"Dark Soul" is not the ancestor of this type of game with high difficulty, but it is undoubtedly the most representative game. You can get a glimpse of it from the fact that this type of game is called "soul type" by countless players .

Maybe it is not the earliest, but it is definitely the biggest in terms of fame.

In fact, the birth of "Dark Soul" in the dream memory is also a bit rough, and there are even some helpless compromises.

For example, his predecessor "Devil's Soul" received extremely low ratings from the major media. Although it was well received by the player community, it was not the era of information explosion at that time. For example, video websites and live broadcasts had not yet taken shape, and the game was more important. It still uses TV commercials, offline advertisements, and various types of exhibitions and media magazines for publicity.

As a result, "Devil's Soul" was not favored, and naturally the follow-up "Dark Soul" encountered great difficulties in the development process.

The most important thing is that when the development team develops the game, there is too little money!

As a result, the teams in many places have no way to polish it well, and there is no way to do it better.

Such as plot and level design.

In terms of the plot, it is not a complete plot unfolded in front of the player, but more of a way for the player to make up their minds and narrate in a puzzle-like way.

Of course, we chose to use a jigsaw method to produce the plot. Of course, this has something to do with the lack of cost. For example, if we made a plot similar to NPC cutscenes, their money was not enough to complete the entire project at that time.

But more because of the characteristics of the game itself, it is doomed to introduce the plot in a jigsaw way, which is more suitable.

Because the core of the "Dark Soul" series of games is not the battle like in "Sekiro: Shadows Die Twice", nor is it collection and cultivation.

Rather, exploration lies in the player's spontaneous drive and self-sufficient rewards.

Including the overall map design similar to the box garden puzzle, which was later regarded as a classic connected map design by players. In fact, it was because of the cost problem at the beginning, but it is precisely for this reason that "Dark Souls" came out. "The classic map design that looks like a Mobius ring.

However, it is also because of this design that compromises on cost and finds a new way, which has created the brilliance of the "Dark Soul" series, and even its narrative plot method, as well as the game's map design, have become its label representatives.

For its narrative method and map,

Yang Chen didn't think about changing anything in the past, because the design itself was already good enough and perfect.

More is aimed at modeling, as well as AI and other aspects, making it more like a game of the mainstream era.

As for the choice of the story of "Dark Souls", Yang Chen decided after consideration that he should make the story of "Dark Souls 3" first, using a flashback method to tell the players what the story of the "Dark Souls" is. What a story.

The plot of the first generation will be released to players as a follow-up DLC.

From another perspective, Yang Chen also felt that the difficulty of "Dark Soul 3" was more suitable for players.

Because compared to "Dark Soul 3", the more difficult part in the first generation is actually some malicious designs on the map. On the contrary, the boss battle is not as difficult as players imagined.

Limited to the technology at the time, and the AI ​​​​expression method, looking at it from a follow-up perspective, in fact, that kind of BOSS is quite stupid.

Just like the player said, the soul 3 black knight abused me thousands of times, and the soul 1 I abused the black knight thousands of times.

As for the second generation, the experience of traditional Japanese RPG is quoted on the map, so that players will not stray into high-difficulty areas at low levels. Instead, it affects the difficulty by reducing the player's game operation experience.

This has a deliberate feeling of embarrassment and difficulty.

Of course, this is also due to the fact that the main creator Hidetaka Miyazaki did not participate in this game. It always feels that people lack some soul.

However, with the development of Nebula Games, Yang Chen will definitely improve the AI ​​settings in "Dark Soul".

At that time, players will face a completely different style of boss battle from the previous "Sekiro: Shadows Die Twice", plus various maps of big pits.

Maybe the players may have fought against the demons in the Undead House for hours, but they didn’t find the side door hidden next to them, or they accidentally entered the sick village in the early stage and pressed the bonfire, and then they were trapped and had to delete File restart.

Imagine watching players play "Dark Soul" with the thinking inertia of "Sekiro: Shadows Die Twice". Fill up the boss's stiffness value and kill it directly.

Then he was hacked with a knife and taught to be a half-dead man. Thinking about the bewildered looks of the players, one can't help but feel emotional.

And in this case, if there is another generation of malicious maps, Yang Chen is really afraid that the players will not be able to bear this cruel blow.

Although the map in "Dark Soul 3" also has a lot of malicious designs, it is much better than the original "Dark Soul" in general.

…………

At three o'clock in the afternoon the next day, in the meeting room of Xingyun Games, everyone was sitting there full of energy, waiting for Yang Chen to announce a new project.

What new project will it be?

Is it the big pie "The Legend of Zelda: Breath of the Wild" that was drawn before?

Wang Ye, Chen Shu and others sat there looking at Yang Chen.

Then they saw Yang Chen connect the projector to his laptop, and then a word document appeared on the screen.

After opening it, four large characters appeared on the home page "Dark Soul".

Isn't "Dark Soul" "The Legend of Zelda: Breath of the Wild"?

Everyone is a little strange.

But although it was strange, Wang Ye and the others didn't speak, and the leader hadn't spoken yet. How could the younger brother speak casually?

Yang Chen paused before saying, "Next we will have two more important projects."

"The first one is the game "Dark Soul" on the new PC platform. Of course, it will also be on the switch platform at the same time; and besides "Dark Soul", everyone already knows "Zelda Soul". The Legend: Breath of the Wild, but don’t worry about the development of The Legend of Zelda: Breath of the Wild, it will be a relatively large project. In the early stage, we will put more resources on “Dark Soul”. "Yang Chen looked at the crowd and said.

With the current ability of Nebula Games, it is not a big problem for the two masterpieces to be developed side by side. The only problem is that he can't play Shadow Clone. After all, he has to personally participate in the development of the two games, so that he can relax.

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