Game Entertainment Empire

Chapter 494 I didn't have a choice before, but now I want to be a good person.

In fact, in "Red Dead Redemption: Redemption", it is not nine out of ten bets.

In this regard, Yang Chen didn't use any pseudo-random mechanism, for example, if a player loses a few times, he will win once.

Instead, a completely random mechanism is directly adopted. If your luck is good enough, you can always win.

If you're unlucky, you can't win a single shot.

Because it is a single-player offline game experience, and as long as the player does not concentrate on gambling, the elements of this small game actually do not have much impact on the player's game experience.

As for the online mode in the later stage, that is, players compete with players. Except for blackjack, which is more luck-based games, such as Texas Hold'em, it depends more on the players' own judgment of the situation.

Of course, compared to real-life Texas Hold'em, the Texas Hold'em in "Red Dead Redemption: Redemption" is obviously more lucky, but at least it is more skill-based than blackjack.

However, this element is only used as a flavoring agent in "Red Dead Redemption", Yang Chen didn't put too much effort into it, Yang Chen didn't want this game to become a gambling game.

Therefore, in addition to Texas Hold'em and blackjack, there are also several well-known small games in the game.

This is Red Dead Redemption and not a gambling simulator, or a fishing simulator, or a hunting simulator.

These small games are more to enrich the vast western world, but they are definitely not the main core point, Yang Chen has always been aware of this very clearly.

Of course, Yang Chen doesn't want players to simply regard "Red Dead Redemption" as a gambling simulator or a hunting simulator.

But it does not mean that players must be forced to leave these small elements, or simply accumulate them.

In fact, the variety of prey in the hunting system is enough for players to spend a long time on it; casino mini-games vary from small towns to big cities, including the environment and atmosphere of their casinos, which are completely different.

Don't want players to only notice a certain element of the game does not mean that the playability of this element must be weakened.

Just like most online games, a certain item or profession has a balance problem.

The most common thing to do in game planning is to directly make one size fits all.

Regardless of whether you have other mechanisms or not, it will cut you from an OP-level monster to the level where no one cares about the sewer.

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The gameplay of "Red Dead Redemption: Redemption" is far more than just these, as mentioned before.

I didn't have a choice before, but now I want to be a good person.

Players can choose to be a villain who does evil in the game, and they can also choose to be a good person.

When bad things happen, and the honor value drops to a low point, players will find that when they go to taverns, or other public places, the NPCs inside will disperse immediately.

And if players do good deeds, sometimes they will meet NPCs with good intentions to give them some help.

In addition, there are many ecological systems in the game. For example, if players eat too much, they will find that their weight begins to increase slowly.

The originally strong middle-aged handsome uncle Arthur will slowly become a greasy middle-aged fat uncle.

At the same time, players also need to do some things about their own hygiene, such as taking a bath once in a while, otherwise the smell of the body without taking a bath for a long time will attract flies, and even NPCs will stay away from you.

Of course, this is the game experience obtained by players who have no intention of the main line and are completely blind.

And for players who honestly advance the plot, they have another game experience.

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Compared with other players who have been immersed in the western world of "Red Dead Redemption" and can't help themselves.

At the beginning, Joseph also wanted to compare the waves everywhere, but after spending a while in Xiaolang, he still continued to advance the plot.

And with the deepening of the plot, he is now completely immersed in the plot of the game.

He doesn't know much about the western situation in history, even ignorant, even though he is a Texan.

But with this excellent interactive logic system, coupled with the excellent script setting itself, and the perfect open world, he is still immersed in the plot of the western world.

In the western world, which has been almost completely civilized at the end of the 19th century, the traditional but wild western culture is already at sunset, and it is difficult to experience that feeling with words alone.

But when the players become Arthur and are in the van der Linde gang, they can feel this change firsthand.

The lifestyle of robbing the rich and helping the poor, daring to act, and being happy with kindness and hatred is slowly disappearing in the western world.

Instead, there is an increasingly powerful state apparatus and huge commercial capital.

From the plot in the game, we can know that the former Van der Linde gang was led by Dach, and they are more like robbers who want to be Robin Hood in the story.

Steal from the rich and help the poor.

But in the western world that has been gradually replaced by "civilization", gangs can only make life more and more difficult. Dutch and Van der Linde help them want to wash their hands.

But before that, they must have one thing, and that is money.

At the same time, in the snowy mountain scene where Marston was rescued, the players also learned about the changes.

In order to find a way out, they had to go for a robbery, and in a failed robbery mission, Dach kidnapped a girl as a hostage in order to escape, but finally killed him.

This betrays the original dogma that the Van der Linde gang was proud of, and in the progress of the plot, compared to just Arthur learning about this from Javier, what actually happened later in the Ya who they controlled What happened to Se made them feel something even more.

Times have changed.

This isn't the imagined Westworld where the Cowboys can be happy with each other.

People in the changing times, there are no absolutely good people, and there are no heinous villains.

Arthur and Dutch were able to stop Micah, who had been in the gang for a few months, from molesting Sadie and save her.

But then he went to the town to deal with the poor who had to borrow usury for money, and tried every means to force them to repay the money.

Everyone is in a specific and realistic situation, and behind their choices and behaviors, there is more of a last resort.

In this case, the player will feel that any pure moral judgment will be pale and weak, and feel entangled and understand each of them's choices and positions, and feel that each of them has flesh and blood.

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