On the GDD document, Yang Chen wrote the name of the game as 'Yu-Gi-Oh' and 'Pokémon'. Among them, "Yu-Gi-Oh" is a collectible card battle game, while "Pokémon" is a role-playing game. Adventure games.

The former competes against players by constructing card combinations and wins; while the latter captures and breeds elves named Pokémon for duels.

Similarly, these two games still have a common feature, which is not the gameplay of the battle mode, but the core thing of these two games.

Collection and development, rare cards; cherished Pokémon spirits, as well as slowly collecting and developing card groups, and cultivating stronger Pokémon spirits are the core elements of the game.

In the field of game design, almost all games revolve around a setting, that is, the player's abandonment cost.

The card exchange system in "Yu-Gi-Oh" has a large number of cards of different systems, such as monster cards, fusion monster cards, magic cards, and trap cards. At the same time, there are atmospheric regular magic cards, regular trap cards, quick attack magic cards, and field magic. Cards, continuous magic cards, trap cards and a series of rich types.

Both have greatly increased the number of card pools, and at the same time allowed players to have more choices to match different systems of card groups. In addition to increasing the playability, more importantly, they increased the cost of collecting and discarding pits for players.

In the same way, "Pokémon" players, as Pokémon trainers, get their first Pokémon and gradually train them to become stronger, and use combat strategies to conquer more powerful Pokémon in the wild. Pokémon, challenge the world's first Gym Master, and the Pokémon captured and cultivated by countless players can bring a great sense of accomplishment.

At the same time, the so-called inheritance mode has been added, and the Pokémon obtained by the player in the previous work can also be used in the next generation of works.

Of course, this approach has both advantages and disadvantages. On the one hand, it increases the player’s cost of abandoning the game itself, and aggravates their feelings about the gameplay. However, this same tendency to please old players will also restrict new players from entering the pit.

For example, in the memory of dreams, "Yu-Gi-Oh" and "Pokémon" are world-class IPs, but for most ordinary players, they only know these two games from the surrounding IPs. When they enter the pit, they will have some resistance, because they are actually too far behind the so-called old players on the threshold.

And with the development of IP, the characters and characters of the first generation must be the most influential. For example, more ordinary players who know "Yu-Gi-Oh." .

The same "Pokémon" let ordinary players or non-players know the most about Pikachu and Bulbasaur.

"Is this a new game?" After processing some scenes in "Metal Gear Solid: The Phantom Pain", Wang Yaliang, who was sitting next to Yang Chen, asked curiously as he watched Yang Chen typing on the keyboard.

"Temporary, but it's hard to say if we will start developing it in a short time." Yang Chen stopped his hand, nodded slightly with a smile on his face.

There are actually many similar games, including Auto Chess, which can be said to be such a type of game, but there are no examples of combining animation, comics, and games to create a big IP like Dream Memory, or It is said that no game manufacturer is willing to invest capital in this kind of card "mini-game".

"If we plan to deploy VR offline venues, these two games will become our exclusive games. Although the PC platform and mobile platform will also be launched simultaneously, the VR platform will bring a unique experience." There is no one in the office. For the third person, Yang Chen looked at Wang Yaliang and explained to her in detail.

The gameplay of the game itself is important, but the production of manga and animation is even more important for these two games.

Recalling the details in the memory of the dream, Yang Chen quickly gave a definition to "Yu-Gi-Oh" and "Pokémon".

Among them, the gameplay of "Pokémon" is not complicated. Although there are different attributes of Pokémon in it, the similar elements are found in other games. The most typical example is gold, wood, water and fire. Earth is the setting of the five elements that restrain each other.

Collecting and cultivating at the same time is not such a novel way of playing, but the chain of card groups involved in another game "Yu-Gi-Oh", as well as the application of magic cards, trap cards, and monster effects, are more complicated.

From Yang Chen's point of view, these two games are actually a bit reversed.

The origin of "Yu-Gi-Oh", which pays more attention to card rules, that is, the gameplay, is comics; while "Pokémon", which was originally a game product, has a wider influence because of its comics and TV animations.

Of course, the two also have a common characteristic, that is, most players come into contact with the game because of animations and comics.

It is not possible to simply release games, there must be the support of comics and TV animations, Yang Chen looked at the GDD document in front of him and had a very clear concept in his heart.

In fact, if you simply choose the card series game "Yu-Gi-Oh", it is not a good choice. Although it is not so complicated compared with the collectible card games such as Magic: The Gathering in Dream Memory, its own It's not that easy to get started.

On the contrary, some games like "Three Kingdoms" and "Hearthstone" are easier to use, and the linkage of IPs such as "The Elder Scrolls: Skyrim", "Resident Evil", "Metal Gear Solid" and "Octopath Traveler" is not impossible. this type of game.

But Yang Chen didn't intend to do this. The main reason is that on the one hand, it is difficult to expand the influence of TV animation and manga production, and on the other hand, the game is too simple.

If other game manufacturers want to copy it, there is basically no difficulty.

Especially the three major players like UEgame and NetDragon, which own a variety of classic IPs, and there is no doubt that Nebula Games will definitely suffer if they really play the tricks of linkage.

And choose "Yu-Gi-Oh" and "Pokémon" to develop TV animation and comics simultaneously, and because of the content in the dream memory as the basis, it is more important to set the card value and elf value and other effects. easier.

Of course, considering the different preferences of players in different eras and periods, it is inevitable to fine-tune the gameplay mode of the game.

Players like different things at any one time.

Blindly trying to tell players how to play this game is destined to be eliminated by the times. Only by understanding what players want and then making the game that players want can you be successful.

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