Game Development Mad God

Vol 10 Chapter 787: King of Shadows in Castlevania (5)

To make an action game, the first thing you need is not to shape the huge world map. This is very clear. After all, the main attraction of an action game itself is the combat experience and so on.

Therefore, the degree of freedom brought by the huge worldview is not the core experience of this kind of game playing, and even such production can easily make the whole game in the final core experience unclear.

To put it bluntly, there is a feeling that it is easy for players to dazzle, or even a feeling of inability to start.

So in this game, what Lin Yan needs to create is actually one battle scene after another, and each battle scene is very huge.

In this scene, not only the player himself is fighting, but his own army is also engaged in fierce battle with the enemy, and this kind of battle is very fierce, and it is also very ornamental.

Of course, in these scenarios, players can lead their own troops to break through the enemy’s defenses one by one. They can also be lonely heroes by themselves, rushing into the enemy's line with their own power, first to solve the BOSS.

Of course, Lin Yan didn't release the slightest amount of water in the difficulty of this game. In this game, Lin Yan set a total of three difficulty levels, easy, medium and difficult.

This kind of difficulty setting seems to be quite satisfactory, but in terms of difficulty, Lin Yan refers to the difficulty of "Ninja Dragon Sword 3" to set it, even the simplest difficulty is equivalent to forbearance. The difficulty of Ninja Ninja, medium corresponds to the difficulty of Ninja, and the difficulty is even a little harder than the difficulty of Ninja Dragon Super Ninja.

So this game is not a small condition for players who are not too good in technology, but the difficulty of Zhongren should also be within the acceptable range, as long as it is not handicapped, you can still practice. Get started quickly.

As for the other difficulties, Lin Yan is purely prepared for those who like to challenge the trembling M, so that in addition to "Curse of the Bloodborne", they once again experience what it means to be abused as life is better than death.

Of course, Lin Yan's game shaping this time does not want this game to become a relatively niche existence, after all, Lin Yan still relies on this game to make money.

In the game, the player’s army is not only to make the game more spectacular in the senses, but also to balance the difficulty of the game.

Two fists are hard to beat with four hands, and heroes cannot hold on to many people. This is a problem faced by players in the high-difficulty mode among the news of many high-tech actions.

In this game, the difficulty is a very abnormal existence, so it is a good choice to find some helpers for the players to share the pressure of the players.

The enemy is very powerful, but the protagonist and his companions are not vegetarians. In this game, if the player has good skills, he can pick a bunch of them by himself. If it doesn't work, they can also fight together.

Even during a BOSS battle, players can get help from followers around them in the game.

Although the companions of these players are far from being as powerful as the players, to a large extent these people will have a certain degree of potential for powerful enemies to reduce the pressure on the players themselves.

Of course, in the BOSS battle, the combat effectiveness of these followers is not very high, more just to contain the enemy on the battlefield, to give players time to hang on the BOSS.

The follower's help to the player, this point exists no matter in any difficulty, and the effect is basically the same.

When dealing with ordinary mobs, the player’s own army will also play its role prominently. In many big scenes in this game, the enemies in front of the player do not appear in groups, but thousands. Wan's appearance in the screen, the player is equivalent to bringing the army and the enemy's army to fight.

So players will experience the feeling of invincibility in the game, but in the game, all the soldiers of the player are controlled by the computer AI, and the player can't command. The player only needs to kill and kill.

After all, Lin Yan, who had been poisoned by the famous generals from the Three Kingdoms who took the first-level generals from the Three Kingdoms since childhood, liked the feeling of being on the battlefield more and more, and a powerful fighter should play his own value on the battlefield.

Rather than four kills with monsters in the dark scene, no one knows even if it is dead.

Since the name of the game is called "Shadow King", in the game, the player will finally ascend the throne of the king, and it seems a better thing to overthrow the demons in the slave world.

So Lin Yan has changed the entire plot of the front seat, and of course many core things are still reserved. The topic still returns to the shaping of the scene. In the shaping of the scene, Lin Yan designed a variety of scenes.

There are vast wasteland, which can become the main battlefield of the two armies in the game, and the seemingly indestructible city with high pools and deep pools. Whether the player leads the army to attack the city or resists the enemy's attack, it all depends on it. The trend of the plot.

There are also mysterious fairy forests, caves where dragons live, and even entrances to hell. Lin Yan has designed more than forty battle scenes in the game, which means that the action level of the game itself There are more than forty, which fully guarantees the playability of the entire game.

The various races in the game have also become a very big highlight. In this game, they will not become mysterious, but will become an inseparable part of the game.

Orcs are the main body of the enemy's army in the game. They are under the control of darkness. They are disgusting, cruel and even savage. They are numerous, and even if they kill more, they still have time to reproduce quickly. To add back, it is the main enemy the player faces.

Demons... The visitors in hell, although the number is relatively small, are very powerful. Some of the extremely powerful demons will be the bosses in the game, and some of the demons are higher than the miscellaneous soldiers that players have to face. Enemy.

These enemies, if the player is taken lightly in the difficulty mode, they will still be beaten to death.

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