For the update to start qualifying, ordinary players obviously didn't think that much.

Players who like to play casually still play ordinary matches in their own way, and play blindly in Polar Smash Bros.

But for players who like competitive attributes, the opening of qualifying can be said to be great news.

It can be said that the qualifying mode completely separates the continuation of the original game into two attributes.

Although it is also "League of Legends", as players understand the game, some players began to work hard to win or lose after passing through the fresh period.

Just like a line from DVA in "Overwatch" that Yang Chen and the others are developing: To play a game is to win.

For some players, the process of the game is not important, what they value is the result.

Even if you are in full swing with your teammates in the game, in order to win the game, as a support, even if you just greeted each other with the ADC in the last second, you will still sacrifice yourself to save him, and your family After you save him, your ADC can spray you as an idiot and die again. Once again, he can seize the opportunity of your sacrifice and play all his output to lead the team to victory.

For these players, it is obviously the greatest joy to be able to win the game and watch their ranking scores rise.

As for being killed as a dog in the game?

It doesn't matter.

And more importantly, for most players, they can act aggressively.

Especially some "League of Legends" players who think they are very strong are gearing up.

After all, under the original matching mechanism, due to the constant good matching, most players face the situation that their opponents are evenly matched.

Except for the really top players, there are very few people who can achieve a high winning rate.

Now that there is a ranking system, it is better able to reflect the player's personal strength.

At the same time, for ordinary players who are not so keen on competition, there are still matching modes and polar chaos modes for them.

The new version is online,

Coupled with the promotion of "League of Legends" by Nebula Games, the number one popularity ranking on the Internet has also returned to "League of Legends".

Including the number of active players, as well as the duration of the game, there has been a considerable increase.

On the other hand, the "Dragon and Phoenix Heroes" of the NetDragon and Phoenix game is a little bit bad.

More and more players began to complain about the game mechanics of "Dragon and Phoenix Heroes" online.

'It feels a bit boring to play! The matching mode is to play better than anyone else. '

‘It’s so annoying, what teammates are they? One by one doesn't take BUFF at all, you know the group, refresh the BOSS and don't even come and put the line, what's the use of the line in this game? Xiaobing has no money for you. '

‘I killed others more than a dozen times in the lane, but I couldn’t win twenty times, so I vomited! '

'It feels okay! I just played it, and the game seems to be okay. '

'The matching mechanism still feels a little problematic. I always meet people who can't play. I suggest that we also launch the ranking mode as soon as possible. '

The evaluation of "Dragon and Phoenix Heroes" on the Internet is a bit polarized, but it still seems to be in full swing, second only to "League of Legends".

But in the conference room of "Dragon and Phoenix Heroes", people from the project team such as Feng Bao and Yao Huo looked at the big data statistics and were full of panic.

how so! ? Isn't this the end of the calf?

Although there are still a large number of players joining "Dragon and Phoenix Heroes" every day, with the launch of the game, the first batch of players has begun to flow away.

The retention rate is only about 30%, and the game time of most of the remaining players has also begun to decrease.

Even though new players are constantly joining, it is clear that this is purely drinking poison to quench thirst, because this kind of free players must rely on old players if they want to earn revenue in the future.

If it is a game with a buyout system, even if it goes cold in the short term, it will still be profitable, after all, every sale is income.

But for this kind of game that relies on long-term operating income, it is absolutely fatal to not be able to retain old players.

And new players will slowly become old players.

"Has there been any statistics on the main reasons for the passing of old players?" In the conference room, looking at Zida sitting there, Yaohuo in the main seat asked.

"Through text messages and questionnaire surveys, most players quit the pit because of the game mechanism, mainly because they did not equip the economic system. If they want to win, they must win the BUFF elements in the map mechanism, but Because there is no snowball, everyone’s combat power is basically balanced, which leads to one less player in a team battle, or one player who can’t play, and the team will be defeated.” Zida said.

Hearing Qi Da's words, Yao Huo and Feng Bao next to him realized the key.

For "Dragon and Phoenix Heroes", they are thinking of pleasing light novice players, so it is easy to get started and there is no snowball effect.

But novice players will also grow. After understanding the mechanism of the game, they will find that there is basically no chance of personal defense in this game. It is a test of which team is better at playing.

Yao Huo and Feng Bao, who sat in the main seats, looked ashen. It wasn't that they didn't know anything about the game. On the contrary, they were able to be photographed by Phoenix Games and NetDragon to take over the project. They still had a lot of skills.

Before, it was just because they were in this mountain, but now combined with the current game situation, they quickly came to a conclusion.

Infinite loop!

It seems to be in an endless loop.

There are only two paths in front of them. The first is to compromise with reality, refer to "League of Legends" and add a mechanism similar to snowballing, so that players can have the performance of personal heroism.

On the other hand, it is to de-militarize and take professional e-sports, which may be able to save.

"Professional e-sports. After all, every player will become a veteran. The launch of the ranking mode will separate light gamers from veteran players just like "League of Legends."

Hearing the proposal of the two, Qi Da at the end of the seat looked at the data report in front of him and shook his head secretly.

Does this really save the game?

It feels completely useless, because players don't care about e-sports at all!

After this period of game development, as well as player statistics and feedback statistics, Qi Da already has a rough idea in his heart.

Regardless of high-end rounds or ordinary rounds, unlike professional players, ordinary passer-by players are not playing games.

In addition to winning or losing, they also pay more attention to the sense of self-existence in the game.

For example, even if you lose, players can still say that I am awesome? Kill 20! It's a pity that I still couldn't carry.

Then the teammates who cheated said that mine, mine, gave too much.

Another example is winning, players can pat their chests and say, does this make me awesome? Died 20 times! No waves rely on my physical body to form a group, absorbing tons of damage.

But these senses of existence are absent in "Dragon and Phoenix Heroes", especially the sense of cultivation and expectation brought about by purchasing equipment, such as being suppressed despite being disadvantaged.

But if you brush out a key piece of equipment, you will suddenly be full of confidence, and have a kind of expectation that you may be able to win the team battle next.

In "Dragon and Phoenix Heroes", there is no doubt that this sense of expectation is completely absent.

If you lose the team battle, oh, then you lose, and the opponent can't get the resources anyway; if you win the team battle, oh, then you win, and you can't get the resources anyway.

And getting the resources is equivalent to losing half of the winning rate. It belongs to the kind of teammate. If there is a teammate who is particularly good at playing, but it is not very useful, but if there is a teammate who is particularly pitiful, then it will be over.

Tap the screen to use advanced tools Tip: You can use left and right keyboard keys to browse between chapters.

You'll Also Like