Game Entertainment Empire

Chapter 232 Is All This In Your Calculation?

This is not a pure FPS or TPS game.

Although the game provides players with a wealth of guns and weapons, even as long as the player is willing to be a soldier with a submachine gun, a concealed sniper, or a heavy machine gun to suppress firepower, it can be done.

But the design of various levels, as well as the highly intelligent AI and scoring achievement system, all tell players that if they can not kill the enemy, that is the perfect way, and what they want to do is to sneak in.

But on the other hand, Yang Chen is also very clear that using his brain to think about complex strategic deployments, this kind of hard-core game mechanism coupled with a sufficiently good plot may make the game itself a god.

But in terms of sales, it will definitely not be too good-looking, because compared with hardcore gamers, most players are still light-level players, so in the case of normal difficulty, the difficulty of the game is not too high. Some players who don't want to sneak in can basically slaughter the enemy's base with guns and weapons as long as they either pick up their guns or go in without thinking.

At the same time, the player can also set whether to enable the bullet time setting. When the player is discovered by the enemy, there will be a period of slow motion for the player to react.

In the time of slow motion, the player only needs to kill the enemy who finds him, and that is a perfect sneak.

The game content of "Metal Gear Solid: Ground Zeroes" itself is equivalent to the prologue of the game, prepared as a way for players to get familiar with this game.

Many plots are not able to make players understand quickly. Similarly, the story of the "Metal Gear" series itself, like "Resident Evil", is definitely not something that can be told clearly in one game.

More Yang Chen still hopes that players can understand what kind of game this is, shooting elements, sneaking elements, including CQC action elements, these passed the design of the first level in "Metal Gear Solid: Ground Zeroes", It can be said that players have been able to experience it.

The degree of freedom revealed by Yang Chen before, including the development of base construction and other gameplay elements, obviously cannot be shown to players in "Metal Gear Solid: Ground Zeroes".

But it doesn't matter, Yang Chen has already made arrangements for all of this. After all players clear "Metal Gear Solid: Ground Zeroes", they will be able to see the game preview of the new game "Metal Gear Solid: The Phantom Pain". Suspicions, as well as new gameplay content, will be shown to players in the trailer.

Yuan Ying, who is experiencing the plot of the game, and a series of players fighting in "Metal Gear Solid: Ground Zeroes" don't know all this yet.

After experiencing the somewhat cruel plot of digging out bombs in the stomach,

Most players have a sense of discomfort, but this discomfort just appeared, and soon they were attracted by the new picture.

The Army of No Borders created by BIG BOSS was attacked by Skullface.

Explosions, flames and the sound of guns became the main theme.

Yuan Ying has been completely immersed in the game of "Metal Gear Solid: Ground Zeroes". The roar of artillery fire, the roar of soldiers, and the sound of guns and guns, the atmosphere of the war scene is vividly rendered.

As a war-themed game, and it is produced at the 3A level, there is no doubt that both the graphics and the background music and other details are first-class.

Manipulating the BIG BOSS to beat the enemy hard on the battlefield, but Yuan Ying, who only had a heavy machine gun, soon couldn't stop the enemy's firepower and was knocked to the ground by the aftermath of a shell explosion. The local BIG BOSS fired, and this time entered the plot animation.

An ordinary soldier rushed forward to block the bullet for the Big Boss controlled by Yuan Ying.

"BOSS..."

Players do not have a sense of identity with BIG BOSS and the base created by themselves, so the best way is to let players be moved and immersed in the experience of BIG BOSS.

It seems a bit old-fashioned, but with the foul BGM and special slow motion, the scene where the soldiers sacrificed to cover the BIG BOSS and Miller's departure will definitely move the players.

Especially the BGM that is good enough and tragic. When a pair of lovers face natural disasters, only one can survive. At this time, the song "My Heart Is Eternal" is used as the BGM, and the effect brought by the background sound of Happy Fighting the Landlords is absolutely is different.

You will be moved by the former, while in the latter, when you listen to the background sound of 'beep, thud, thump, thud...', there may even be a mixed listening of 'airplane, three belts, one, sorry, crushed, big you 'These magical dubbings echo in your ears along with the BGM.

The tragic and sad BGM orchestra reverberates, and the camera in the game is close-up like BIG BOSS while the camera speed is reduced.

With a roar, BIG BOSS grabbed the gun and wanted to continue fighting, but at this time Miller on the plane shouted: "snake!"

Pausing for a second, looking at Miller's outstretched hand, suppressing anger and sadness, BIG BOSS turned back to the plane and issued an order to retreat.

"Walk!"

The plane moved away, the camera zoomed out, and the huge base construction continued to emit explosive flames, and then slowly sank into the sea.

"This censorship is a smoke bomb, I heard a bang and ... they are playing us for idiots!"

Excited, Miller stood up from the ground and grabbed Big Boss by the shoulder: "It's back! What are you doing, this is ours...we built it!"

"You spy bitch! Talk to me! Get up and talk to me!" Miller, who lost his mind, staggered to the side of the unconscious Paz, and grabbed him by the shoulder.

Paz, who was awakened from a coma, suddenly stood up against the pain and ran to the side of the hatch.

"Bomb! There's another one!" Panz looked at BIG BOSS in a panic.

"Don't panic...we took it out!"

Opening the hatch, Paz looked at BIG BOSS with some despair and said, "No, there is another one..."

Before he finished speaking, Paz jumped back from the plane.

"No..." BIG BOSS wanted to stop it, and rushed to the front of the hatch, but the flames and aftermath of the explosion followed.

At the same time, an unmanned helicopter crashed into the plane they were on.

There was a sharp sound, and the screen plunged into darkness.

After watching the cutscenes, Yuan Ying's heart suddenly froze when she put her hands on the keyboard and mouse.

What happened to BIG BOSS?

Why is there another bomb! ?

He wants to help his hands down for revenge!

Yuan Ying, who was sitting in front of the computer, was full of various emotions.

A few consecutive subtitles briefly explained the aftermath of the incident, and then the "Metal Gear Solid: Ground Zeroes" logo appeared in the middle of the black screen.

The voices of Skull Face and Paz sounded.

'cipher has been hiding since that experiment, no one has seen him for several years, all orders are issued by agents...except you, you have seen him face to face, ordered to contact BIG BOSS, tell me where he is! Where is Cipher, where is Zero... I have never been able to choose, choose where to be born, which language to choose, I have never chosen my own freedom; but you, now you are free, do what you want! '

‘Can this save BIG BOSS? '

'Maybe. '

'Can you really kill zero for me? '

'Not for you. '

'Okay, zero is in...'

The words fell, and a line of subtitles appeared on the screen-the story will continue in "Metal Gear: The Phantom Pain".

? ? ? ? ? ?

Gone! ?

This is gone! ?

Yuan Ying, who was full of anger and wanted to find Skull Face for revenge, was suddenly stunned, then he silently picked up the mobile phone next to him and glanced at the time.

It's been just over 2 hours since he started the game, is all this in your calculations? Mr. Yang!

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