Game Entertainment Empire

Chapter 714 Just listening is full of malice!

God TM's first joy! God TM is as passionate as fire!

When Mr. Yang utters these words, won't your conscience hurt!

You must know that until now, games such as "Dark Soul" and "Sekiro: Shadows Die Twice" were written by them to lock blood software, so you can get through it!

Of course, everyone can only complain about this kind of thinking in their hearts, and on the surface they still look like 'Mr. Yang, you are right'.

And they are actually looking forward to what kind of game this "Bloodborne Curse" is.

"The game levels, plot, monsters, weapons, and combat system have not been finalized yet. The main content of today's meeting is to focus on the game's world view and art style." Yang Chen said to everyone.

After listening to Yang Chen's words, everyone didn't react much, which is quite normal.

And Chen Shu, who was in charge of the art part, put all her energy into paying attention to what Yang Chen was going to say next.

"The main style that is substituted by the player's immersion is mainly the artistic style of the Victorian era." Yang Chen looked at Chen Shu and said.

Without waiting for Chen Shu to speak, Yang Chen continued to add: "The architecture is mainly in Gothic style, with a combination of Baroque embossed decorations, in addition to the fusion of religion and fantasy, forming an exaggerated and grotesque style. , Take Yanan on the map as an example, every house has its spire, perverted and rebellious beyond reality, I need to be able to express such a feeling.”

Hearing Yang Chen's words, Chen Shu nodded to show that she understood.

Different from the style of "Dark Soul", if the style of "Dark Soul" is derived from reality and transcends reality.

Then "Curse of Blood" is an interspersed combination of reality and fantasy, which exists in reality but transcends reality.

For example, the steeple mentioned by Yang Chen can only be seen in churches under normal circumstances, because the steeple means the commanding height in religion, and only the church in the city center is the commanding height, which means the point of communication between man and God in religion, the steeple The right always belongs to the Church.

As for Yanan in "Bloodborne", no matter how short the house is, it can have a steeple. Combined with the style and theme of the game itself, this exaggerated and unrealistic style concept immediately appeared in Chen Shu's mind.

After a pause, Yang Chen gave Chen Shu some buffers, and then continued to talk about some art styles in "Curse of Blood". Of course, this is only superficial, and it is impossible for the other party to understand directly in a meeting.

And that's not the end of the story.

But what Yang Chen wanted was for Chen Shu to understand the feeling he wanted.

"In addition, for the monster style in the game, you can read about the 'Cthulhu Mythos' to learn more about it." Yang Chen looked at Chen Shu and said.

Cthulhu Mythos?

Not only Chen Shu but also the rest of the people present were stunned for a moment.

Is there such a myth?

Everyone was a little surprised, but they still kept it in their hearts. Since Yang Chen said what he said, it is obviously impossible to make it up.

In addition to these, although this meeting mainly focused on the art style, Yang Chen still explained to everyone about the game's combat system.

Unlike "Dark Souls", there are no shields in the game?

No, it should be said that using a shield will kill you faster?

Each weapon has a special form similar to the weapons in "Monster Hunter".

And unlike "Dark Soul", the mechanism that replaces the backstab in "Blood Curse" is named visceral crit, but it must knock the monster out of a stiff state.

Also replace the shield counter with the gun counter, turning the defensive style of "Dark Soul" into an offense.

But it is different from the offense of "Sekiro: Shadows Die Twice". While attacking, it also needs to pay attention to defense like "Dark Soul".

In addition, if you are attacked, you will enter a state of depleted blood. At this time, if the player attacks the enemy, you can get back the lost blood.

This is not the key point, the key point is that this setting is used to match the blood bottle in the game.

Unlike "Dark Soul" and "Sekiro: Shadows Die Twice", the archive refresh element bottle and gourd are different.

In "Curse of Blood", players can bring more than N blood bottles at a time. It seems that this is a setting to reduce the difficulty.

But the blood bottle can only be bought with the echo of the blood, or killed by killing monsters, and the setting similar to the bonfire will not provide the blood bottle.

Cooperate with the setting of Deficiency Blood...

Thinking of this, Wang Ye and others who had published "Dark Soul" and "Sekiro: Shadows Die Twice" swallowed their mouths.

A picture has been imagined in their minds.

Facing a terrifying monster, the player lost two-thirds of his blood with a fist, but this amount of blood is empty. At this time, the player's blood bottle is not much, and the next step is to face a more powerful monster. The enemy is gone, so in order to save a little blood, the player went up to attack to grab blood, and then accidentally got hacked again when trying to grab blood, the blood bar was immediately emptied, and the screen showed 'Death! ’, all the echoes of blood on his body fell.

But in "Bloodborne Curse", the echo of blood you drop may be picked up by monsters.

Therefore, the revived player wants to go back quickly to pick up the Echo of Blood, and then finds that the Echo of Blood that he dropped before was picked up by a monster. If he wants to get it back, he must fight the monster. Be careful and die again...

Just listening to it, you can feel full of malice!

Although it is said that in the later stage of the game, especially the maze, you can brush around casually, but at that time, the players are basically half-veteran players, and the echo of blood is actually not very useful to them.

But at the beginning, when the players just started to experience it, all of them were new drivers!

If you experience this feeling, the taste is almost out of the question.

Seeing Yang Chen who was still enthusiastically introducing some key designs in "Curse of Blood", everyone sneaked a glance at each other.

So this is what Mr. Yang said just now to bring players the initial happiness, is there still the same enthusiasm?

After introducing the content of "Curse of Blood" to the team, Yang Chen announced the end of the meeting.

Everyone in the team returned to their posts to digest what Yang Chen said at the meeting, and at the same time planned to find out the Cthulhu myth that Yang Chen talked about to see what kind of myth system it was.

And Yang Chen himself leaned on the chair, turned on his mobile phone and sent the latest official blog.

Now that Apex's game is already on the face, he can't sit still.

As for the game project just started, the folder was not created in time, how big a deal is this?

Hasn't the name of the game already been determined?

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