Game Development Mad God

: Holy Light Magic Stone (7)

Lin Yan is a person who loves life and career very much. A good game represents all Lin Yan has in his career, so in this world, the game business is equivalent to Lin Yan's everything.

For every game, Lin Yan can be said to be a very careful existence. Every work is like Lin Yan’s child. It is precisely because of such a spiritual existence that every work of Burning Sky Game has become The most top and successful commercial works in the industry.

It can be said that Fen Tian's current achievements are inseparable from Lin Yan's thoughts. Our topic is returning to the shaping of the Holy Light and Magic Stone.

Up to now, it can be said that the overall plot shaping of the game has been completed. In Lin Yan’s view, the plot of this game can be said to be very attractive. The most important thing is that both male and female players are in this game. You can find game modes that interest you.

For most male players, most of them prefer to be stimulating, technically challenging and **** and violent, so the male protagonist line in this game is more suitable for male players to experience.

For female players, they are not so interested in some **** and action scenes in the game, and more like some settings on the plot and the exploration of the story. It can be said that most female players are very The things that most male players like are very different.

Fortunately, Lin Yan made a certain compromise in the preference of male and female players in this game. Lin Yan can guarantee that most players can find their favorite fun in this game.

Lin Yan has paid much attention to the attraction of female players in many works more than once, and even in the game called "God of War", which is called pure man, Lin Yan's design in some details also takes into account the female players' feelings about the game itself. .

It can be said that for every game of Lin Yan, when considering the group of players, Lin Yan tries his best to take care of all possible audiences, and most of the time these people are all bought.

In addition, in shaping the direct game system of this game, Lin Yan also made many unique designs for some details in the game. The first is the skill system in the game. Whether it is the line of the male protagonist or the line of the female protagonist, players are There are a wealth of skills to use, especially in the hero's revenge route. As a purely technical action game mode, the protagonist's moves are extremely gorgeous and full of touch, which is the main attraction for players.

It can be seen how important the skill itself is, but also because the timeline of the game itself is very long. It takes nearly 60 hours to complete the game without the plot, so in order to increase the number of players The challenge in the game.

Lin Yan has specially set his own skill proficiency system in the skill system. In this game, when the player learns a combat skill through the game plot and some methods, this skill is not in a complete state, and the player needs to continue to use it. Skills to quickly improve the proficiency of this skill.

Skills with higher proficiency are more powerful in battle. All skills in the game are divided into proficiency from zero to one hundred. When the proficiency reaches one hundred, the skill is The damage can be fully played out.

Therefore, when players enter the game, they must have a lot of contact with the use of skills, after all, it is directly related to the player's game experience.

In addition, there are some other settings in the game. For example, in this game, players will use many different weapons. Of course, this multi-weapon setting is focused on the line of the hero. From long spears, swords, to short swords, crossbows, and so on, there are more than ten kinds of weapons that players can use in this route.

And each weapon itself has its own skills. If skills and weapons are used in combination, the greatest power of the weapons and skills themselves can be exerted.

Weapons need to be acquired by the player through the plot. Under the initial conditions, the player only has a long sword and two muskets. The action design of the game is similar to Dante in "Devil May Cry", not only can use cold Weapons can be used for close combat, and can also be used for long-range attacks. Although it is difficult to kill some relatively powerful enemies in a short time, it can also consume the enemy's blood. In close combat, within a short time Just kill each other.

In fact, in Lin Yan’s opinion, although this game looks very large, it is not too difficult to make opinions for a great god-level game producer like Lin Yan. Lin Yan really feels more troublesome. The main place lies in the plot of the game, relatively speaking, more changes have been made.

After the game has finished the development process, the rest is basically concentrated in the sales link, but these links of the Burning game are basically a fixed model, and Lin Yan is not required. Too much to worry about.

Everything is proceeding smoothly and step by step. What Lin Yan really wants to wait for is the final sales of this game and the word-of-mouth income brought by those professional reviews.

Of course, Lin Yan is not in a hurry. He has always been a very patient person. After all, patience is one of the basic qualities a game producer must have.

After spending time, everything will eventually show up in front of her eyes, Lin Yan is convinced of this.

The waiting time is very boring and long, but after all, there is still a time limit. A week later, the latest statistics for "Fire Emblem: Holy Light and Magic Stone" have appeared in Lin Yan's computer, and it is only on sale. However, within two days, the sales data of the first two works have been tied.

It can be said that the third work of this series has completed a very perfect explosion with the good foundation laid by the previous work.

Both in terms of word of mouth and sales performance, there has been a blowout growth, success... This is a successful work that can no longer be successful.

Not only the loyal players of Burning Sky, but even those professional game reviews on the Internet that use the tip of the tongue to kill invisible game production companies this time are not stingy about this game.

It can be said that the release of this game has made Lin Yan a great success in performance and reputation.

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