Game Entertainment Empire

Chapter 210 Painting Cake? I am good at it!

Looking at the somewhat confused reporters below, Yang Chen was very clear about one truth, that is, he couldn't slow everyone down.

Why canceled the questioning session in the middle of "Resident Evil 2", but directly introduced it into the promotional trailer of "Metal Gear"?

It is to create a tense link, so that everyone temporarily forgets that in fact, "Metal Gear Solid" not only reveals a little background of the plot, but also the truth that not even one of the protagonists shows up.

So Yang Chen resolutely brought the topic directly to the next content segment that the reporters present were most looking forward to.

question Time!

As for why not introduce the main gameplay of "Metal Gear"?

There is nothing like a demo video, how can I introduce it?

Are you fooling around with empty talk?

Don't all the players know that they are actually drawing big cakes?

After all, "Resident Evil 2" still has the previous work as a reference, as well as a promotional video that looks like it, which can make some brain supplements in the mind.

But what about "Metal Gear Solid"?

There is nothing to refer to, and some clips in the only promotional video are borrowed from "Red Alert: World War".

At the beginning, Yang Chen wanted to reveal something to the players in the plot, but he soon suppressed this idea to death in the cradle.

Absolutely not like this!

For "Metal Gear Solid", if you know the plot of the story in advance, it will be much less fun.

And this itself is an extremely huge series. According to Yang Chen's idea, not all the series will be completed, but the plot will be completed in the form of DLC content and comics.

If such a game reveals some plots, it will make players lose a lot of fun, so after careful consideration, Yang Chen gave up such an idea.

Enough has been said to reveal that the background world of "Metal Gear Solid" will be related to "Red Alert: War of the Worlds".

On the other hand, the players have not yet reacted, but such as Zhang Yida who is watching in NetDragon Games and other game producers in the industry,

They all looked dumbfounded.

Because of Yang Chen's confusing decision, a game producer went to learn about movies. Everyone in the industry is concerned about the effect of game production.

Isn't the best way to think about it is to make a fuss about the picture and the lens?

But as for specifically to learn this knowledge? It is a bit difficult to invite a dedicated director to participate in the production of the game.

But it's not like the second- and third-tier directors can't be found? Wouldn't it be enough to directly invite one to participate in the production of the game?

Is it possible that you, a game producer, can suddenly become a world-class one if you learn about directing?

It's unrealistic!

But what they don't know is that Yang Chen is not fighting alone. If he really relies on what he has learned, he can study alone, not to mention the first-rate, even the second- and third-rate.

But after knowing how to do it and why, he will be different.

There are precious treasures from another world in his head.

Of course, whether they know it or not, all gamers who are paying attention to this press conference are dumbfounded.

People set aside time just to see what kind of bombs you can drop, especially in Metal Gear Solid.

But, what is your trailer?

A mysterious confession, and then it is obviously an edited scene in "Red Alert: World War", plus the last mecha.

Are you done?

What is really related to "Metal Gear", except that the language is the same as the last robot, and what else is there?

Different from the people in the game industry who paid attention to the Nebula game press conference, the media at the conference site watched the promotional video of "Metal Gear Solid" at the beginning. Raised his hand.

Although the video of "Metal Gear Solid" disappointed them a bit, it didn't matter. Yang Chen was able to answer some exciting news for them during the questioning session, and the attention was still there.

It was different from the previous "Red Alert: War of the Worlds", temporarily ignoring the resentful eyes of those second and third tier media, Yang Chen directly chose the reporter of Game Star to ask the first question.

After being called by Yang Chen, the other party stood up abruptly and took the microphone handed over by the staff: "Mr. Yang, you said on the Internet before that you are doing professional training for directing specifically for the development of "Metal Gear". Is it a movie type game?"

Movie-type games are not uncommon in the market. The game is made like a movie. Players decide the direction of the subsequent plot through the options in the game. If I have to say it, it is actually similar to galgame-type visual novel games. .

It's just that the latter is mostly a combination of vertical drawing + text, while the former is just like a movie.

Most of this type of games are on VR platforms and the price is very expensive. Ordinary players will basically not experience them at home, but go to special VR experience stores to play.

Of course, other platforms such as computers are not without it, but the performance effect is definitely not as good as that on VR.

Listening to the reporter's question, a smile appeared on Yang Chen's face. This question is easy to answer.

If he asked about the progress of the game and when he could face the players, then he had to think about his wording.

But this kind of problem?

Isn't it just painting cakes! He is good at it!

"No, this will be a pure action-adventure game, and players will be very free in terms of freedom, but it's not like "The Elder Scrolls: Skyrim", where players can go wherever they want and do what they want Just do it." Yang Chen paused: "This is not the style of "Metal Gear". From a certain point of view, it is linear. In the game, you have to complete tasks. These tasks may be very simple and crude, such as destroying a certain something, kill someone, capture someone, rescue someone."

"However, in the process of completing the task, it is completely up to the player to decide. The player has absolute freedom to choose the way, path, and time to complete the task. In these tasks, there will be plots. But if you want to do something There will be restrictions on things that have nothing to do with the task. Because we clearly tell you that there are tasks to be completed."

"In this respect, "Metal Gear Solid" is completely different from "The Elder Scrolls: Skyrim". In the game, you can't do whatever you want, you have to complete the mission, but in the process of the mission, we will give Players have enough freedom and fun."

"You can even create a zoo in the middle, but in the end you still have to complete the task to continue the game." Yang Chen said, "Before the task starts, you will know your time limit, for example, three full minutes (in the game) God, then you can do whatever you want. Of course, if you don't complete the task before the time is up, you will face failure."

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