Game Entertainment Empire

Chapter 202 Advanced Study

The setting of the large map is just like "The Elder Scrolls: Skyrim", but the game itself will have a completely different style.

It's not about the style of the subject matter, but about the narrative performance of the game.

Add the style of the movie to the game.

Xu Yu, who returned to the office, listened to the question mark at the end of Yang Chen's request.

Looking for a powerful film director in China?

What the hell? ? Are we an entertainment company or a film company! ?

At present, in Xu Yu's opinion, Nebula Games, although it still feels a little petty, and has never dared to let go and stride forward, but it is basically on the right track.

The first is the establishment of a new studio, aside from such small projects as "Biochemical Auto Chess", "Starlight and Photo Album", "Red Alert", the development of "Resident Evil 2", and the establishment of "Metal Gear" .

As well as the release of its comics, the hype of IP, and then authorizing third-party toy manufacturers to launch corresponding peripheral products, it has basically become formal.

But what the hell is it that you suddenly say you want to find a film director?

Xu Yu, who was a little bit wrong, frowned and looked at Yang Chen and said, "Is "Resident Evil" a movie? This is not a very good idea. The niche theme of zombies combined with modern scenes is destined to be a movie. For sci-fi movies, although our funds are sufficient to support our filming, once it fails, it will be an unbearable price for us. On the one hand, it is the impact of funds, and on the other hand, it is the impact on the IP of "Resident Evil".

Xu Yu clearly analyzed the main pros and cons to Yang Chen. On the one hand, game comics have games as examples, and on the other hand, the themes of comics do not need to have a famous artist. After all, the influence and style of games themselves here it is.

Moreover, the investment cost of the comics is not high, including the acquisition of the company and the salaries of related employees, the total cost is only more than 20 million.

But if you invest in the film industry, with the current market size and the story theme of "Resident Evil", at least hundreds of millions or even more funds are needed to enter the market.

There is also the end of failure, which is an unnecessary price for a promising IP.

According to Xu Yu's strategy, even if his games are intended to be filmed, he will stabilize his IP reputation after several consecutive series, and then consider expanding into new areas.

Before that, comics and novels of the same name are enough. At most, animation will be done in the later stage according to the sales popularity of its comics.

Having just made his own request, Yang Chen sat in the office and looked at Xu Yu who had talked a lot and was speechless for a while.

Who is going to engage in the film industry! ?

Nothing at all!

I just want to find a film director to help me with the lens design of the real-time calculation scene in the follow-up game, including the design of the game's own lens and environmental feedback. Who wants to make a movie?

After listening to Yang Chen's words, Xu Yu was also speechless.

"Okay, blame me for making too much fuss." Seeing Yang Chen shaking his head, Xu Yu smiled, then restrained his smile and pondered for a while: "However, movies are completely different from games, and with a really capable director, basically no It is too likely to come to shoot the cutscenes of the game, especially as an assistant; as for the director who is not strong enough, it is actually useless to invite him.”

Compared with what Yang Chen thought, Xu Yu thought a little more.

Listening to Xu Yu's words, Yang Chen nodded slightly while sitting on the chair in the office.

After Xu Yu pointed it out, Yang Chen also thought of something deeper. The reason why he wanted to find a film director was mainly to deal with the camera performance in the game.

But the other party is not me, and has no memory of dreams. How to create the feeling I want is another very important issue.

With the development of science and technology, the picture of the game is becoming more and more exquisite. From the early years of the game, CG animation was used to tell the story, and now relying on its own real-time calculation, it has been able to achieve a more powerful picture than the previous CG.

But one thing that will not change is the way these cutscenes are presented.

Almost all 3A masterpieces have some unskippable cutscenes, and these cutscenes have a purpose.

That is to tell the story better and at the same time create a fuller image of the characters.

Mature game technology has already been able to save players from going through these cutscenes at all, but these are essential because of the complete narrative of the game.

"Help me enroll in a refresher course in the director department. I want to learn something about camera use, color application, and storytelling." Yang Chen looked at Xu Yu and said under the other's stunned gaze.

This is not an idea on a whim, but Yang Chen feels that he may have entered a bottleneck period.

From the previous "Escape" to the later "Resident Evil", in the development of the game itself, he focused more on the gameplay elements.

Including "The Elder Scrolls: Skyrim", although it is a 3A masterpiece that has received numerous praises, it is even possible to win this year's game of the year.

But Yang Chen clearly understood that this was completed with the help of Lin Jiayi, Chang'an Studio and NetDragon, and this is a game that focuses on gameplay rather than storytelling.

As for the current "Metal Gear Solid", although in his own conception, he wants to create a complete war background world.

But he is well aware that he is lacking in some abilities, especially with the recent design of GDD documents.

He found that in terms of gameplay design, although he can complete it well according to the memory in the dream memory, such as how to express the stealth-style gameplay.

But for the core plot narrative in the game, he found that no matter how he designed it on the GDD document, it did not reach the level he wanted.

Relying on the precious wealth of dream memory, some games that mainly focus on gameplay elements can be perfectly made with his ability.

By comparing the finished game in the dream memory and grasping the rhythm, he can easily use modern game development technology to present it and even make it more perfect.

But when it came to some special games, he suddenly found that he seemed to be lacking in some abilities.

Among them, "Metal Gear" is such a game, and not only "Metal Gear", but also other types of games in Dream Memory, such as "World of Warcraft" and "Call of Duty". Now that he is developing it, he doesn't have the strength to tell a complete story, and he has no way to render the characters in it.

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