Game Entertainment Empire

Chapter 512 Operation Direction

Online information about "League of Legends" has been officially launched, and the vast majority of players have already undergone novice training, or tried playing in man-machine mode.

However, it is different from the previous "Call of Duty: Modern Warfare" and "Dark Soul" of Nebula Games, as well as the recently released "Red Dead Redemption: Redemption".

Although a large number of players have tried it, and the number of online players in the game has also reached a new high.

But in the player group, the current evaluation of the game "League of Legends" is actually not too high.

And in terms of popularity, it is not like the original "Red Dead Redemption: Redemption", which formed a hot topic as soon as it was released.

Even without the Nebula game pushing behind, it can maintain the hot spot for a long time.

At present, although the popular keywords about "League of Legends" are still ranked first, the index has already shown a downward trend. In addition, the games of other manufacturers are not ready to be released in the near future, so it can be maintained for a while, but In a few days, if we look at the current rhythm.

If Nebula Games does not continue to promote, the popularity index will obviously continue to decline.

Yang Chen was not too surprised by such a phenomenon, or said that everything was within his expectation.

Although the DOTA map in "Warcraft" also has the type of gameplay of Dynasty Warriors, it can be said that it has a large number of loyal players.

But after all, "League of Legends" is a new IP game, and the gameplay has also been greatly improved. In addition to the 5V5 and three-way pushing towers and base pushing features, it can be said that it is basically a game with two cores. up.

In addition to these two maps themselves, they are only used as RPG maps of "Warcraft", and the user base is not as high as imagined.

For most first-time players, they haven't fully understood what kind of game this game is.

Especially under the first image, this "League of Legends" game is more like an ordinary game similar to DOTA, especially the game is biased towards a cartoon style, which makes the game far inferior in terms of screen performance. So delicate.

Or let the players not feel particularly exquisite.

Of course, this is not a problem with the cartoon style itself.

It's just that the type of game combined with the cartoon style always gives people a less cool feeling.

In addition, "League of Legends" already had a DOTA map of "Warcraft". For players who have experienced DOTA and have not been persuaded to quit, the game "League of Legends" seems a little too simple.

Although it seems that "League of Legends" has the so-called summoner skills, and each hero has a talent system, combined with the setting of rune cornerstones, before I understand it, the first feeling should be more powerful than DOTA. It's complicated, but after the novice training, you can immediately feel the difference.

There is no three-dimensional growth of agility, strength, and intelligence. Lane minions do not need to be blocked, and there is no denying and hatred mechanism.

In addition, it is easier to obtain money in the game than in DOTA, unlike in DOTA where the hero needs to lose money after death.

Especially the pace of the laning period is very fast. In DOTA, it will make people feel that the laning period is very long. This is mainly because the map is large enough, so it may cost players a lot of money to buy supplies. It is the experience system. Usually, the support is one or two levels behind the big brother. At the same time, because of the state of the opponent in the early stage, all but a pair of straw sandals are eyes.

At this time, it is necessary to occupy the line to replenish economy and experience, which makes DOTA players feel that the laning period is very long.

It is different in "League of Legends". Supplies are more important during the period when they go online, the first wave of homecoming and the second wave of homecoming. After owning a small piece of equipment, The importance of supplies diminishes infinitely.

Although things like defensive towers will basically drop after ten or twelve minutes, in fact, the end of the laning period is not too different from DOTA, but the jungle position and enough resources are given to the opponent to gank Integrating into the setting of the line, the rhythm of the whole game is very fast.

Generally, the normal time for a round of DOTA is around 30 minutes to 40 minutes. This is because there are often several different rhythmic time points in DOTA.

The first is the laning period, and the assisted wandering in the laning period is more about establishing an online advantage. Unless a specific promotion lineup can directly penetrate all the way, otherwise it is more of an accumulation of advantages.

After the laning period is over, the second critical period is ushered in. The lineup represented by GANK, at this point in time, is to rely on the team's third or second position, acting as the rhythm engine to continuously catch GANK , to establish a winning momentum.

The lineup represented by the promotion is to start to advance in groups, get more team resources and build a winning momentum.

The lineup represented by the later stage is to lead the line on the side, slow down the rhythm of the opponent, accumulate equipment to reach the strong stage of one's own side, and then kill the opponent.

But in "Inside the Heroes", the rhythm of the game is directly accelerated through the position of the jungler and the refresh of the dragon in 20 minutes.

The combination of laning and gank rhythm in the early stage makes it basically impossible to develop normally in the line. Even if the two players in the line have no offensive intentions, it is not up to you to decide whether to fight or not if there is a jungler. .

The second is the powerful BUFF of the dragon, which makes it impossible for any team to give up the point of the dragon easily, because once it gives up, it means giving up 30% of the chance of winning.

If you don't want to be a group, you have to be a group, unlike Roshan in DOTA, when you are at a disadvantage, you can choose to give up the side lanes to lead the line, and then rely on the high ground to resist tenaciously.

Cooperating with summoner skills, as well as the economic system, equipment, AD and AP attribute concepts, all of them have strengthened the rhythm of the game "League of Legends" from the side.

Snowballing, in the game "League of Legends", it is much stronger than DOTA.

In DOTA, you may be several thousand or ten thousand behind in economy, and you can still rely on the lineup to fight back and forth with the opponent.

But in "League of Legends", with so many economies behind, unless the gap in strength is too large, it is basically a lost game.

Of course, this will also have a consequence, that is, it is easier for masters to control thunder and lightning at low tiers.

So Yang Chen also told the entire game operation team very clearly that this kind of behavior must be combated in the later operation, and the matching mechanism in the game must be adjusted.

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