Game Entertainment Empire

Chapter 572 All players have hamster attributes

In the NetDragon conference room, Zhang Yida and a group of first- and second-tier designers from the NetDragon studio had a switch in front of them.

On the big screen in the conference room, there are ppts that have been prepared in advance.

NetDragon is not the only one who is also analyzing "The Legend of Zelda: Breath of the Wild".

The more they analyze, the more they can feel the depth of "The Legend of Zelda: Breath of the Wild".

Also inside Nebula Games, Yang Chen was also telling the whole team about the development experience of "The Legend of Zelda: Breath of the Wild".

Of course, these people have signed an employment agreement with Xingyun Games, otherwise Yang Chen would not have specially trained them.

"Leaving aside all the elements, the simplest point is actually the cornerstone of the map in the game, the lighthouse effect."

Yang Chen spoke to the designers below in the meeting room.

"Explore locations one by one, simple geometric design, just like the triangular model used in the game, players can climb from the lowest point to the highest point, and after reaching the highest point, they can see a more novel and more eye-catching place , This is the so-called lighthouse effect."

"The lighthouse can be more than one, and it can give players more choices, such as continuing to climb up the higher mountain ahead to see new scenery, and there is a forest and valley next to it for exploration. The wolf smoke in the distance should be an npc village Or a monster camp, or a simple temple that attracts players.”

Yang Chen used some examples from "The Legend of Zelda: Breath of the Wild" to illustrate to everyone.

Before seeing the mountain, people are always confused about the scenery that can be seen on the mountain.

But when you climb the mountain, everything is unobstructed.

Without the game "The Legend of Zelda: Breath of the Wild" and a series of game design ideas, even if Yang Chen knew about it, he probably wouldn't be able to understand it in such a short time.

But if there is a conspicuous example here, and then dissected, it doesn't matter whether the same can be made in the future, but at least the truth is understood.

The newcomers in Nebula Games who are listening to Yang Chen's lecture now also look stunned.

understood! It turned out to be like this!

Just like some experts,

When it comes to theory, it's a set of things, but it's hard to talk about direct actual combat.

…………

Players obviously don't have that much thought about what game manufacturers and designers pay attention to.

They are more immersed in the world of Hyrule continent.

There is never a sense of game experience before, and enough shocking visual effects are not found in "The Legend of Zelda: Breath of the Wild".

Some are just memorable gameplay.

In the game, most of the players can say that they can fully display their hamster attributes.

Whether the princess can be saved or not, let's put it aside for now.

I found a rare ingredient in the game, and made it into a dish that can provide a strong buff, but because of the scarcity of the quantity, I couldn't bear to eat it.

When you usually fight monsters, just eat more baked apples and barbecue mats to pad your stomach. We can save as much as we can on this kind of good food that adds more blood and has strong buffs.

The weapon is too good, the shield is too good, and the bow and arrow are too good. I don't want to use it at all. How distressed it would be if it was broken?

In the early stage, the big chicken legs and sticks traveled the world, and in the later stage, the masters cut grass and trees with swords. We put all the good treasures in our backpacks.

Then most of the players found out that the weapons that they were reluctant to use in the early stage, because there were better weapon choices in the later stage, and the backpack was limited, all of them were not broken by their own use of durability, but because There are stronger weapons and they are thrown directly to the ground.

But even so, every time I got a better weapon, I was still reluctant to use it.

In addition, there is also a certain strategy in the game, which is not only reflected in the decryption of beasts and temples. For example, the weapons used by players will have various characteristics and attributes. It is completely possible to use specific weapons to deal with some monsters. Come and win easily.

There are also various special terrains in the map, such as waterfalls, volcanoes, and snow fields. Players also need to change different clothes in different places and environments to fight with the enemy.

And in the game, relying on the physical engine effect of the game itself, it creates all kinds of strange interactions, which makes the players talk about it even more, and the source of the players' happiness mainly comes from this.

For example, using the power of magnetic energy, the magnetic chariot that allows players to fly freely in the sky of Hyrule; using thunderstorms to throw metal weapons to monsters, let them enjoy the electric material net; Players couldn't help but feel that this game can still be played like this!

And even though the switch has limited functions, there are still enough details in "The Legend of Zelda: Breath of the Wild" to surprise players.

The NPC interacts with the players. On rainy days, the NPCs will run to the house to hide from the rain. When the characters encounter cold or hot weather, various details will be displayed.

All these make players explore the Hyrule continent with great interest.

…………

If anyone is unhappy, it is some game manufacturers who are still working on "The Legend of Zelda: Breath of the Wild".

Originally, after Nebula Games' "Red Dead Redemption" was launched, NetDragon and the other three seemed to see an avenue of stars.

The details of the game are piled up, the visual effect is shocking enough, and the plot is not so broken, it is completely possible to make a game with formula flow.

Although it will certainly not be as well-received as "Red Dead Redemption", we don't want such high player praise and ratings, just a good one.

But now that the game "The Legend of Zelda: Breath of the Wild" came out, everyone didn't know what to say.

It is not an exaggeration to put this sentence on "The Legend of Zelda: Breath of the Wild" to redefine how to do an open world.

Including Phoenix Games and Tenghua Games, after the launch of "The Legend of Zelda: Breath of the Wild", it was soon officially announced that the previously pre-heated works would be delayed due to some reasons.

But NetDragon didn't know whether to be happy or depressed.

The happy thing is that "Castle in the Sky" did not compete with "The Legend of Zelda: Breath of the Wild", but went online two weeks in advance and sold a lot.

What's depressing is that although the original "Castle in the Sky" has lost a bit of word-of-mouth in the follow-up, it actually still has some potential.

But with a bit of a bad reputation, and Zelda who turned out to be out of nowhere, he hammered it to death with a single hammer.

Even today, there is no Nebula game that can no longer be old after discounts. Old games such as "Resident Evil" and "The Elder Scrolls Skyrim" are selling a lot.

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