In the office of Jiangshi Xingyun Games, Yang Chen was working.

Sitting in front of the computer, Yang Chen looked at the team members who were post-production of the prologue of "Metal Gear".

Although its volume and content are very short compared with other 3A games, and it is only used as a trial version, it is still excellent.

For the cutscenes in the game, Yang Chen did not completely follow the original version of the dream memory and pile up the long shots crazily.

Coupled with the shaky camera, the one-shot shooting technique and the right BGM, this can indeed bring players an immersive experience like a movie.

If you have to say, it’s not an exaggeration to say that such a game is art, but art belongs to art, this is always a game, and players choose to buy games not just to appreciate the story and the shocking immersion brought by the long shot, Including the playability of the game is also what they are pursuing.

Balancing a point in the middle, this is what Yang Chen wants to do.

It's like an art movie.

The implication is profound, and the shooting techniques and various techniques, including colors, are excellent, but it is too professional so that most viewers can't understand or feel bored.

What Yang Chen wants to do is to be able to let players experience the shocking and immersive feeling of combining movies and games in the game without losing the fun.

The long animation is mixed with some QTE elements, so that players can participate in it, and through the real-time calculation screen, players can feel the shock of it. This is what Yang Chen wants to pursue.

"Mr. Yang, don't you really need to harmonize the part of taking the bomb?" Wang Ye said while looking at Yang Chen while Yang Chen was working with the team.

In the game, the player will play the role of BIG BOSS to rescue Paz, and there will be a cutscene animation of taking the bomb.

how to say?

Even though he has participated in the production of "Escape" and "Resident Evil", Wang Ye is still a little uncomfortable with this kind of scene.

Because according to Yang Chen's request, the player will be able to see Paz's stomach being cut open in this scene of taking the bomb, including the intestines and organs inside.

Coupled with Paz's screams in the game, even Wang Ye couldn't help shaking.

"In order to make players hate,

Then in the subsequent plot, it has a stronger sense of substitution. "Yang Chen looked at Wang Ye and said.

But in my heart, I secretly thought, where is this going.

In the dream memory, Paz was much worse. The torture and interrogation including sex did not fall, but after experiencing the "Metal Gear" series through the dream memory, playing this plot is simply unbelievable.

But Yang Chen had to admit one thing, that is, the game creator's scheme succeeded.

It successfully mobilized the anger of the players, and this is also the keynote of "Metal Gear". No one is the absolute protagonist, and no one is absolutely important.

Everyone dies, it's not a fairytale about happy reunions.

Tragedy and fear, these psychological elements, are far more capable of allowing players to immerse themselves in it than comedy.

Although most players don't know about the experience of Paz and BIG BOSS and others, they may not be able to experience this feeling.

But this is not important, because I dare not say everything, but 80% of players will have a first impression.

For example, if a cute big orange cat grabs and bites an ugly big black mouse, you will feel a little disgusted at most, and then you will have no other emotions, and you will even worry about this cute big orange cat. Can cats get sick?

But if it's an ugly wild cat grabbing and biting a very cute little hamster, then most likely you will sympathize with the little hamster that died miserably.

The same is true in the game. When the player doesn't know what the character has done, he will always judge it based on his subjective appearance.

Many people say that a good-looking appearance is a thousand rules, and an interesting soul is one in a million; but without a good-looking appearance, his soul is interesting, and you probably won't understand it.

Well, unless the other party has money ability.

In "Metal Gear Solid", when the players don't know Paz, Yang Chen can only use this kind of sensory emotion, the cute loli appearance, and then add the hard-working performance of the voice actor, such a person looks very cute It's enough that a cute girl has been treated miserably, and the other party has an ugly and ugly skull face.

Listening to Yang Chen's explanation, Wang Ye couldn't help being speechless for a while.

"And the game itself will definitely be rated 18+. Without stepping on thunder, try to make the graphics in the game more realistic." Yang Chen looked at Wang Ye and said.

At present, "Metal Gear" has not been submitted to the relevant departments for review and rating, but Yang Chen doesn't even have to think about it, the final domestic rating of "Metal Gear" must be 18+.

After all, it not only involves bloody violence, but also nudity and political elements, and this level of elements in "Metal Gear Solid" still occupies a very large proportion, even if it is a parallel world and does not involve China, But its rating is definitely 18+, there is no doubt about it.

After confirming the tone of the game, the progress of the development is basically much faster. After all, compared with the large map of the full version of "Metal Gear Solid", with various level designs, and mission structures, the content of this prologue can be said to be smaller. too much.

Judging from the size of the game, Nebula Games' "The Binding of Isaac" and the previous "Biochemical Auto Chess" are bigger than this.

As for "Starlight and Photo Album", as a mobile game, there is nothing to compare it with.

…………

When Yang Chen led the development team to develop the trial version of "Metal Gear Solid", producers in the game industry were actively discussing the long-shot promotional trailer in the previous game.

"Yang Chen and Nebula's "Metal Gear" feels like something! That long shot made me wet."

"But in terms of expressiveness and immersion, there is really nothing to say. When I first watched it, I thought I was watching a movie."

"The most important thing is that this kind of performance is different from ordinary CG broadcasts. These are all real-time calculated game screens. Ordinary CG broadcasts look awesome, but in fact the performance in the game screens is completely different. I I understand why Yang Chen wants to study directing, and if he wants to create such a feeling in the content of the game itself, if he doesn't understand these things, he can't do it at all."

"However, the main thing of the game is the gameplay. I admit that this cutscene is awesome, but it's useless if the game is not fun. After all, players don't spend hundreds of dollars to watch movies."

"Won't you know when the game is online?"

"The game is online, so it's still early? I don't think we can wait until this year."

"But having said that, it seems that the three major VR auto chess will also be launched? Looking at the specific effects, maybe it will be the world of VR in the future."

"Almost, we have no new projects recently, and we are also paying attention to this new platform."

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