In the memory of dreams, besides DOTA, this kind of tower pushing game also has a more popular game "League of Legends". Compared with DOTA, which is more hardcore, "League of Legends" is obviously more inclined to Entertaining too.

Leaving aside the real top-level professional arena level, the latter is obviously easier for novices to get started than the former.

Of course, hardcore has the benefits of being competitive, and being biased towards entertainment also has the benefits of being biased towards entertainment.

As far as DOTA is concerned, the hardcore competitive style is doomed for newcomers to enter DOTA to cross a very high threshold. Different, big brother can switch to soy sauce, soy sauce can also switch to big brother, mid laner can also switch to jungler.

Aside from the complex tactics and the idea of ​​building outfits, it takes a long time for a novice to be beaten by a veteran to understand the position of each hero.

"League of Legends", on the other hand, is biased towards entertainment and low barriers to entry, although in high-end games, players will also use various routines.

But as far as the game itself is concerned, a system has been formulated, that is, the shooter position called ADC, the mid laner who focuses on heads-up and the top laner, and the jungler who helps teammates build an advantage.

And no matter in any game, it is called RBQ's support.

However, this mode that is biased towards entertainment and hero characteristics positioning allows novice players to get started quickly, but it also causes a problem, that is, the fixed style.

For example, ADCs are too strong in a certain version, assassins are too strong in a certain version, or fighters and tanks are too strong.

In the final analysis, in Yang Chen's view, although these two games are of the same type, they do not actually conflict.

If you compare this type of game to fighting a war.

Then DOTA is a large-scale battle, which requires a long-term plan and step by step; then "League of Legends" is a small-scale assault battle, breaking through from a certain point to eat away at the opponent.

There is no difference, only because the real kernel style is different.

And compared to games such as "Red Dead Redemption: Redemption", "League of Legends" can be said to have no difficulty in development.

The most difficult thing in this type of game is the design of heroes, as well as the various balance decisions of equipment.

However, this is not a problem for Yang Chen who has dream memory.

Secondly, this kind of game that is not very difficult, Yang Chen can also safely hand it over to some newcomer teams in Nebula Games to cultivate their abilities.

………………

"A new type of game?"

In the conference room of "Warcraft", Chen Chuan and other teams responsible for operating DOTA and Dynasty Warriors all looked at their boss Yang Chen with surprised eyes.

At the beginning, they proposed to the company to separate DOTA and Dynasty Warriors as separate games. On the one hand, they considered the future of their project team, and on the other hand, they also felt that DOTA and Dynasty Warriors had the potential.

Under the circumstances that players need to pay a "Warcraft" entry fee, there are still so many users and players, which is enough to prove the charm of these two maps made by Yang Chen.

As for the follow-up operation, at the beginning, the whole team carried out corresponding updates according to the plan given by Yang Chen, but in the later development of the game, more of them referred to the opinions of the players to balance and update the version. .

But developing a new game alone is something they haven't thought about.

"Is Yang always the independent version of DOTA or Dynasty Warriors?" Chen Chuan, the boss of the team, asked Yang Chen tentatively.

"DOTA and Dynasty Warriors will become independent, but they are not the new types of games I mentioned. The main gameplay is not much different from DOTA, but the overall style is more entertainment, and the threshold for getting started will be lower." Yang Yang. Chen smiled and said.

As a game, "League of Legends" can be said to have fully proved itself in terms of business, influence, or the fun of its own gameplay.

And it has gone through countless versions, and even made players say that this is a brand new game.

The most notable ones are the addition of support-specific salary equipment to make support less miserable; the cancellation of runes and mixing them with talents, and a series of major changes.

It can be said that the changes in various major versions of "League of Legends" are actually related to the game market environment in the dream memory.

In the beginning, as the developer of "League of Legends", they didn't have to pay for it. They developed it as a commercial online game, so newcomers can only use those few heroes when they enter the game, and they need to play new heroes. Either spend time playing gold coins to unlock, or directly krypton gold.

At the same time, the setting of runes can actually be regarded as krypton gold props for its game settings.

According to the characteristics of different heroes, with exclusive runes, it can be said that there is one more small equipment than others at the beginning of the game. I don’t mention the difference in skills, but in the case of the same skills, the side with runes definitely has the advantage.

But money is no longer a problem in the later games, and it is extremely important to make the game more competitive and professional, so canceling the setting of runes became the first step in its transformation.

For Yang Chen, it is obvious that "League of Legends" game, Yang Chen's most important thing is not its profitability, even though it can be said to be the top pyramid level in commercial games.

But for the current Xingyun game, it really doesn't value its profitability very much. Yang Chen pays more attention to the game "League of Legends", which can turn players who are not used to the hardcore battle game like DOTA into a full-scale game. receive it.

In the original version of the dream memory, Yang Chen directly cut off all the things that got up early for profit, such as purchasing heroes, runes, and rune pages.

Players can try all heroes and runes for free.

As for the level mechanism, Yang Chen doesn't plan to change too much, there is no upper limit for the level.

And every time the player upgrades to a level, he can get some corresponding prop fragments from the treasure chest.

For example, decorative props such as skin shattering pieces, expression pieces, spray paint pieces, and avatar pieces.

As for the main purpose of doing this, it is to give an explanation to the meaning party in the game.

The rank of the ranking system makes players feel that there is a rush to improve the rank in order to become stronger.

And ordinary matches, what else is there besides winning or losing?

Obviously experience, improve experience to open treasure chests, and open treasure chests to have skin props.

Listening to Yang Chen's words, Chen Chuan and the others became a little excited.

"Mr. Yang, do you already have a complete GDD plan?" Chen Chuan asked excitedly.

This kind of thinking, this kind of explanation, it is obvious that Yang always came prepared.

Hearing this, Yang Chen nodded lightly: "Well, it's almost there."

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