use, although the glucose liquid has been controlled by the player I gave it a drink, but the bottle still exists. If the player discards these bottles, after a period of time in the game, the player will still find that the glass bottle still exists in that place.

It can be said that Lin Yan handles these details very well in the game. Of course, there are many places specially made by Lin Yan, such as the zombies in this game. Lin Yan has adopted a previous change in the shaping of zombies. form.

Regarding the appearance of zombies in the game, Lin Yan designed a total of hundreds of zombie image designs. The designer Lin Yan found that in some other related loss games, whether it is from the past life or now In the works of other companies in this world, the zombie in it is more or less the same thing.

In zombie games, zombies are the most important element in the entire game, but there are only a limited number of zombie models in them. For most of the game, the enemies that the player sees in front of them, at least in appearance There are many things the same, Lin Yan cannot say that this is bad, at least this design essentially reduces the production cost of the game and reduces the pressure on game investment.

But the disadvantages of this are equally obvious, because this design saves money and effort, but it sacrifices the player’s sense of experience. After all, the enemy looks the same in front of him. This design is for the player. The experience is naturally not great.

This is also a common drawback in the game design of the two worlds. Of course, many people may not see this. After all, in the eyes of most people, this is only a problem of details. This detail can be said to be innocuous. , It may not even be noticed at all, but in Lin Yan's view, this little detail can already determine the success or failure of many works.

Of course, some people may have seen such a problem, but it is a relatively large price to change. After all, Duoduo's model creation is not done in one sentence when the upper lip meets the lower lip. This requires huge The investment of energy and capital, and although the modeling of these characters seems very simple, the production time and production cost used are far inferior to the modeling of buildings and other scenes.

But the biggest difficulty of the character model is that there are a large number of people in the entire game world. The entire society is made up of people. It can be said that we really have to seriously shape the deterioration of the model. Every character must create a model. Separate model, then the resources required for the character model will far exceed other expenditures.

In this case, the expenditure and investment of the entire game will reach a very scary level. If it is very profitable, but if the response after the listing is flat and the influence is limited, then the resulting loss will be huge, whether it is for the production Both people and investors are huge losses.

This is one of the reasons why there are so many popular faces in the game in the past life or in the current world. It can be said that at least at this stage this problem cannot be solved technically, because the modeling of the model has not yet reached the desired level. What can be done quickly.

But Lin Yan doesn't hurt himself, what is Lin Yan's biggest advantage? It is that Lin Yan has the help of artifacts. In the process of making the game, all development costs are constant costs. No matter how much content Lin Yan adds, as long as it is within this limit, it will always be at this price, and it will not cost a penny. President.

Moreover, the artifact itself has a powerful production function. The structure of hundreds of human figures is not a problem at all for the powerful production ability of the artifact, and Lin Yan does not even need to do it himself. The artifact can be done by itself. According to the search function of the artifact, thousands of photos of different people have been found on the Internet. The artifact can completely scan the face shaping on these photos, and finally shape these faces into elements in the game. Just those zombies, and then make a moderate change.

Also because of the zombie change, there is no need to worry about infringement of portrait rights. After all, it is impossible for players and consumers to lie on the computer screen and compare them one by one. After the same zombieization, follow the artifacts Shaping the people inside is already completely different, and players at least need not worry about the so-called public face.

This kind of problem lies in the fact that the fundamental reason that cannot be solved in the current game industry is still the problem of production cost, and Lin Yan alone can solve the problem now.

Although it's just a detail problem, it is not a big problem for popular face players. However, Lin Yan still has to fix this detailed omission. He does not want to give players a work that will be the next time. Although there is no flawless product in this world, at least Lin Yan has worked hard.

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