Game Entertainment Empire

Chapter 452 Pre-sale Evaluation

After getting Nebula Games, or Yang Chen's affirmation of the plot results guessed by the players, more and more players watched the 4-minute promotional trailer again and again, trying to see if it would work. Can dig out whether there is any potential content in it.

And some ordinary players who haven't been exposed to "Sekiro: Shadows Die Twice" before are a little confused after watching the promotional trailer of "Dark Soul".

For the previous dark-style style and plot, ordinary cute new players don't have much feeling, after all, there are not a few dark-style games.

What surprised them the most was the actual game test that looked very cool in the back.

Why are all those strange monsters using their very handsome and powerful skills to kill the armored knights who should be players?

For those new players who have never been in contact with "Sekiro: Shadows Die Twice", the new players who have doubts about the content of the promotional trailer in the community and forums, the old players have left messages below to explain.

Some straightforward and honest players have left messages to popularize science, saying that "Dark Soul" is a very difficult hardcore game.

However, there are still some players who don't think it's a big deal to watch the excitement, and they have posted the video of the online bigwigs speeding through the boss of "Sekiro: Shadows Die Twice" in a few tens of seconds, and by the way, they also posted the video of Yang Chen's boss in "Sekiro: Shadows Die Twice". The video of the "Dark Soul" demo at the demo conference was sent out.

It means that "Dark Soul" and "Sekiro: Shadows Die Twice" are actually a mowing game, and players can easily and happily kill various bosses.

It has to be said that many new players have been fooled by this.

This time, Yang Chen didn't plan to hold a press conference for the new game, but he invited some game media to conduct an early scoring trial.

Before the official release of the game, the major media will tell Nebula Games their ratings on "Dark Soul", and then let Nebula Games decide whether to announce it in advance.

This is also a way of publicity for most games, but only game manufacturers who are confident in themselves will do this.

In fact, many game media have applied to Nebula Games before, but Nebula Games has never done this kind of thing that is evaluated by the media in advance.

It can be said that this is the first time for a Nebula game.

While most players are still looking forward to,

And while studying the various plots in "Dark Soul", well-known media at home and abroad have already come to the Xingyun game headquarters in Jiang City.

From domestic and foreign countries, only three media were invited, all of which are first-class media in the game circle.

After all, when it comes to ratings, most players only think of the top few with stronger credibility.

In the reception room, Yang Chen received several review reporters from game media as a game designer.

In China, it is still Game Star, while in foreign countries, one is a reporter from Games, and the other is NIG, both of which are relatively well-known overseas game scoring media.

It's just that the evaluation is not an interview, and there are only two people from each family.

The relevant confidential content of the game has been signed in advance.

The materials of the game content, such as the videos that can be released and the screenshots of the game, are also provided by Nebula Games to several media.

This can be regarded as a hidden rule of confidentiality.

"Mr. Yang, is there anything special about "Dark Souls" this time compared with "Sekiro: Shadows Die Twice"?" Li Tao, the review reporter at the game starry sky, asked Yang Chen curiously.

The other two foreign game media who came to Xingyun game evaluation, they sent obviously understand Chinese. When Li Tao, the evaluation reporter from Xingyun game, spoke, they also looked at Yang Chen and waited for his answer.

"Of course it will be very special. The two games are completely different from "Sekiro: Shadows Die Twice", not only in the plot." Yang Chen said with a smile.

"Mr. Yang, how long is the game process of "Dark Soul"?" NIG's evaluation reporter, Jessie, a blond girl, asked Yang Chen in her unproficient Chinese.

"It will be longer than "Sekiro: Shadows Die Twice". It will take about 80 hours for normal ordinary game players to clear all the endings without collecting or clearing it. After all, this is a game that tests players' skills. "Yang Chen thought for a while and said with a smile.

The main flow of the game level is still taken as an example by the players in the middle layer.

After all, if you have to say it, there are big guys who can speed pass in half an hour after playing proficiently, and there are also those who have struggled for hundreds of hours with handicapped gangsters.

For most middle-level players, according to the difficulty test, it is about 80 hours.

Considering the premise of exploring a little bit of content, this game time is relatively accurate.

"What if you have already mastered the skills in "Sekiro: Shadows Die Twice"? Will there be an advantage in "Dark Soul"?" Li Tao, the evaluation editor of Game Starry Sky, asked.

"Of course there will be a little advantage in terms of thinking, but for specifics, it should be based on actual combat." Under the curious eyes of everyone, Yang Chen showed a meaningful smile.

Then the staff took them to the specially prepared evaluation playroom.

Each person has a machine, and there are some snacks and juices next to them. As a reviewer, Li Tao sat down and put on his earphones, then clicked on the only game icon on the desktop, ready to start his own evaluation work.

The CG at the beginning is the promotional trailer released by Nebula Games before, but he didn't skip it, he still wanted to see if there was any hidden content behind it.

However, there was nothing that surprised him. The CG at the beginning was no different from that in the previous promotional trailer.

However, after the CG ended, the scene that appeared made him feel a little surprised.

Interface for creating characters.

This is not such a rare game function, but in the recent games of Nebula Games, I have never seen this thing of pinching people to create characters.

The main reason is this kind of pinching setting, which is more to enhance the player's sense of substitution, which usually appears in RPG or open-world ARPG games.

Most of the games developed by Nebula Games in recent years are linear plots, or tell the story of a certain character.

"Dark Soul" can pinch faces. Could it be said that this is an open world game?

Silently wrote a few numbers that only he could understand in the notebook next to him, and he continued to start the game.

However, he didn't focus on pinching people's appearance. Instead, he focused on occupation and attributes.

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