Game Entertainment Empire

Chapter 468 Multiple Endings

The idea is very good. Countless players who have passed through the Fortress of Faran have a kind of malicious level that I can get through, so what else can stop them?

And according to Yang Chen's introduction on the official blog, there should be no more disgusting level than Fort Farland.

But when they actually pushed the map to the subsequent levels, they realized one thing.

It is true that there is no map more disgusting than the Fortress of Farland, but this does not mean that there is no map that can keep pace with it.

Especially on maps such as underground prisons, the scream of the corpse when you pick up something, coupled with the dark environment and the BGM is just like playing a horror game.

There are even many players who did not back down in front of Guda with their handicapped hands, went through untold hardships to pass the high wall of Lothric, and survived the cesspit of Flan, and faced the invading NPC Dark Spirit hard-working players to complete the first kill. They thought they would persevere until the end, but they directly gave up on this one.

Compared with ordinary players who feel unsure and just quit the pit, the anchors on the major live broadcast platforms can be said to be painful and happy.

On the one hand, the difficulty of the game is really high, and the map is also full of malice in their view.

But players love to watch it.

And some players who were dismissed, on the premise of understanding the basics of the game, opened the live broadcast room and watched other anchors play the game, not to mention how happy they were.

Especially when the anchor dies, he can still have a weird look in the live broadcast room.

Then, facing the doubts of others saying that he is a cloud player, he posted his game inventory in the discussion bar below the live broadcast room without saying a word.

What? How do you say that the game statistics market is only two hours?

Then don't worry about me, anyway, if I bought it, I must not be a cloud player.

…………

The game has been released for a short period of time, and many people have successfully cleared "Dark Souls", and there are already many related strategies on the Internet.

Some players even hand-painted some early maps, such as 'Lothric High Wall', 'Undead Settlement', and 'Frann Fortress'.

And as more and more people hit the late game,

And pass the level, dig out some hidden props in the game, and side missions.

The focus of the players has changed from how difficult and malicious "Dark Soul" is to the exploration of the game's plot and background world view.

As a game with combat elements as its core, the plot of "Dark Soul" is actually equally excellent.

And with ordinary ARPG games or RPG games, it directly tells the players a complete story in a linear or flashback way.

"Dark Soul" tells the players the story about Chuanhuo and what the world of Chuanhuo looks like in a fragmented way.

A few words from the NPC, and descriptions of various props in the game.

At the same time, the stories behind each character in the game require players to explore and dig out by themselves, perceive it from the words of the NPC, and connect it from the obtained props.

Just like the beauty of incompleteness, based on the high quality of the game itself, coupled with the mythical background of the dusk-like despair of the Nordic gods, the transmission of fire, the king of salary, and all of these make players curious and drive them Get to know the story behind Dark Souls.

It can be said that this kind of epic world view setting, combined with the fragmented plot narrative method, is definitely the best match.

After all, players always hope to see big scenes, especially fragmented plots that require players to actively explore.

It is even more necessary to make players full of motivation. Imagine if "Dark Soul" is not about such an epic and huge fire story, but an ordinary story, it will definitely feel terrible.

If it is more vivid, it is like a game called "God of War" in Yang Chen's dream memory. If Kratos in it does not kill the gods of revenge on Olympus, but lives in a small village because What would it be like to be bullied and want to take revenge on Master Wang who perms his hair at the barber shop at the entrance of the village?

In "Dark Soul", in fact, many players are still confused about the plot, but they can personally feel the dark tone of despair in the game.

The thief who is very friendly to the protagonist in the game often sends good things to the protagonist, but in fact the thief just wants to die;

The Onion Knight in the onion suit kept the agreement with the giant Youmu. After Youmu finally gave up the fire transmission and was eroded madly, the Onion Knight used the storm controller to kill Youmu and completed his relationship with Youmu. After the agreement, leave your own equipment and die quietly;

The heartbroken brother in Chuanhuo sacrificial field, at the beginning, kept laughing at himself and spreading negative energy, and with the adventures of the players again and again, the heartbroken brother also changed constantly. The shield is a symbol of his discouragement.

And when the players hit the Abyss Watcher of the Fortress of Faran, the frustrated brother handed over the key of the Undead Team of Farn to the player, and he also dropped the shield again, which proved that he had reawakened, and this time he Embarked on a path of quest for power.

When he was finally searching for the power of the dragon, the frustrated brother made an appointment with the players to have a duel in the Falan Temple, and finally in the Fortress of Falan, his enemy died.

For this kind of fragmented plot, the players have different understandings.

For example, in the ending of the game, different players have different understandings.

At present, online players have played three endings, the most common one is the ordinary fire ending. After the player defeats the incarnation of the salary king, he sits next to the first fire and burns himself.

And the second ending is that the player summoned the fireproof woman before the first fire, and explored the secret behind the fire spreader, and the fireproof woman put out the fire, and the world fell into darkness.

But this ending is liked by the vast majority of players, regardless of what the world looks like after the fire is extinguished, how happy it is to be with my wife, the Fireproof Girl.

As for the third ending, the usurping fire ending, as long as the player collects all 8 dark marks, he will swallow the first fire and become the new king of wandering souls.

Different players are arguing over which one is the real ending in the game.

Because it is different from the plot ending in "Sekiro: Shadows Die Twice", "Dark Soul" feels that there is hardly any good ending, and this situation intensifies the division of players into different camps.

Some think that spreading fire is the true meaning, after all, this is the purpose of the entire game; some think that spreading fire is a conspiracy, and new flames may appear after the fire is extinguished; The ending, because according to the few words in the game, and the name of the game "Dark Soul", it is obvious that everything should be plunged into darkness.

Faced with three endings, players are divided into three factions to argue endlessly until a new ending appears.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like