In the single-player story mode in "Call of Duty: Modern Warfare", the player does not always control a protagonist to carry out the story. When performing various tasks, the players will also control different characters.

At the same time, the game is divided into different routes to play. For example, the raid mission of "Leave no survivors" at the beginning and the subsequent rescue of Nikolai are the British SAS route, and there will be the U.S. military route later.

Of course, that is the story in the full version of "Call of Duty: Modern Warfare". The current trial version only provides players with about an hour of plot flow.

Through this simple one-hour plot, it is obviously impossible for players to have feelings for each team member in the game.

The reason why the players are able to have deep feelings for each member of the SAS and later the 141 Special Forces.

The most important thing is that as the plot progresses, players can get to know each member, and during the mission process, AI teammates in the game will interact according to the player's behavior, which will also give players a strong feeling empathy.

And just like Yang Chen asked the team to strengthen the AI ​​at the beginning, all teammates are reliable god teammates, not in other FPS type games, just to make players look less lonely and add pendants.

This allows players to rely on teammates, such as clearing a level without firing a single shot.

But relying on teammates, there is also a small trigger condition.

After all, fundamentally speaking, "Call of Duty: Modern Warfare" is the main line of the CQB anti-terrorism plot, and it is a team battle.

But just like Hollywood-style movies, individual heroism is definitely what most players want to experience in the game, so as a game manufacturer, Yang Chen and the others still give more initiative to players.

For example, in the level, the members of the team will follow behind the player. Only when you stay in a certain place for more than a period of time, the team members will take the initiative to take action.

The content of the single-player mode in the game is actually not much in the trial version.

The first batch of anchors and players who tried it, such as Chen Xu and others, soon entered the multiplayer mode to experience the game after clearing the personal mode.

Soon the number of people online in the multiplayer mode of "Call of Duty: Modern Warfare" skyrocketed at a terrifying rate.

And then,

Yang Chen's server couldn't handle it anymore.

Although they already have a very objective calculation of the number of players, and even have a spare server, but because of the trial version, the server is still a bit overwhelmed.

After all, the server still depends on the number of players. For example, some of the servers currently used by "Call of Duty: Modern Warfare" are purchased by themselves, some are rented, and some are "Survival" and "The Elder Scrolls: Skyrim was left vacant. After all, it is impossible for a game to maintain the highest number of online players all the time.

If it was the Xingyun game that was still operating "Survival Survival", it would definitely be a big deal in the face of this situation. Maybe they solved the server problem after the trial play time had passed.

However, Nebula Games, which has previous experience in operating "Warcraft" and "Minecraft", still has enough experience.

After the first batch of players who experienced the plot content of the trial version entered the multiplayer mode, it was completely different from the fast-paced street fighting style of previous FPS, and instantly attracted a large number of FPS players.

There is no economic system, any weapon you want can be used directly after unlocking it.

Running, squatting, lying on the ground, and bunker probes, coupled with the fact that the recoil of the guns in the game is small enough compared to other FPS games, allows players to completely experience a different fast-paced fun.

Especially in the team competition mode, the introduction of skill matching and the killing streak system makes the rhythm of the whole game more exciting.

Killing three people in a row summons a drone, which can detect where the enemy is, just like opening a perspective.

After killing multiple people in a row, you can even summon bombers to bomb a certain area.

Compared with other traditional FPS, the rhythm of "Call of Duty: Modern Warfare" can be said to be faster and more exciting.

And there is no economic system. For some hardcore FPS players, the experience in the game can be said to be better.

These badass FPS players are not talking about novices, but the kind of players who have played for one to two hundred hours or even longer.

This type of players has a notable feature, that is, they are addicted to food.

Although he is good at the sunset red spear technique, he has been defeated and fought repeatedly, and he enjoys it.

Of course, the multiplayer mode experience of "Call of Duty: Modern Warfare" is better for players who like fast-paced, refreshing and exciting FPS types.

Players who prefer competitive teamwork may not be so interested in "Call of Duty: Modern Warfare".

And Yang Chen didn't think that a "Call of Duty: Modern Warfare" would catch all players who like FPS, which is simply unrealistic.

After all, just a game carrier of FPS can be said to be able to derive many kinds of branches.

For example, pure PVE allows players to brush firearms and complete a brush RPG game.

Or it is similar to the big battlefield in the dream memory, as well as the battle royale, and the combination with the hero's small skills and big moves in "Warcraft".

Call of Duty: Modern Warfare is just more aimed at fast-paced recreational players.

With dream memories in his mind, Yang Chen naturally knows the game type of "Call of Duty: Modern Warfare" and its audience.

But for ordinary players, "Call of Duty: Modern Warfare" is simply amazing!

Intense and exciting special operations, fast-paced resurrection and score point battles in team competitions, although only 6V6 with a total of 12 people, but small maps and fast resurrection, combined with special props for killing streak rewards, such as RPG and bombing, and There is an airdrop, which just makes the players feel the atmosphere of the battlefield.

This is definitely an indescribable shock for players who are used to playing traditional FPS.

In the Xingyun game, watching the community and forums, the players praised all kinds of things. Regarding the shocking scene in "Call of Duty: Modern Warfare", Yang Chen twisted his neck.

Is this the shock of the big scene?

Where does this go?

Considering the map size and special structure of the multiplayer mode in "Call of Duty: Modern Warfare", Yang Chen and his team actually made some compromises in many places.

Or a decision more suited to Call of Duty: Modern Warfare.

Dear, click to enter and give a good review. The higher the score, the faster the update. It is said that those who gave the new full score found a beautiful wife in the end! The new version of the mobile station upgrade address:, data and bookmarks are synchronized with the computer station, no ads Fresh reading!

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like