Game Development Mad God

Vol 10 Chapter 755: Death by Daylight (5)

This is a difficult game. When faced with the pursuit of ghosts, it is quite difficult, or even impossible, to escape from which ghosts and ghosts, but it needs to be explained that although this game is difficult Very high, but not difficult to control.

In this game, the player wants to escape from the kill value of the ghost and complete the tasks specified in the game. The player can only pay attention to the changes in the surrounding environment as much as possible. There are also text prompts for the game itself from many directions. Come up for analysis.

Although there will be a lot of hints in the game, during the start of the game, there will be text hints before the game starts. Although it looks like a word game, as long as the analysis is combined with specific things in the game, then the player may It can turn the danger into a breeze.

However, this kind of hope is very slim, and it is so slim that it is unattainable. After all, there are only a few smart people in the official world. In addition, the game itself is a first-person game, not immersive. Therefore, the observation of many details in the game is very vague, and it is impossible to make a very detailed observation. During the game several times, the system will have many cryptic hints, but can you be sensitive to these messages? It is very important to capture and then analyze.

Lin Yan believes that at least in this game, 80% of the players can’t do this. It’s not that Lin Yan is trying to belittle those loyal players. Rather, it’s really someone who can capture the details and can There are too few people who capture these tiny details. These people are only a small number, and they don't even have much to do with IQ.

To put it bluntly, although there are tips for survival in this game, it is more difficult to get on the road smoothly. Perhaps the player may have been killed before finding a way out. It's dead seven or eight, so compared to the super high IQ and analytical ability, the player should have excellent luck first, which can be said to be serious.

In this game, players want to successfully complete the mission and escape. Three points depend on their own ingenuity, one point depends on teamwork with teammates, and the remaining six points are excellent luck, luck. Favor of the goddess.

After all, in this game, the player’s biggest enemy is the ghosts that come and go. The ghost itself is a very unintentional existence. As normal people and ordinary people in the game, although some skills in the game can help the player escape, they are escaping. During the process, the player does not have any electric energy to damage the spiritual body. At most, they can only use some plot items to ensure the player’s safety within a limited time. But no one knows how long this time is. .

Of course, the whole game is divided into difficulty, but this difficulty is not the player's choice, but the system automatically assesses the player's ability and assigns the difficulty level.

In this game, the system will comprehensively evaluate the abilities of each player. Players with a sufficiently high comprehensive evaluation score will play the game mode with high difficulty, while the player with low rating is the game mode with low difficulty. In the game, you can also open a room to choose the difficulty by yourself.

It’s just that opening a room can only satisfy the colleagues of four players to play the game, and even in a low-difficulty game, even if there are only four people, the player has a tool that can drive away ghosts, and the player is very dangerous. Knowing that in a low-difficulty game, even if the player has powerful tools, in the later stage of the game, the player will drive away the ghost for a long time, so playing the game with four people is basically a death-seeking behavior.

In this game, the main game method is to match between players and players. The game is divided into two different levels of people, eight people and sixteen people. There is a complete matching mode between players and players. In the game, players will act together and search and analyze many places in the game.

In the game, real-time voice is supported. Players can directly analyze and summarize various clues. In Lin Yan's opinion, many players support each other in the game. Survival is also very helpful.

In short, it is still very difficult to survive in the world of this game, but because of this feeling of despair, the core experience is in the game. Of course, it is not necessary for the player to die in this game. The cycle is about forty minutes, but in these forty minutes it is a test of life and death.

For forty minutes, in the first ten minutes of the game, there is basically no death, but in the later stage of the game, the player will be very dangerous, and the player can only obtain a vague vitality by constantly struggling.

To be honest, Lin Yan's shaping of this game is to make a desperate game. In this game, players will deeply feel what despair is.

Of course, in this game, there is still a glimmer of hope for the players in the game. As to whether this hope can be seized, it still depends on the players themselves.

For this game, the successful escape from the game is naturally a very important result, but the continuous thinking in the game, mutual encouragement between players is the most important thing in the entire game.

And because of the very realistic environment shaping, players really have this very strong sense of substitution in it, allowing players to truly test life and death in the game, but this game is like this.

This is a game for the brave. Only those players with strong psychological qualities and analytical abilities can survive to the end in the game.

As for after the game, whether it's not afraid of ghosts or going to the toilet in the future, it feels thrilling, that's not what Lin Yan can consider now.

This game itself already belongs to a niche game, so Lin Yan can make an extreme design for the content of the game, so that the experience of all aspects of the game is more real.

So far, many parts of the game have been completely shaped, and the rest is to shape some other game modes in the game.

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