"Borderless Land", this is a project that Yang Chen had already thought about when he decided to make "PUBG Mobile".

Although it is also an FPS-type game, "Borderless Land" does not conflict with "PUBG Mobile", and it can even be said to be a supplementary game.

Because this game is very special.

It is a pure "swipe" game, a game that perfectly combines FPS and RPG.

There are many games that are used in the memory of dreams, such as the famous "Diablo", although the birth of "Diablo" was not a simple game, but a cult style around the dark theme. Lord's.

But in the second generation of great success, there is no doubt that it has successfully brought the concept of "brushing" to everyone.

Whether it is the UI interface, or the gameplay operation, etc., it has a profound impact on similar games later, and even until the third generation of "Diablo" came out, there are still a large number of players who think that the second generation is an unsurpassable classic .

In addition to "Diablo", there are actually many ARPG games of good quality, such as "Torchlight", "Dawn of Terror", "Path of Exile", etc., all of which borrowed from "Diablo" Many elements in God.

But they all have one thing in common, that is ARPG.

In the field of FPS, there is no doubt that there is only one answer to the perfect combination of FPS and RPG to develop skill trees and brushing elements.

"Deus Ex" with rich gameplay, "Hellgate" that wants to be an FPS-like Diablo, but there are only two "Mass Effect" and "Borderland" that are really successful.

But compared to "Mass Effect", it is obvious that "Borderland" is better than "Borderland" that truly integrates the elements of brushwork into RPG and FPS, and in this type of game, Just like when players mention the game of brushing and brushing, they will all mention "Diablo" at the same time.

If players mention the brushing in FPS, then the game "Borderland" is also an unavoidable topic.

The sales volume of the series exceeds 50 million, and the series actually only has two generations, and the sales volume of the third generation, which is currently being worked on after many years, is over 5 million, which proves that it combines FPS and RPG elements. How excellent it is.

As for how to choose, Yang Chen has already made a decision in his heart.

The plot of the Borderlands series,

In fact, they are all based on a large background. The plots of the first generation and the second generation are closely connected, while the third generation is a brand new enemy, but it fills in many of the holes in the previous game.

The only regret is that the villain story in the game is not so well shaped.

But this is actually expected, because in addition to the title of FPS game, "Borderless Land" is also a DLC black hole.

From the appearance of the black hand handsome Jack who was hidden behind the scenes at the end of the game story in the first generation, as well as the addition of plot content such as DLC and prequels, it can be said that this character is very complete. road.

As for the brand-new villains of the third generation, without too much content to shape, they will naturally give players a feeling that the plot has regressed.

In addition, it is the numerical setting. In fact, whether it is "Diablo" or "Borderland", there are numerical problems.

This can be said to be normal, not to mention that this kind of equipment-driven game is mainly based on the game's numerical value. Even for ordinary games, the balance of numerical value is also a huge problem.

But both "Diablo" and "Borderland" have one of the most criticized existences in the follow-up numerical response.

That is to teach you how to play the game and cut it to the end.

Is this class compatible with this genre and the equipment is strong?

cut! Even your mother doesn't know you.

You have to play the game according to the routine I gave you, how can you be so strong?

I don't allow it!

But in fact, as a swipe game, this is a very bad experience for players.

Because it is different from PVP competitive games, players are more against the AI ​​and the monsters in the game, and the player chooses this profession to improve the level, and brushes up the firearms and equipment that can work well. In fact, this is the player's private property. up.

And this kind of behavior of hacking you to death without saying a word is not much different from stealing money from the player's pocket.

On the other hand, the more important point is the plot story, as well as the style of character dialogue in the game.

Cooperating with the art of the American manga style, the plot full of madness in the completely unreasonable plot, and various ironic metaphors in it, without this style, "Borderland" will also lack a unique charm.

As for the numerical content of "Borderland", Yang Chen intends to learn more from the content of the second generation, not the third generation.

Compared with the structure of the skill tree in the second generation, the third generation seems to be quite satisfactory.

This is a PVE-based game. The main purpose is to give players fun and fun. At the same time, after owning equipment and completing their own routines, it can be turned into a mowing game. , More efficient to cut.

Instead of successfully building a sickle, I can't cut a leek for half a day.

Of course, in the early stage of the game, when the player's level and the Africans did not show up with good equipment, facing the BOSS in the game is also to experience the feeling of "Monster Hunter".

Unlike ARPG games such as "Diablo", as an FPS "Borderland", the first point is that it is difficult to create the experience of countless monsters on the same screen.

Because Sheshe is the main attack method of the player, the related skill tree is more to cooperate with Sheshe, rather than a large-scale AOE skill like Whirlwind.

Constantly attacking BOSS and monsters, watching the blood bars of monsters and BOSS drop crazily, and countless crit figures of various colors, these are some limitations of "Borderland" as an FPS game.

But again, this is a disadvantage and an advantage, because it will make the difficulty curve better controlled.

Under high difficulty, either the equipment is strong enough to resist the past with the equipment; or it is a variety of coquettish positions to avoid skills like "Monster Hunter".

Just like the big lobster in the second generation of "Borderless Land", how many heroes have been killed by this boss.

In comparison, traditional ARPG games can do this, but in the mode of looking down from God, the sense of immersion and feedback brought is definitely not as strong as that of FPS games.

And with my own efforts to clear the BOSS blood bar, watching the BOSS fall, and looking forward to the blooming of the golden flash, this is compared to the traditional ARPG game, "Borderland" will be more difficult. Make players look forward to it even more.

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