Game Entertainment Empire

Chapter 534 Let him be strong, I will choose Torbjörn

At present, it seems to have a good reputation, coupled with the high scores of players' public comments, the growth of players and users is rising steadily, and "Dragon and Phoenix Heroes" has even surpassed "Heroes" under the vigorous promotion of Phoenix Games and NetDragon. Alliance location.

In addition to players discussing this game on the Internet, many people engaged in game design and development in some professional industry forum communities are also discussing "Dragon and Phoenix Heroes"

"By the way, who has the data of "Dragon and Phoenix Heroes"? This kind of popularity and ratings, I feel that it is no longer inferior to "League of Legends"!"

"Phoenix Games and NetDragon are indeed established game manufacturers. The previous "Twilight of the Gods" should be just a cover. This time they have really stepped out of the path of "DOTA" and "League of Legends."

"Indeed, Nebula Games' previous idea was that "DOTA" would harvest the hardcore high-end market, while "League of Legends" would be a light-duty market with more entertainment, but it is estimated that Nebula Games never thought of NetDragon and Phoenix games. The shot is so fast, or if you give "League of Legends" a period of time to settle, it will definitely have a great priority."

"Well, I'm afraid it's really hard to say about the mild market now."

"The relevant data has been obtained. The number of registered users has exceeded 10 million in three days, and the number of concurrent online users has exceeded 2 million. There is still a little gap with the previous data of "League of Legends", but it is not too big. too much."

"So cruel!"

"I feel that the mode of "Dragon and Phoenix Heroes" is the development trend of light games in the future!"

"I just don't know how Nebula Games will deal with it."

…………

The domestic game industry is discussing the situation of the two games, and NetDragon and Phoenix Games have already begun to celebrate their achievements in advance.

As the main person in charge, Feng Bao and Yao Huo seemed very excited.

Obviously judging from the data of this game, they were a big success!

And when everyone thought Nebula Games was preparing something to deal with the situation, Yang Chen was having a meeting in the "Overwatch" project team.

The main communication is with the art group, and the communication between Yang Chen and Chen Shu in terms of character design is no longer a big problem.

After all, Chen Shu came here with Nebula Games when it was first established.

It can be said that Yang Chen's character design art requirements can be easily understood.

Instantly understood what the character in "Overwatch" that Yang Chen wanted was like.

The rest are the main maps in the game.

"The main maps in the game are based on the characteristics of each country, such as the Lijiang Tower full of Chinese atmosphere, Route 66 representing the United States, and Hanamura in Japan. Each map has a symbolic meaning." Yang Chen looked at it. Said the team of art.

The human design is handed over to Chen Shu and their art team, and the map art modeling part must also be synchronized, otherwise the development progress will be delayed a little bit if it is all given to Chen Shu and the others.

"This time we will not go to the scene, and the photo materials and video materials from all over the world in the company, as well as the materials used before, are ready-made."

Speaking of this, Yang Chen coughed lightly twice.

Thinking about it carefully, except for those places that are more chaotic and prone to danger due to backwardness, it seems that most countries in the world have led the company's team to shoot scenes in the early stage.

In addition, the CG animation of the game is basically carried out simultaneously with the game art development.

After all, the two are not independent but must be synchronized.

As for the skill data in the game, there are still some minor balance changes. Wang Ye and the others have already handed over the specific data to Yang Chen.

Yang Chen didn't expect this type of game to be perfectly balanced when it was actually launched.

Because in the process of the game, the player always discovers more than the developer.

For example, many operations in "Overwatch" in dream memory, Genji's super jump, triple jump, and Hanzo's random arrow method.

Regarding Genji's triple jump and super jump, some of them are indeed too powerful, so Yang Chen doesn't plan to add them.

But Hanzo was nicknamed the random arrow method by the players at the beginning, mainly because of his E skill, which can be ejected after being shot, and except for shooting into the crotch of others, otherwise the angle of this ejection is completely random.

Maybe a full-blooded star can be dropped by you in seconds, or a small DVA without a mecha can't be dropped in seconds, or you were watching a movie by the side, but you got an arrow in the head and returned to the nine heavens.

Regarding this skill, Yang Chen is not going to change it. The original Blizzard in the memory of the dream is to make "Overwatch" more competitive, so some settings related to luck are basically cut directly, so that players can only really have it. Only technology can play the hero's greatest ability.

For example, Roadhog's right-click attack scatter, from the beginning, he can headshot at will, and later he has to hook people and use small skills to kill enemies with 250 HP in seconds. changes made.

As well as the changes of heroes like Torbjörn, the original big move Molten Core, after the player turns the fort into a three-stage fort, he will usually rush to the enemy with a hammer and shout 80, 80, 80.

But how to cooperate with the magma of the big move afterwards is a key point of the main output.

In fact, this is considered an enhancement for heroes like Torbjörn, but for players, his interest has actually become lower.

After all, the players who play Torbjörn are going to his fort. The so-called he will let him be stronger, and I will play Torbjörn.

The advantage of doing this is naturally that there will be less uncertainty for heroes and more stability in the professional arena.

But for players, it is a lot less fun.

So some heroes Yang Chen decided to make changes according to the "Overwatch" in the follow-up dream memory, while some did not change.

As for the balance, as long as it is not too unbalanced, the first priority is to ensure its fun.

After all, Yang Chen never had the idea of ​​making "Overwatch" a benchmark for competitive games.

It is a game that can make players feel happy, relaxed and happy, which is what Yang Chen hopes "Overwatch" can achieve.

…………

For the time being, Yang Chen's main direction was on the development of "Overwatch", and Chen Chuan, the project team of "League of Legends", also received orders from Yang Chen.

Safely and steadily carry out the mechanism test of the new version of qualifying, such as the ranking matching mechanism after the launch of qualifying, and the adjustment of the scoring mechanism in this aspect of positioning matches.

Regarding "Dragon and Phoenix Heroes", with the advancement of the launch time and the continuous promotion of NetDragon and Phoenix games, some different controversies and player opinions have begun to appear in its evaluation.

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