A tall nose bridge, a messy beard, one eye and criss-crossing scars on the face, plus a face that is no longer young at first glance.

This shape is a bit fierce!

Countless players immediately had a judgment.

"Tuigui, this villain boss is a bit handsome!"

"What villain BOSS, hasn't been officially announced yet? Maybe it's a decent character?"

"What about the protagonist? Will war-themed games have the traditional kingly plot? The protagonist is a new recruit on the battlefield, and then grows slowly because of certain things, and the teammates who are the protagonist are dying one by one. Crumb, can you finally turn into the protagonist and become the driving force for legend?"

"It's possible! Then this character should be either a decent character or a villain."

"???? What nonsense are you talking about? Besides these two options, is there a third option?"

Under Yang Chen's official blog, there are countless players in the game community who are discussing the identity of this character named BIGBOSS.

But no one thought that this would be the protagonist of the game. Even if some players raised the possibility, they were immediately scolded by other players.

After all, mainstream games will basically choose a middle-aged man as the protagonist, even if the middle-aged man still looks masculine.

But look at this look, the beard is still full of one-eyed buildings, and all kinds of hideous scars on the face, how can this be the protagonist?

Just like Leon in "Resident Evil", it is the current mainstream protagonist design of the game.

…………

Yang Chen didn't pay much attention to the discussions among players on the Internet.

However, someone in the studio suggested that it would be a bit unpleasant to make the character of the protagonist BIGBOSS this way.

After all, there are scars all over the body, including scars on the face, plus the loss of an eye, and even a mechanical prosthesis.

Such a character design does not look like a protagonist, but more like a big villain.

"Mr. Yang, is it really appropriate to use the character of BIGBOSS as the protagonist? Players on the Internet don't seem to think this is the protagonist." Seeing Yang Chen who came back from Shanghai and was responsible for the development of "Metal Gear", now Chen Shu, who has been promoted to the main beauty, said a little worriedly.

The success of a game comes from many aspects, among which the art of character design is definitely also very important, after all, the external performance is the first impression.

You say your soul is very interesting, but people don't want to have contact with you when they look at your body, so what should you do?

For gamers, the first impression is still very important. Players decide what game to play, except for external things such as brand IP and gameplay type.

A certain outstanding character design is also the main reason why players are very attracted to play. Why do players often talk about things like "you give me **, I will give you tickets"?

This is because of the credits of the characters in the game, no matter whether the plot in your game is hardcore or pure love, whether your gameplay is match-3 or traditional turn-based, if players are impressed by Lihui’s characters, they will start from their pockets. Take out the ticket inside and try it out.

Although the core content of the game is the gameplay and the plot, the art and character design cannot be ignored.

And Yang Chen's request is completely different from the mainstream.

Listening to Chen Shu's words, Yang Chen couldn't help showing a smile on his face, and shook his head lightly: "When designing characters, you have to understand one thing, that is whether the story needs to be promoted according to your character, or characters to match the plot."

"There is no doubt that "Metal Gear" tells the story of BIGBOSS, but it is not the story of BIGBOSS. BIGBOSS is just a microcosm of this story." Yang Chen looked at Chen Shu and said.

"Metal Gear" will not be the story of a certain hero, whether it is BIGBOSS or other characters,

None of them are heroes, none of them can change the pattern of the world.

They're not the Dragonborn who could save the world in The Elder Scrolls: Skyrim.

After briefly talking to Chen Shu, Yang Chen called the chief planner of the level design, mission system, equipment system and other major planners for a meeting.

Tell them some gameplay concepts and design concepts. These things include equipment, monsters and other values, as well as the economic system in the game. They all need to be grasped by themselves. It is impossible for Yang Chen to do every link in person. Give the team an analysis of your design concept for the game, as well as the main core gameplay, and then let us develop it, supervise it by yourself and make a final decision.

Yang Chen himself is mainly responsible for the missions and the overall structure of the game.

"The equipment system in the game includes combat skills, melee weapons, small firearms, large firearms, energy weapons, and throwing weapons. Each combat tool has its own characteristics and effects, and can also be modified and modified. Strengthening, in addition to adding some assembly functions to the firearms and equipment, such as silencers or infrared rays, etc..."

"Secondly, the armor can also be upgraded. By upgrading it, it can increase defense and some recovery speeds. These are basically the same as most RPG equipment systems. The main thing is to turn them into guns and armor weapons. For the selection of firearms inside, try to choose some guns that players are familiar with.”

"In addition, in the game, there will also be a special recycling system. Players can use it to recycle loot in the game, such as soldiers, tanks, and containers, into the main base for collection or selling for money."

Yang Chen followed the team to talk about some core elements in the game, including some detailed introductions about the recycling system.

The "Metal Gear" system in the dream memory existed in the history of that world. Although there are some exaggerations in the game, it is not difficult to understand.

But here it is necessary for Yang Chen to explain in detail, and compared with the original 'Fulton Recovery System' which is a bit of a tribute, it cannot be used. Yang Chen named it the 'Skyhook System'.

"In addition to the base of Diamond Dogs in the game, players need to have the fun of farming. By completing tasks and earning bounties, the base of Diamond Dogs will be continuously expanded, with more excellent soldiers and more powerful technology. Including the unlocking of the equipment will also be unlocked through the research of the Diamond Dog base."

Yang Chen looked at everyone in the team and explained some core system concepts.

This is also a variety of functions that are easier to develop in the game.

:. :

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