Game Entertainment Empire

Chapter 409 Breathing blood back? This unscientific

While the outside world was still paying attention to the situation in the handheld industry, Yang Chen started to form a team for "Call of Duty: Modern Warfare".

As an FPS game, there is no lack of experience for the current Nebula games.

From the initial attempt on "Resident Evil" to the popularity of "Resident Evil Survival", the accumulation of its shooting feel, and the actions in shooting games, the whole team has already accumulated a good experience up.

The shooting game sounds simple, but it still tests the ability of the entire production team.

For example, the ballistic feel of shooting firearms, and even the viewing angle, are very important game experience standards.

If it weren't for the experience accumulated in games such as "Resident Evil", "Survival" and "Metal Gear: The Phantom Pain", Yang Chen would not have chosen to make the game "Call of Duty: Modern Warfare".

As for the "Call of Duty: Modern Warfare" series, it can be said to be the most familiar to players.

It started from World War II and rose to modern times. From these eight characters, we can see the influence of "Modern Warfare" on the "Call of Duty" series.

Similarly, this step officially established a tone of "Call of Duty", the multiplayer mode and the Hollywood-style plot experience immersion.

Let the player become a soldier of the special forces and complete one difficult task after another, which brings enough refreshing points to the player.

But it is different from other FPS games that overemphasize that the protagonist is a hero.

"Modern Warfare" also has a deep portrayal of the "protagonist" teammates manipulated by the player, and the teammates in the game can help the player in person, instead of shouting 6666 like a salty fish, and then dragging you back pig teammate.

The interaction, as well as the sense of reliability brought by the hail of bullets, all make players feel that the teammates around them are flesh and blood.

Among them, the most outstanding interaction is a memory level in the game called "Double Sniper Past", which uses the movie-like plot narrative to the extreme.

The role played by the player will sneak into the enemy's base camp to assassinate the enemy's leader, but encounters the enemy's armored vehicle patrol force, crawling to hide himself in the grass on the ground, and the tense and intense atmosphere is perfect.

And in the evacuation link after the sniper mission,

It further strengthened the tense and exciting atmosphere. Countless enemies came in groups from all directions. The oppressive feeling made all the players have only one thought in their minds: evacuate!

For the 'Modern Warfare' series of games, Yang Chen planned to combine his trilogy into one game. This is not a big problem, because this is a trilogy series in itself.

As for the gameplay of the game, it will be more inclined to the multiplayer online mode.

In fact, from Yang Chen's point of view, although 'Modern Warfare' was highly rated, and the plot itself was impeccable.

But the main reason why "Call of Duty" can be so popular is because of its multiplayer mode.

From the official data released by "Call of Duty" later, the number of people who cleared the storyline is less than 5%, and the sales of tens of millions of copies after cutting off the multiplayer mode can be seen. The impact of its multiplayer mode.

If a sufficiently exciting multiplayer mode such as "Modern Warfare" is the external skin of "Call of Duty", then its multiplayer mode is the bone of the "Call of Duty" series.

As long as the multiplayer mode doesn't mess around and players still feel that way, then it's still Call of Duty.

Of course, this is based on the popularity and popularity of the IP that he already has. For Yang Chen, he has initially set foot in the field of FPS games, even if Nebula Games already has enough strength and popularity.

But it is obviously the best choice to attract players into the pit through a better external skin.

Regarding the plot of "Call of Duty: Modern Warfare", Yang Chen doesn't need to be too troubled, the original plot is good enough.

Unexpected suspense and reversal, the overall atmosphere tends to be dark and desperate. It is not a hymn to heroes, but a cruel modern warfare.

Except for John Price as the captain of Special Forces 141, all members of the team are sacrificed in the story, and it is this that sublimates the tone of the entire game.

At the same time, there are some hints of reincarnation in the whole game. For example, the original soap took over the M1911 from John Bryce to solve the BOSS at that time, and it was also John Price who put the M1911 in the body of soap.

Simon Riley, who became a ghost because of the betrayal of his teammates, joined the 141 Special Forces, but in the end he died because of betrayal.

And John Price's cigar where the beginning is the end.

In terms of the plot, this part is not a big problem. Yang Chen will be able to write the script for this part very soon. The more important points are the actions of the players in the game to manipulate the characters, as well as the feel and effects of various firearms and weapons.

The name of the game is 'Modern Warfare', obviously modern weapons will occupy a very important proportion in the game.

Moreover, in FPS games, guns and weapons are one of the most important gameplay modes, and they still belong to the basic framework.

After confirming the general framework of "Call of Duty: Modern Warfare" GDD, Yang Chen called all the leaders of the project team into the conference room for discussion.

"New game, PC platform!"

Looking at the GDD document on the projector, everyone seemed a little excited.

"The project this time is a new IP. Its background can refer to the background of the world view in "Red Alert: World War". Of course, I will follow up the plot." Yang Chen looked at the crowd and said, then paused A few seconds: "The type of the game is FPS, but there are some things that need to be paid attention to in the gameplay, that is, the blood volume display is removed. After the player is attacked, the screen will be blood red or black and white according to the degree of injury. , but as long as there is no death, blood can be returned through breathing."

"In addition to the multiplayer mode, we need to bring some different feelings to the players. The first is the reference to the skill slot. Players will be able to equip three skills with different functions, and then use them to win in normal games; Secondly, the map should be smaller, so that players can play each game faster than traditional FPS games, and also make the battle more intense." Yang Chen looked at the team and said.

Listening to Yang Chen's words, everyone was a little confused.

They can understand the skill. It is nothing more than increasing damage, reducing recoil, or faster speed. Players can decide whether to make themselves more flexible, shoot more accurately, or do more damage.

But isn't it too unscientific to cancel the dominant blood volume and increase the breath to return blood?

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