Game Entertainment Empire

Chapter 532 Is this a head-on?

Regarding the design plan of "Overwatch", Yang Chen is still deliberating, because necessary changes are necessary.

But there are many things to consider.

Blizzard in dream memory likes to teach players how to play the game very much.

The point is that Blizzard's method of teaching players how to play the game is also extremely rough.

For example, the werewolf battle in "Hearthstone", and the back road tyrant and smoking angel in "Overwatch" are basically a patch and directly scrapped.

There is also a powerful genre for "Diablo 3", which is basically eliminated with one knife.

And these changes, when Blizzard faced players' questions, sometimes they didn't give too much data, and the last sentence was often "We think this change will be very cool".

In fact, in the dream memory, there has never been a version of "Overwatch" that has a perfect balance. For example, in the early stage of the game, McCree fired 6 bursts every second. There is nothing that cannot be solved by 6 bursts. If there is, then roll over and come back to the sixth company.

There are also follow-up road hog second people, high-energy hairy girls, double dog combinations, and 4T face-to-face, angel and pharaoh flying together.

And the uppercut that made countless support players tremble, destroying the world.

Yang Chen is completely unsure of how to balance the game, but the only thing Yang Chen can be sure of is that Nebula Games can listen to the players' opinions.

If you are taking the path of competition, it is obvious that listening to players' opinions cannot be fully achieved.

Because there are some heroes who are hot in the hands of low-end players, but awesome in front of high-end players.

But if it is entertainment, then there is no big problem, because there will always be only a small group of people standing in the pyramid.

For games that tend to be entertaining, the most important thing to take care of is the experience of ordinary players and low-level players.

However, some modifications still need to be modified. For example, Genji's big move, when "Overwatch" came out, there was a total duration of 10 seconds after he drew his sword, which can be described as cutting the sky and the earth. If you want to match it with a monk With Maomei and Anna's hormones, all 6 people on the opposite side will be hacked to death by you.

So there will still be a corresponding balance.

…………

for several days,

Yang Chen was working on the GDD design of "Overwatch". When the GDD plan came to an end, Yang Chen called everyone in the team to the meeting room for discussion.

It is different from a project in an ordinary game manufacturer that takes out a design document, then goes through a series of approvals, gets part of the initial funds, makes part of the game, and gets follow-up funds after an internal secondary review.

Yang Chen's project in Xingyun Games can be said that as long as he wants to do it, he can definitely finish it, so it is not the same as other game manufacturers.

Although the project has not yet been established, the relevant preparatory work has been able to start.

For example, the creation of characters in the game, the setting of the background world view, the shaping of the plot, and the design of the map.

"The cartoon-like style tends to be Asian-style, and the proportion of women is mainly seven-headed (eight-headed)." Chen Shu looked at the design requirements for art in GDD, showing some surprised expressions.

Cartoon style? At present, the cartoon-like style in Nebula games seems to be only the two games under development on Switch, "The Legend of Zelda: Breath of the Wild" and "Super Mario: Odyssey", right? That's not right, the "League of Legends" that was just launched is also a cartoon style.

But should an FPS be based on a cartoon style?

And what is the meaning of the character settings of cyborg ninja, western cowboy, astronaut, hairy girl, dwarf repairman, and British knight?

Looking at the GDD document Yang Chen handed her, Chen Shu felt a little confused.

Of course, she has also done FPS games, including the art of the previous "Call of Duty: Modern Warfare", which she served as the director.

But the character design requirements of this "Watching Pioneer" really made her feel a little strange.

Compared to Chen Shu's strangeness about the character design, Wang Ye's content development team was surprised by the game's gameplay.

"President Yang? This "Overwatch"..." Wang Ye looked at Yang Chen with a little surprise.

As if seeing what Wang Ye wanted to say, Yang Chen nodded with a smile: "It was inspired by Phoenix Game's "Ragnarok"."

Inspired by the game "Twilight of the Gods", Yang Chen thought of the game "Overwatch", but he did not refer to the game "Twilight of the Gods".

However, Wang Ye and the others, who obviously don't understand Yang Chen's dream memory, don't understand it this way. They think of the "Dragon and Phoenix Heroes" that NetDragon and Phoenix Games are promoting in full swing, and then look at the half-dead "Twilight of the Gods" and "Twilight of the Gods". Right now, Overwatch is very much in the shadow of Ragnarok.

In an instant, Wang Ye and the others had Yang Chen's thoughts in their minds.

Mr. Yang, who seems to be smiling, this is the rhythm of confronting the opponent head-on!

We released a "League of Legends" that seems to have a hot trend, and then you came up with a "Dragon and Phoenix Heroes" to compete with us in the market.

But now that Ragnarok is half dead, we have to make a game similar to it, Overwatch, and then we have to make this game a success.

This is no longer a slap in the face, but a kick!

"But Mr. Yang, it seems that players are not very interested in this type of game." Wang Ye said with a little worry.

This can be seen from the player ratings of the game "Twilight of the Gods". Although there are some positive reviews, most of them are negative reviews from players.

And it seems that it is not a hard quality problem of the game, but a problem with the main gameplay design, which has caused players to not buy it.

From the GDD of the game "Overwatch", although it has been partially corrected, it still belongs to that type of game, right?

"No, two completely different types." Regarding Wang Ye's strangeness, Yang Chen shook his head and said.

From Yang Chen's point of view, "Ragnarok" is still a pure MOBA game in essence, but it's just covered in a layer of FPS and ACT elements.

"Overwatch" is not a pure MOBA game, but more FPS elements.

Aside from heroes like Sledgehammer who have no long-range attack methods, traditional FPS attack methods such as McCree, Widowmaker, Soldier 76, Rift, and others such as Reaper, Genji, and Hanzo also require players to aim to kill people .

Yang Chen never thought that he must please the two groups of players. First of all, "Overwatch" is positioned as an FPS, which is very important.

If a game doesn't understand what its core gameplay is, it is undoubtedly doomed to fail.

For example, "Twilight of the Gods" itself is an FPS game, but it insists on being modified into a MOBA game by waste utilization, and failure is also a reasonable thing.

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