Game Entertainment Empire

Chapter 538 Give Players a Reason to Consolation

As a rookie player in the dream memory, Yang Chen can really feel the flaws of "Overwatch" in the dream memory.

The first is the early "Watching Pioneer", although this is a mode that pays attention to teamwork.

But a well-played Rift, Genji, McCree, Soldier 76, and Roadhog definitely have the ability to carry.

As long as the teammates are really not a decoration, the player can definitely become the hero of the team with his own strength by relying on his personal ability and the characteristics of the hero.

But Blizzard obviously didn't want to see such a situation, so various changes appeared, weakening the duration of the ultimate move, and changing various skill mechanisms.

As well as weakening the damage, and strengthening the nurse's ability.

This has resulted in a result, unless the output point in the team ignites a certain target, otherwise, the nurse will immediately give the milk to the milk.

This situation often occurs in the game. Originally, you play a hero with a perfect set of operations, and you can kill the opponent directly.

But after the revision weakens the damage, unless there is no nurse, it is impossible for you to use your own damage to kill the opponent in seconds.

Especially when the competitive mode is opened, players will find that there are teams with big healers and tanks, and the advantage is not a little bit.

The nanny on the other side, you don't have a nanny, unless your skills are greatly crushed, you just can't win.

As a result, there will be a situation where someone in the team must sacrifice to play the so-called meat and nanny.

This is a completely different experience from League of Legends.

In "League of Legends", assisting can also bring great joy.

For example, manipulating a steam robot to start a group, or such as the fire man in the passerby game, who hits the back and the output is not low at all.

These are all the joys that support players in League of Legends can get. Tank heroes also have a laning period, so tank heroes can also fight against output heroes. After the formation of the later stage, facing pure output heroes will become more fleshy. It is possible to ride on the opponent's face and hit.

But "Overwatch" is different. First of all, whether it is support or tank, "Overwatch" in dream memory is more about helping the team, such as healing teammates and protecting teammates.

And these happy feedbacks are actually given to the teammates who benefited,

But for tank players and support players, unless you really like to play this kind of hero, there is not much positive feedback.

Later, Blizzard actually noticed this situation. Some skill changes, as well as making it easier for auxiliary heroes to be the best in the game, including blurred data and exclusive healing gold medals for auxiliary heroes, are all aimed at improving support and tanks. The player's gaming experience.

But apparently that's not enough.

Unhide this obfuscation and make all the data public, because this data obfuscation is not useful at all.

And for players, hiding data is actually a big disadvantage, because they can't comfort themselves.

Simply put, it's dumping the pot.

As long as you want to get rid of the pot, you will definitely be able to find a way to get rid of the pot.

So for players, hidden data is actually no different from public data.

And if it is made public, it is obvious that players can better comfort and think about themselves.

For example, a soldier with 9,000 damage and 76 with a sledgehammer with 8,000 damage in a match.

If the data is hidden, Soldier 76 can confidently say that it's all because of your lack of power, and my damage is a gold medal!

But if everyone can see the data, it is obvious that Soldier 76 can clearly understand that it is his reason before everyone is refined and easy-going.

Otherwise, it is impossible for the sledgehammer to output 8000, and he only has 9000 output. At this time, if he really wants to win, Soldier 76 will understand that if he continues to play output, he may lose. In this case, the player of Soldier 76 may say to the team Mine, why don't we change it with a sledgehammer, and you can play output.

Of course, this is a better idea for the atmosphere, and there may be a more "elegant and easy-going" scene.

But this has nothing to do with whether the data is hidden or not, because "elegant and easy-going" players will not stop spraying because of data hiding.

On the contrary, the data is made public, so that the players can better understand who is the thigh and who is the pit, and understand everyone's level better.

The second is to enhance the game experience of support and tanks, so that they have more output capabilities and a sense of participation in killing.

Instead of ordinary attacks, it is just to gain energy, and then put a big move to assist teammates, although this big move is very important to the team, and can even turn things around.

Doing so will indeed affect the balance, but Yang Chen thinks this is not a big problem, because for most ordinary players, they may not have access to the top one from the beginning of the game to the end of the game. level.

High-end games and professional games are completely different games for them.

Now that the gameplay of "Overwatch" has been decided to be more entertaining, Yang Chen naturally didn't think about the top professional arena at all.

According to the feedback from ordinary players with the largest base after the game is launched, the game will be adjusted.

For example, players have reported that Iron Fist's uppercut is too scary, and that Iron Fist is indeed making waves in ordinary players' matches, but in professional or high-end rounds, Iron Fist is just an ordinary hero and is not that scary, so Yang Chen will still rely on Iron Fist in ordinary The characteristics in the game weaken Iron Fist.

…………

While Yang Chen was intensively developing the "Overwatch" game, NetDragon and Phoenix Games' "Dragon and Phoenix Heroes" began to decline.

It is different from "League of Legends" which launched a qualifying game, which divides the real light casual players and hardcore players into two modules using "Polar Smash Bros" and qualifying games.

"Dragon and Phoenix Heroes", which also launched the qualifying match, did get popular at the beginning, but then it dropped like a dive.

Not to mention the Net Dragon and Phoenix games, the players have already felt it.

There are also community forums on the Internet, a large number of "Dragon and Phoenix Heroes" players post to express their withdrawal.

And the players who are still playing also find that most of the friends in their friend list have not been online much.

But this is not the most critical point. The most critical point is that after most players left, the matching mechanism of "Dragon and Phoenix Heroes" began to have problems.

According to the normal matching mechanism, the players fighting between the two sides should belong to the level of 55, just like "League of Legends".

But there is also a prerequisite for this, that is, there are enough players in the game.

Now, the loss of a large number of players has had a huge impact on the matching mechanism of "Dragon and Phoenix Heroes".

In particular, a qualifying mode has been opened to further divide player data

Including many players who are still playing, they all responded that the matching time is too long.

Even when going to the bathroom and drinking saliva, I can't enter the game.

Faced with this situation, the official "Dragon and Phoenix Heroes" made another bad decision.

That is the adjustment of the matching mechanism to shorten the time for players to match.

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