Game Entertainment Empire

Chapter 486 This is the desired effect

Compared with Western magic, science fiction, and domestic martial arts and fairy tales, realistic themes can be said to be the most difficult in games, and they are also the least flattering ones.

After Yang Chen announced that the game "Red Dead Redemption: Redemption" would be the next Xingyun game, many people paid attention to it but were not optimistic about it.

Because the subject matter is too biased, games such as "Call of Duty: Modern Warfare" and "Metal Gear: The Phantom Pain" actually have a lot of potential for Nebula Games to rely on the expansion pack "War of the Worlds" of "Red Alert". Players, and more importantly, the content of these two games itself is enough to attract players.

Firearms, tanks, artillery, the big scenes created by these elements are enough to make players excited.

But what the hell is a western theme?

Although Yang Chen explained that this is an open world, what are the players given to play in the game? Is it possible that tanks and machine guns strayed into the west? Hanging on the skin of the west to play "Call of Duty: Modern Warfare" or "Metal Gear: The Phantom Pain"?

This theme is really too difficult to control, and everyone who pays attention is more curious about how Nebula Games will make such a game next.

………………

Yang Chen didn't know anything about the outside world's opinions, but even if he knew, he wouldn't pay too much attention to it.

Anyway, the game is made for players to play. When the game is actually made and launched, whether it is fun or not has its own players to judge everything. Why bother so much.

The development progress of "Red Dead Redemption: Redemption" is not bad, of course, this is mainly due to the investment of enough resources.

The game "Red Dead Redemption" in Dream Memory, especially its second part, has been produced for 8 years. Of course, it is impossible to develop the game smoothly during these 8 years.

Various content changes, overturning and redoing, and various other reasons are reasons for wasting his time.

Of course, the production of various details in the game also fully proves the power of this game.

For Yang Chen, leading the entire project team can use a way to look at the finished product to understand the game, understand its essence and some areas that have not yet been perfected due to technical or other reasons, which can save the team a lot of time detour.

Coupled with a mature outsourcing industry like industrialization,

Compared with "The Legend of Zelda: Breath of the Wild", which requires level design and planning to find ways to create exquisite levels of temples, the development progress of "Red Dead Redemption" is actually even faster than that of "Red Dead Redemption" under the same resources. The Legend of Zelda: Breath of the Wild is faster.

According to the current progress, Yang Chen reckons that "Red Dead Redemption" may be launched before the end of this year, but "The Legend of Zelda: Breath of the Wild" may have to wait until tomorrow.

But the main thing is that most of the current resources are tilted to the project "Red Dead Redemption: Redemption", and the development platform of "The Legend of Zelda: Breath of the Wild" is on the switch platform, considering the upper limit of the function of the switch itself , It is also necessary to bring players a stable 60FPS and high-resolution gaming experience without compressing the game content as much as possible.

All factors combined, it can be said that "The Legend of Zelda: Breath of the Wild" should be the game with the longest development time in the history of Nebula games.

However, Yang Chen believes that this game is also worthy of the time invested in it.

…………

In the studio, Yang Chen was lying on the massage chair, his legs stretched straight and then his hands were raised up, and he let out a long breath.

Even if you don’t have to write the code yourself and use the game engine to make the game, you can review all aspects of the game’s progress, including the game’s art, level design, mission design, and maps, and even some details on how to make it better. Well, Yang Chen needs to do these things by himself.

Not to mention the plot of the entire game, Yang Chen still needs to discuss with the plot planner himself to determine the main line and various branches.

A screenwriting and planning team of more than 40 people is designing the plot and tasks in the game.

Yang Chen plans to do the story with Arthur Morgan as the protagonist first. As for the later story of John Marston, it will probably be the same as "Dark Soul" and the previous games produced by Nebula Games. It is brought to players in the form of DLC.

Everyone has their own roles and plots, just like Hollywood-style scriptwriting.

Screenwriters who are good at reasoning specialize in this element, and screenwriters who are good at love are responsible for the element of love. In the end, everyone has completed the part of the element that they are responsible for, and is considering how to integrate these elements perfectly.

Sleeping on the massage chair, Yang Chen closed his eyes and rested for a while, until the pre-set cell phone alarm woke him up.

Yawning lazily, Yang Chen rubbed his eyes, glanced at his phone, then stretched and stood up, walking towards the office of "Red Dead Redemption".

Coffee and sleeping pillows are not uncommon props for overtime work in the project office. Although Yang Chen and his team will not talk about overtime culture, nor will they say that they will not work overtime and then divide it into various departments. The progress of the project forced them to work overtime.

But in the office, Yang Chen has no way to control the spontaneous overtime work of employees in various positions for the sake of hard work, and he also knows why some people work overtime.

The most that can be done is various overtime benefits and subsidies, as well as overtime pay, which is a lot of money for employees.

"Mr. Yang, the demo here in the prologue has been completed." Wang Ye said to Yang Chen as he watched Yang Chen walk up to him and took off the earphones on his head.

The game screen of "Red Dead Redemption: Redemption" is displayed on the desktop.

Of course, it is not a complete game screen, but a prologue DEMO that can be tried and used to test the effect.

"It always feels a little weird without adding sound effects." Taking off the earphones, releasing the keyboard and mouse, Yang Chen said to Wang Ye who was beside him.

At present, only the dubbing lines of the performers are added to the game, and the sound of horseshoes, wind and snow, these environmental sound effects and some background sounds are not added.

It always feels a little weird to experience, but judging from the DEMO, the game itself is the kind of effect Yang Chen wants.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like