Game Entertainment Empire

Chapter 348 Kill the enemy for 10 minutes and get beaten for half an hour?

Regarding the promotion of the game, Yang Chen did not plan to start with the plot, although the plot of "Sekiro: Shadows Die Twice" is not eye-catching, but very exciting, and according to the player's flow, there is not only one ending, Instead, it implements multiple endings.

Starting from the most common ending of renunciation, Sekiro, the protagonist, defeats the swordsman Isshin, and according to the request of the young master, he uses the undead slash to kill him and returns to the ruined temple to become a Buddha carver to continue the next lonely reincarnation.

And the incarnation of Shura, becoming an inhuman killing machine; after defeating the last enemy, he helped his young master return to a normal person, and he chose to commit suicide to sever immortality.

Of course, in addition to these three endings where people will die, there is also a hidden ending that allows the young master to survive with the wolf.

There is actually no problem in promoting "Sekiro: Shadows Die Twice" from the plot, because the plot of the game is indeed very brilliant.

But the point is that this is an action game, and Yang Chen hopes that players will focus on the core of the action.

As an action game, the plot is indeed important, but it is not the main core.

What Yang Chen hopes is that all players can be attracted by the cool actions in the game.

And in terms of action elements, Yang Chen can say that they have put in a lot of effort, not to mention the participation of well-known martial arts action directors such as Hong Yuanping.

In the original game, the protagonist Sekiro is a ninja. In fact, when he executes the enemy, he does not have so many movements, and it will always be a few movements like that.

Grab the enemy, drag it over, and stab it in; fall from the sky, knock it down and stab it in; knock your weapon askew, and stab it in.

And Yang Chen and the others specially produced about a dozen special execution moves based on different trigger conditions, miscellaneous soldiers and bosses.

Yang Chen felt that it was particularly necessary for this. For players, this kind of execution action can be said to be a very strong feedback of a sense of accomplishment.

Is it too much to defeat the boss after going through all kinds of difficulties, enjoy a particularly cool execution screen, and then wait for the second form of the boss to chop him down with a knife?

Of course, all execution animations also follow three characteristics, fast, accurate and ruthless!

Don't play that fancy and gorgeous action,

Just like an assassin, he pursues the method of killing the opponent instantly. Of course, in order for the player to get a stronger execution feedback, the addition of the camera and slow motion is also essential.

But this is only limited to boss battles. After all, if you execute such a slow motion and close-up camera, it will have a counterproductive effect.

Of course, what actions are specific, and whether to improve in the future, delete and add, and feedback from follow-up testing is also required.

As for "Sekiro: Shadows Die Twice" in the dream memory, there are not so many execution feedbacks, do you think it is not suitable for these reasons?

Of course not!

The key is small money! Don't you think these executions are cheap to make?

An execution screen that is mature enough to make players feel cool, not to mention other things, just say that in the case of already having a complete motion design, the cost of a day's motion capture is about 25,000 to 50,000 US dollars, and it is not the same as The difference is that simple gestures and limb movements can complete about a hundred sets of movements a day.

The attack action in the game, especially the execution action that requires special design, requires special props, extra actors, and post-processing, which is more expensive.

Don't use real-time calculations in the game, just put CG directly? That's even more expensive!

Leaving aside the follow-up post-processing, the capture of an execution motion in terms of motion capture alone costs about 50,000 to 80,000 US dollars.

It's not that the manufacturer is unwilling to do it, but that this stuff really burns money!

After all, it's not a fighting game, so it doesn't affect the game experience very much.

For example, fighting games such as "Street Fighter 4" in Dream Memory cost about $1 million for just one character.

Fighting games sell DLC characters, and a character costs about ten dollars. You think people are like lions.

But the truth is, from the perspective of cost, this role is really worth so much money!

However, the simple execution action in "Sekiro: Shadows Die Twice" is of course not so expensive, but it includes the cost of other aspects. An execution action is still worth 120,000 US dollars.

"Mr. Yang, the procedure has been completed."

In the office, Wang Ye reported the work situation to Yang Chen.

"Is it ready? Give it to me. You don't need to come here for the material. I will solve it myself." Glancing at the blood-red word 'death' on the computer next to him, Yang Chen coughed lightly and moved towards Wang Ye said.

Yang Chen took the USB flash drive from Wang Ye and inserted it into his computer, and opened the program written by the other party. is the function.

'Dang Dang Dang! ’ ‘Dang Dang Dang! '

The sound of iron striking came from the speaker that came with the monitor, and Yang Chen had a smug smile on his face.

But at the next moment, the smile suddenly froze again, and the parry value of the protagonist Sekiro in the game was full before he knew it, and was hacked to death by the sword master like a chicken.

'If you hesitate, you will lose'

Indifferent words replaced the sound of blacksmithing.

Looking up, Yang Chen glanced at the empty office, then looked at the game screen on the computer screen, silently exited the game, and at the same time opened the work group on the project team and chose to chat with Wang Ye privately.

‘Let’s add a blood lock function to the auxiliary software. It will definitely be used in later tests. Now that it is done, it will be more perfect. '

Wang Ye:? ? ? ? ?

Seeing the request sent by Yang Chen, Wang Ye in front of the computer thought of something and suddenly fell silent, then he silently turned on the computer and started to change the code of the software again.

The reason seems to be quite sufficient, but if you think about it carefully, do you seem to know something extraordinary?

So, Mr. Yang is so good at playing games?

While writing the program, Wang Ye thought to himself.

It's just a simple little command and it won't take long.

In the afternoon, Yang Chen successfully obtained the software resent by Wang Ye, and recorded the video of defeating Juggernaut Yixin.

Satisfied, Yang Chen closed the game, and then sent the materials to the work group of the Propaganda Department.

‘Cut a promotional video, cut out the parts of being beaten and infinite passive parrying, and make it into a fighting video of the kind of rivers and lakes, and then send the finished film to me for a preview. '

Everyone in the Propaganda Department:? ? ? ? ? ?

Looking at the material that had been sent for more than forty minutes, everyone in the Propaganda Department pursed their lips and fell into silence for a while.

Ten minutes to kill an enemy and half an hour to be beaten?

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