Game Entertainment Empire

Chapter 613: The Charm

However, for most of the players who did not watch the live broadcast, but went to play in person, they soon experienced the special features of the game.

Of course, it wasn't during the live broadcast that various anchors couldn't present the piling content of the sorceress, although the content of that part was indeed quite special and very attractive.

But just like what Yang Chen said, most players will not choose to buy games and play this game just because they have these contents.

Players didn't feel the charm until they actually got started with the game "The Witcher: Wild Hunt".

Although some players have watched the gameplay and plot of "The Witcher: Wild Hunt" through videos and live broadcasts before, watching and playing are completely two concepts, and "The Witcher: Wild Hunt" is not the kind of VCR game, that is, The interactive cinematic game familiar to gamers.

Even if players don't play, they only need to lean on the chair quietly, watch the corresponding video, and live broadcast to get almost the same feedback experience.

"The Witcher: Wild Hunt" is quite different from that kind of interactive movie game, although the plot in "The Witcher: Wild Hunt" is actually a linear plot.

But "The Witcher: Wild Hunt" is still an open world, which is very different from an interactive movie game.

In terms of replayability, "The Witcher: Wild Hunt" is much higher.

And in "The Witcher: Wild Hunt", there are many side missions, as well as various small details in the game for players to discover, as well as a variety of dialogue supplements, which can allow players to better understand the world where the witcher lives. And immerse yourself in it.

Also in "The Witcher: Wild Hunt", various collection tasks, as well as side tasks, all hint at the players that every move they make will have a different impact on the world.

At the beginning, when players got started with "The Witcher: Wild Hunt", they still felt a little strange, because the game world was not as free as they imagined.

The various NPCs in the game that cannot attack at will like "The Elder Scrolls: Skyrim", nor can they even wipe out the living creatures in the entire city like "Red Dead Redemption: Redemption".

In "The Witcher: Wild Hunt", Geralt played by the players is not even able to take the initiative to fight back when he is greeted by others who are not very polite, and when encountering encounters.

The soldiers who can attack in the game can be killed, but they will become more and more powerful. In the end, if special means are not used, the player must be the one who dies or flees.

All these things made the first contact with "The Witcher: Wild Hunt" regard this game as an alien version of "Red Dead Redemption: Redemption\

,"There are also alternative "The Elder Scrolls: Skyrim" players who are very uncomfortable.

Because this is a little different from the open world they imagined, you can't just be good or bad, and you can't do damage in the game as you like.

But with the promotion of the game plot, and the excellent text in the game, and the mission description, players gradually immerse themselves in "The Witcher: Wild Hunt", as if they really became a witcher.

…………

Just like Ciri said in the game, you are just a demon hunter and cannot save the world.

In the game, everything that the player manipulates Geralt encounters and every choice he makes has both good and bad.

And these are choices you have to make.

On the bulletin board in front of the hotel at the crossroads, Geralt, controlled by the player, received a mission of 'wife is missing', and the client of the mission was a hunter named Neilon.

After a conversation, Nillen told Geralt that his wife disappeared on one of the nights he went hunting, and at the same time his sister-in-law told Geralt that her sister was a good person and had no enemies at all.

In order to investigate more clues, Geralt inquired around the surrounding villages and learned some clues. Someone saw the hunter's wife follow a woman into the forest in the early hours of the morning.

But when Geralt went to the forest, he met the hunter's sister-in-law, who told him not to continue the investigation, and she would give Geralt double rewards later.

Continue to investigate the truth of the matter, or end this mission directly, and the choice is placed in front of the player.

If you choose to take the money and leave, then the following things will happen, but there is nothing wrong with Geralt, but if you continue to investigate further, Geralt will find the body of the hunter's wife in the forest, and according to Geralt concluded that the werewolf had killed her.

Following the traces left at the scene, Geralt came to a small room, and learned the identity of Nillen Wolf by reading the notes in the room.

He loves his wife deeply, but he is afraid of hurting her, so he can only hide in the hunting lodge alone every time the moon is full.

Then Geralt discovered the werewolf lair behind the hut, with blood and livestock corpses all over the place. When the werewolf returned to the lair in the dark, when Geralt defeated the werewolf and was about to kill him, he told Geralt not to investigate His sister-in-law suddenly stopped Geralt and told the truth of the matter.

As a sister-in-law, he fell in love with Neil, and also knew that Neil would become a werewolf, so he lied to his sister to come here, trying to scare her and make her feel scared to leave, but he was turned into a werewolf by Neil Killed.

In the end, the player can choose to kill the werewolf and let the sister-in-law survive; or stand by and let the werewolf kill the sister-in-law, but after killing the sister-in-law, the werewolf will also find Geralt and ask him to kill himself.

This is just the tip of the iceberg of the countless difficult-to-decision tasks in The Witcher: Wild Hunt.

In the game, Geralt is a small person who is looking for his adopted daughter Ciri out of war and strife.

Not Destiny's Child: Dragonborn in The Elder Scrolls: Skyrim.

He also doesn't have any powerful demon powers that can save the world. He is just an expert who has more experience and knows how to deal with monsters.

Many tasks in the game are telling the players that this is not a beautiful fairy tale, but a real and cruel world.

For example, there will always be different beliefs in wars. Players control Geralt and sometimes encounter some poor people on the road. These poor people are offering sacrifices to their Almighty God, but the appetite of Almighty God is getting bigger and bigger. The Almighty was offended by the shabby offerings they gave, and Geralt helped them negotiate.

But I found that the so-called Almighty God is a monster. You can choose to kill the monster, or you can choose to make the monster less arrogant, and eat whatever sacrifices the villagers give.

And if you kill the monster on the spot, the villagers will be unhappy, because they will feel that their only belief is a lie, and they will be even more desperate.

If you choose not to kill the monster, the villagers will still continue to offer tribute.

Similarly, you can also guide the villagers to discover the truth of the matter. However, when you return after a while, you will find that the monster has been killed by the villagers, and there are wars everywhere in this place. You can meet ghouls and robber monsters when you go out. In the era of rampant wilderness, for the villagers who have nothing, the god they believed in before is actually not the real god, which makes them even more desperate.

In fact, the so-called 'Almighty God' did not really do anything to harm the villagers, and he even gave the villagers some help.

There is no so-called perfect and most suitable ending like other games. You can only make a choice that you think may not be so bad among the vast number of choices.

This is exactly the charm of "The Witcher: Wild Hunt".

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