Game Entertainment Empire

Chapter 578 Biochemical Launch and Bad News

I am proficient in painting big cakes!

Hearing what UEgame and Jiasheng said, Yang Chen suddenly became interested.

He may not be particularly proficient in other aspects, but Yang Chen still thinks he is good at painting cakes.

After chatting with the other party, of course, Yang Chen didn't mention too much about the "Witcher: Wild Hunt" that he plans to produce next, but only said that there will be a magical game that has already been developed and produced.

As an ordinary player, I naturally don't know the various hidden battles of game manufacturers.

In the beginning, Nebula Games cooperated with UEgame and Jiasheng, and NetDragon counterattacked, which aroused heated discussions in the game circle.

However, players later discovered that this didn’t seem to have much to do with them. The games that should be bought were still bought, and the game manufacturers with their own platforms basically followed a default situation, that is, the discounts for games on their own platforms were the largest. And when it comes to multiplayer online, you need to network your own platform.

This makes most players actually get used to the multi-platform strategy, and it can be cheaper to buy directly from the game manufacturer's platform.

But it is especially important for small and medium-sized game manufacturers to choose a team.

However, regarding the maintenance of small and medium-sized game manufacturers, Xu Yu, UEgame and Jiasheng need to consider. Yang Chen's main consideration is how to make the game well.

…………

In about a week, the platform turmoil has basically stabilized. Except for some game manufacturers who have no recent works, the remaining manufacturers who have plans to launch their works in the near future have basically made two choices.

The first one is naturally not to offend the two, as long as you want, our games will be available on your platform channels; the second is to stand in line to get money and promotion resources on the platform, or to log in for a limited time.

UEgame is the richest in the cooperative relationship, selling other game manufacturers and some independent game studios, while Jiasheng is a mature operation and the drainage of its own platform users.

The rest is the leader effect of Nebula Games.

"The Witcher: Wild Hunt" has not officially entered the development stage, but another game "Resident Evil 4" developed by Lin Jiayi is already ready to go.

UEgame and Jiasheng,

There is also a joint release of the Nebula game, which is launched at home and abroad at the same time. The only shortcoming is that according to the internal situation of the Nebula game, this game is going to be launched together with the "Resident Evil" movie, and the popularity will be brought into full play. maximum value.

But now due to special reasons, the game can only be released in advance.

Nebula Games, "Resident Evil", no matter which one is selected, it is absolutely guaranteed to have millions of sales.

Not to mention the Nebula game, one game after another has already made the word Nebula game have reached an extremely high level in the minds of players.

For most players, you may not like Nebula games, but you really cannot deny the products of Nebula games.

And the IP "Resident Evil" is a classic for most players.

At the same time, it is also the largest IP project under Nebula Games so far. Apart from some game DLCs, this is also the only IP that Nebula Games has released a sequel to.

Leon, Chris, Jill, King Ada, Claire and the villain Wesker are all extremely popular.

"Resident Evil" has been considered a huge IP for several consecutive years.

For such a game, there is no doubt that both Xingyun Games, UEgame and Jiasheng have given enough resources for publicity.

Players also have high expectations.

"Awesome! "Resident Evil 4" is finally online! I don't know if Leon and Ida can be together in this work! Leon has turned from a fresh meat to an old bacon."

"If you want to eat farts, how can you make a sequel together?"

"Actually, it feels pretty good! Every ending has Sister Wang's love bazooka."

"Brother upstairs, please pay attention, it is no longer Sister Wang, but Aunt Wang!"

"Auntie has more taste!"

A large number of "Resident Evil" fans left their expectations for the new work on the Internet.

And amidst the expectations of players, the first-day sales of "Resident Evil 4" were also successfully released, with a global record of 4.8 million copies, which is not insignificant.

But in Xingyun game, Lin Jiayi looked at the sales and shook his head: "If you, Mr. Yang, are responsible, the sales of the name alone will increase by at least 2 million copies."

It may seem flattering, but it is actually the truth. As the developer of the first game of "Resident Evil" and the name of the second sequel game, for fans of "Resident Evil", for Yang Chen The recognition is still the highest, even if the follow-up "Resident Evil" sequels are developed by Lin Jiayi and his studio.

Hearing this, Yang Chen smiled and didn't say anything, but handed a game design document as thick as a small homework book to Lin Jiayi.

Of course, it is not all the detailed design book of the game, including the background setting of the world view and the outline of the plot.

As for the more detailed text and the plot shots in the game, the screenwriter team is still working on it.

"The random combination of linear RPG and open world!" About half an hour later, instead of reading the story about this game, but simply looking at the game design ideas and architecture model, Lin Jiayi already had a general idea up.

The combination of RPG and open world, in fact, many games have such settings, including "The Elder Scrolls: Skyrim", which made Nebula Games famous.

But as more and more game designers study the game "The Elder Scrolls: Skyrim", they have actually fully understood its design ideas and plans.

Including many later games that combined RPG elements with the open world, all adopted this model.

Split the mission plot in the game, and cut from any angle can be merged into the final main road.

The "Witcher: Wild Hunt" in front of me seems to be the same, but it doesn't feel like this to Lin Jiayi.

This is more like the RPG of the "Time and Space" series that he was good at before, telling a linear story from beginning to end.

"A monster is disturbing a village. The player can choose whether to end the monster. The player's choice will determine the life and death of the villagers in the village..." Yang Chen said to Lin Jiayi with a smile.

As a leader in the game industry, and having read the design book of "The Witcher: Wild Hunt" before, Lin Jiayi instantly understood what Yang Chen meant.

"Multi-line branching plot, each decision has a corresponding ending, so as to give the player a sense of influence and substitution. The village was destroyed by the monster because the player watched indifferently. If the monster is subdued, the village will be saved, and even thus Affect the follow-up plot." Lin Jiayi nodded while looking at the booklet in his hand, this type of double-choice plot is actually available in most games, but the only difference is that according to the design ideas in the handbook, it will be implemented from the beginning. To the end, and this is an extreme test of the task planning in the game.

If the task is not good enough, or even the text plot is not good enough, then the player’s sense of substitution will be seriously reduced, and there will even be a very embarrassing situation, that is, the branch option will not make any waves for the player, and will have a negative impact on the game experience. Without a little impact, it completely becomes tasteless content.

…………

For the next period of time, basically Yang Chen and Lin Jiayi were discussing the development plan of "The Witcher: Wild Hunt" in the conference room.

Even though Yang Chen had already glimpsed the complete appearance of "The Witcher: Wild Hunt" in the memory of the dream, there are still many areas that can be improved.

The most direct manifestation is the details in the game, not to mention the sense of fighting and combat in the game. For example, pedestrians on the street will respond accordingly in rainy days, instead of standing stupidly as usual; fighting griffins, cutting Wild Hunt, a demon hunter with superb sword skills jumped off a two-meter-high wall and broke his leg.

Regarding these external details, Yang Chen will improve the processing at that time, so that the entire world of the witcher will be more real and more shocking in the eyes of players.

But during the discussion between Yang Chen and Lin Jiayi, another bad news appeared.

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