Game Entertainment Empire

Chapter 101 The DEMO version codenamed A1

When Yang Chen was still designing the gdd document for "Biochemical Survival", the popularity of "Resident Evil" from the outside world, along with the launch of several masterpieces in the industry, has finally begun to decline.

After all, this is just a stand-alone game, and it is accompanied by the clearance of the players who started the game for the first time in the early stage, as well as the clearance of live videos recorded by a large number of anchors and video up masters.

As the main traffic of the game's popularity, it will naturally be lost, and it is not uncommon for the popularity to decline.

A single-player game in the gaming industry can always maintain a high level of popularity. Without multiplayer mode, this is almost impossible to accomplish.

The quality of "Resident Evil" is naturally very good, but it is almost impossible to achieve such a level.

Aside from subsequent discounts and promotions, the lifespan of a single-player game is mainly within two months after its release.

These two months accounted for almost 80% of the game's overall revenue, maybe even more.

And games without in-app purchase multiplayer mode will inevitably decline after two months.

Especially in this era of frequent masterpieces, almost every month or two, you can see the release of a game in the market, not to mention countless independent games and small production games, which is comparable to the competition in the film industry. Much more intense.

However, although the popularity of "Resident Evil" has dropped significantly compared with the beginning of its release, in major video sites and game communities, there are always many 'players' who have published various videos. There are original graphics and even short stories.

By editing the cutscenes in the game, make the game a movie-like video, or show the shadows of Leon, Claire and King Ada when they face the biochemical monsters through editing.

There are also videos of Claire and Leon's 100 ways to die, but the most popular is the analysis of some menus in the game and the background of the world view.

Including on the official blog, some ser also had sex with Leon, King Ada, Claire, and the tyrant and the licker.

Of course, in addition to the players, and those who like "Resident Evil" because of the stories, there is also a part of the operation and publicity team specially set up by Xu Yu to maintain the popularity.

Some of the edited videos, as well as s news and short stories, are all specially made by Xu Yu for the team to actively promote, in order to make the popularity of "Resident Evil" not cool so quickly.

This decision was also made after Xu Yu received a reply from Yang Chen and confirmed that "Resident Evil" would be set up as a special series.

…………

Yang Chen's stable developer "Biochemical Survival", but recently, there have been some dark horses in the domestic game industry, including Lin Jiayi, who had previously invested in NetDragon and entered the 3a field, officially released a game trailer.

A game about magic themes, similar to the world view of medieval swords and magic in Europe, and the gameplay of the same game is also the arpg mode that Lin Jiayi is good at.

But in terms of gameplay, as far as some of the information that seems to be announced so far, there is still no bright spot.

Such as Tenghua and Phoenix also have several masterpieces developed by themselves. Yang Chen has learned about them and tried to see if he can learn something in them.

But there is nothing dazzling, which is an expected result.

Everyone is an employee,

I also have a basic understanding of the three major development processes.

Its games do not follow the creative route, but the big data route.

The three major channels have tens of millions of player data. Through various data tests, they can get a content that players like the most, and then develop it.

For example, 70% of players in a game like this content, then the content that is most popular among players will appear in the game.

Formulated games can almost be described as such a title to describe the three major games.

Every game sells in the millions, but trying to be a franchise classic is always a little off.

Most of the eye-catching works in the industry are developed by second- and third-tier and independent game makers. However, because of the fierce competition between KPIs and internal studios, it is difficult for the three to produce very amazing games.

Some of the games that were launched recently, after purchasing and installing, Yang Chen played a little bit. There were one or two games that made him feel a bit interesting, but most of them were formulaic games.

"Mr. Yang, the a1 version has been made and uploaded to the background." The working software on the desktop popped up a dialog box.

"Ok."

After replying a sentence, Yang Chen rubbed his temples and went into the background to download a compressed file named a.

This is the first test deo version of "Biochemical Survival".

The very simple one. Under normal circumstances, the environment inside should be all colored squares and transparent villain models.

But because there are models of "Resident Evil" and "Escape" that can be modified and introduced, this demo version of deo code-named a1 is quite rich.

The scene is the environment of the police station hall of "Resident Evil", and some details have been modified, such as jumping to the statue by continuous jumping.

Of course, the objects used for the feet are not modeled, and are replaced by red blocks.

At the same time, the movements of zombies and characters in the game are also resources in "Resident Evil" and "Escape", and there is no special shooting for the ballistics of gun shooting in the game.

Just do simple digital logic feedback for xy axis.

However, although it is simple, the basic functions are already there. A few zombies are generated by entering codes in the background. Yang Chen stands on the stairs and uses a pistol to hit the zombies that are rushing up.

The movement speed of the zombies in the game has not been adjusted, and it is still swaying, and the numerical design including the physical effects has not been made, which are all based on the existing ones in "Resident Evil".

After a simple trial play for about half an hour, after testing the deo version completely, Yang Chen found that there were still a lot of problems in it.

"Take care of the work at hand in the afternoon, Wang Ye, Chen Shu, Yao Qing... come to the conference room at 2:30 for a meeting." Yang Chen closed the deo version, and then ordered the names of a few people in the work group.

They are responsible for the program, art, and in-game effects performance, as well as the planning and supervisor of level design.

"In addition, the server will build the character server and player data database on the intranet as soon as possible, the lobby room server and the game logic server, and the server of the player's atch akg. At the same time, the information data will be used to build a star or network state p2p model. Not much to say; including the feedback of voting method data to the server, all needs to be completed, I don’t want to wait for the game development to go online, and the server side tells me that this function is not ready yet.”

Yang Chen spoke in a serious voice in the work group.

The work atmosphere is relaxed and not so tense, but the relative work tasks should also be done well.

Previously, there were only about ten people in the team. Everyone commuted to and from get off work in the same hall and studio, and sometimes everyone would get together.

But the current Nebula game is almost a bit of a scale.

Excluding a few employees in the comprehensive departments such as operations and personnel, there are about 35 people in all the development teams, and Yang Chen can't turn a blind eye to some things.

Mandatory overtime or something, deliberately setting the amount of tasks that cannot be completed without working overtime, Yang Chen will not do these situations in non-emergency situations.

But it is necessary to at least complete the basic work without affecting the development progress of the project.

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