Game Entertainment Empire

Chapter 530 The idea of ​​

As for "Dragon and Phoenix Heroes" of NetDragon and Phoenix Games, Yang Chen paid attention to it and then put it down. After all, the game hasn't come out yet, so it's unclear exactly what it is.

And the most important point is that Yang Chen still has a lot of confidence in "League of Legends".

If it is based on the version of "League of Legends" in the memory of the dream when it first appeared, facing a strong competition from a similar game, there is no doubt that it is still a bit daunting.

However, Yang Chen is not too worried about the issue of "League of Legends" now that he has stood in a pit ahead of time, and the version of his own game is quite mature.

And at present, only a new mode has been updated, and new heroes will be launched continuously, and there are also some modes that are biased towards entertainment, such as IMBA, unlimited firepower and clone mode, etc., which can bring players All kinds of novelty.

For an online game, continuous updates are still very necessary to increase the popularity and stickiness of users.

This is not only a reality, but countless manufacturers have handed over answer sheets in dream memory.

Among them, "League of Legends" was a part of it in the early days, and there is also a battle royale game called "Fortress Night", which can always maintain its popularity and freshness, and it is also related to its frequent updates. related.

Compared to focusing on the challenge of "League of Legends" facing NetDragon and Phoenix games, Yang Chen's focus is on another game.

It hasn't been long since it went online, and it has already been regarded as an abandoned son "Twilight of the Gods" eliminated by Phoenix Games.

The elements of FPS, combined with action elements and MOBA elements, made Yang Chen think of a game in the dream memory that was extremely popular, but then quickly cooled down - "Overwatch".

Unlike the storms that players joked about, "Overwatch" was really popular for a while, until its competitive mode appeared and the proliferation of cheats caused a large number of players to retreat, which made him change from a phenomenal popular game The game slowly became an ordinary game.

Through the characteristics of Phoenix Games' "Ragnarok", the first image that appeared in Yang Chen's mind was the game "Overwatch".

How about such a game?

The gameplay is actually not unique, because in the dream memory, long before "Overwatch", there was a fat man who couldn't count to three and made a popular game "Team Fortress".

However, Blizzard relied on the stillborn "Titan" leftovers, combined with the model of "Team Fortress", and referred to the characteristics of MOBA games, and insisted on making "Overwatch" a phenomenon-level popular game.

If it is only similar to "Team Fortress", it is clear that "Overwatch" will never become a phenomenal game.

Not to mention the core elements of the unique gameplay, the other point is the character design in the game, which can be said to be one of the main reasons why "Overwatch" is so popular.

Because in addition to "Watching Pioneer", it has another name "Watching Ass" that is ridiculed by players. Even on some video sites that only adults can watch, its notebooks and 3D animation searches have always been the most Not high enough.

And compared to the Blizzard in the dream memory, Nebula Games actually has a greater advantage, that is, the control over cheats.

If the "Overwatch" in the dream memory has changed from a phenomenal game to an ordinary game, on the one hand, it has something to do with its slow update and delay in launching new heroes, new maps and content. Another aspect is his competitive elements and hacks.

Especially the latter two key points, competition and hacking.

There is no doubt that people have a competitive mentality. If it is just matching and not related to other elements, then this competitive mentality will not be magnified.

But after adding the element of qualifying, this kind of winning will be infinitely enhanced.

I won with a smile, but I lost with NMB, especially compared to a game like "League of Legends" where I can display my hero's abilities.

"Overwatch" is also in line with Blizzard's consistent style, that is, team and balance, but the balance they think is a balance that raises the lower limit of players and lowers the upper limit of players.

For example, the positioning and restraint of heroes, so that the upper and lower limits between players can be reduced without limit.

Genji with 200 health has the ability to bounce back and cut in instantly. It can be said that he is an assassin in the game, specially used to assassinate the opponent's back row heroes such as nanny.

But once you meet Winston, an expert on Internet rehabilitation, it's like being overwhelmed by heaven.

More HP than you can be said to be thick skinned, electric attack ignores your rebound, and displacement skills are farther and shorter than your CD.

Unless the gap is too big, Genji just can't beat Winston.

Because of the difference between hero attributes and responsibilities, this means that there are bound to be good and bad lineups in the game.

For example, at the same level, if your family does not have a nanny, but my family has a nanny, I must have the advantage of having a nanny.

Especially when the level of players is uneven, the gap between heroes is even more serious.

For example, the Pharah flying in the sky, only McCree, Widowmaker, Hanzo and Soldier 76 can deal with it.

But what if the marksmanship is good, and there is an angel mother behind the Pharah tethering him?

That is simply invincible!

Because this traditional FPS role needs to be aimed, and the Pharah in the sky can just use the rocket launcher to blast it.

The consequence of this is that I can't beat you, so I will join you.

Sitting in front of the table, Yang Chen frowned as he looked at the GDD proposal in progress.

It's not difficult to make Overwatch a short-term hit.

Especially compared to the harsh environment in the dream memory, almost any FPS game has cheats. The soundness of the law, the soundness of the game industry, and the technology of detection and prevention of cheating, not to mention the complete extinction of cheating, But at least it won't be like those games in the dream memory, as if everyone is playing and hacking.

But if that's all it is, with the model of "Overwatch" itself, after it starts to enter the competitive nature, it will also enter an endless loop.

Because Blizzard didn’t think about it from the player’s point of view at the beginning, the classic team configuration of tanks, output, and treatment, and hero restraint without personal heroism. "This kind of competition is going to the game.

To some extent, the ultimate core of "Overwatch" and "Heroes of the Storm" is the same, that is, to create a league series and focus on e-sports.

The biggest difference is that "Overwatch" has really been popular, while "Heroes of the Storm" has always been popular.

Recalling "Overwatch" in the memory of the dream, and some related content, Yang Chen soon made a decision.

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