Regarding the follow-up new game, Yang Chen really has only one idea, the main thing at present is to perfect "The Witcher: Wild Hunt".

The most difficult part of the game itself lies in the plot tasks and camera performance techniques.

On the contrary, another main aspect of the game, that is, the combat system in the game, is easy to solve.

The "Witcher: Wild Hunt" in dream memory actually does not have such an excellent experience in terms of combat effects. Of course, this is because it is an RPG game.

But being able to do better is of course the best thing.

For example, in the dream memory, "The Elder Scrolls: Skyrim" is more criticized for its air-slashing impact, while "The Witcher: Wild Hunt" gives players a variety of genres to choose from, but in fact it is not very useful. Because the weak are especially weak, and the strong are especially strong.

In a stand-alone game, this is actually not a big problem, but if it is placed in a multiplayer game, it is definitely a disaster.

The second is the judgment of the combat system, the rigidity of the action and the distance of the judgment range, these are quite criticized.

Of course, this is also related to the manufacturers behind "The Witcher: Wild Hunt". In fact, before the development of "The Witcher: Wild Hunt", the first two "Witcher" series just made them stand out in the industry. There is a bottleneck period for the accumulation of economy, or the accumulation of team technology.

As an RPG game, "The Witcher: Wild Hunt", its most outstanding feature is not in the combat system, but in the fact that it perfectly integrates the plot into the system of the RPG mode.

…………

The development progress of "The Witcher: Wild Hunt" is much faster than Yang Chen thought, among which Lin Jiayi can be said to have contributed the most.

In terms of game content, compared to the performance of the original "Witcher: Wild Hunt" on the screen, the game has made many improvements, such as better graphics technology, which is not so difficult. The main thing is Because of the technological leadership in game development.

Including the connection in the game, in addition to the branch plot and the main plot, the game mainly uses real-time calculation screens.

The original "The Witcher: Wild Hunt" still has some technical problems, such as the map is too large, and when the player talks to the NPC, he will enter a real-time calculation scene similar to broadcasting.

At this time, it is mainly used to load subsequent game resource content, and this aspect can also be improved.

As for the art and music, it is not a big deal for today's Nebula games. Enough outstanding experience and strong capital, although it is impossible to limit everything in the dream memory 1:1, but it is definitely able to achieve that effect.

Of course, low-level creatures such as stones, trees, passer-by NPCs, ghouls, and wild dogs are not the responsibility of Nebula's internal art team, but are all outsourced.

If we say that the most difficult part of the game development process is the screenwriter team for the sex scene, as well as the motion capture actors.

All the actions are captured by real-time motion capture, and it's not as exciting as most players who don't know it think. What indescribable things can a man and a woman do with real swords and guns?

It can only be said that you think too much!

All the action recordings of the game are basically two men or two women working together to make various actions according to the requirements of the animator and screenwriter.

For example, in the indescribable scene, when Geralt and Yennefer perform indescribable activities, what actually appears in the motion capture room is two men making indescribable actions together.

At the same time, the script writing for adult elements in the game, after passing the review, needs to communicate with the animator in the game, design shots and actions, and finally in the actual motion capture process, guide the animator who is wearing an infrared sensor device all over his body. The catchers made all kinds of shameful movements on the induction mattress.

Especially according to Yang Chen's request, "The Witcher: Wild Hunt" is not a sex game for the sake of sex. The elements in this aspect are not for showing the player's body, because players will not just watch Geralt and Yennefer’s XX scene is bought and played to show the character’s sense of humor and personality. For example, the scene of Yennefer’s unicorn in the game is to let players understand the depth of Yennefer’s character. , which is powerful enough.

Also because of Yang Chen's request, this part of the game's plot is more stringent. The whole shot is not focused on certain organs of the characters, but on the combination of their expressions and body language.

Whether it's staring at each other, raising eyebrows slightly, or slightly raising the corners of the mouth, accompanied by synchronized dubbing gasps, these are all very important things for the game content.

And these requirements have suffered from the screenwriter team, animators, and motion capture actors.

In the motion capture room full of cameras, two strong motion capture actors wearing equipment all over their bodies stared at each other with enchanting movements, and then the screenwriter and animator next to them used the monitor to monitor the expressions of the actors. There is an action to modify.

This picture is so beautiful, I dare not even think about it.

"Remove this part, we are not going to make an adult game, don't pay attention to these strange places in terms of camera, although they are indeed very eye-catching, but we don't need this part of the content to increase the sales of the game, otherwise we can increase this aspect interactive elements."

Looking at the content of a screen shot by the production team, Yang Chen shook his head and drew an X on it.

"In terms of combat elements, defense, rolling, and spell release, this part of the content can be properly referred to games such as "Sekiro: Shadows Die Twice" and "Dark Soul", including Net Dragon and Tenghua You can also refer to several action games from

In the studio, Yang Chen gave each request to the core person in charge of the entire team.

There are still some issues that are not so important, but are related to details. Yang Chen also communicated with the people in the team one by one.

After Yang Chen finished dealing with these matters, Lin Jiayi looked at Yang Chen, opened the test game on the computer, and after entering the command, asked a little uncertainly: "The small game in the game needs to be changed. Change it? It always feels a little strange."

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